Weekly News #161
So, it's been a week and a half since the last full update - time to release a new news release, talk about what has been done and what will be done in the near future. We will not unnecessarily drag out the introduction and will begin right now, starting…
From the first point. Randomized NPCs. And here there are quite a lot of changes, and global ones, which concern the entire system and affect everything that concerns the relationship between your character and the RNPC. Let's start with the simplest - mood.
As you can see, in the table where the relationship points are indicated, you can see a new information table "Mood" at the very bottom. It shows what mood the RNPC is in right now, no matter how "paradoxical" it may be. This very mood depends on the events that happened before with the RNPC, on the course of your communication, and it affects the RNPC's desire to talk and interact with you, the chance of success for the interactions themselves, the relationship points received by your character. If the course of communication is not very successful, it will be extremely difficult and it is easier to approach the RNPC a little later or try to improve the mood. If he/she is in a romantic mood, it is easier to conduct romantic interactions, such as hugs and kisses, and if vulgar - the corresponding result.
In addition, the RNPC can be offended by your character - he remembers every little thing done by your character, and then, based on this data, if he did not like them, he will retain a fairly deep resentment towards your character. In this case, you need to let the character "cool down" or use a new interaction with the RNPC - apologize.
Grievances can last for months and years in some cases, they can be for various mistakes of your character. If before this he was aggressive towards this character, and then wants to "make amends" for his guilt by making him/her a romantic object - you will need to try to get the RNPC to forgive your character. This is done for a deeper development of the character's character, and the greatest effect of these two systems together exists on the hard difficulty level.
Well, and also some other feature for the interaction system with randomized NPCs - dialogue mood. It is available for some interactions with RNPCs and directly affects the interaction with your character: friendly - more familiar mood, romantic - flirting, aggression - is responsible for itself. Each dialogue mood differently affects the mood of the RNPC, his grievances, and also gives more room for role-playing.
In addition, you may have noticed "numbers" on interactions and letters on the dialogue mood - these are hotkey buttons for PC players to simplify interaction with this interface. Use with convenience.
Well, and the very last thing in this point - hairstyles. Five new hairstyles for female RNPCs, as well as ... your character, if she is a girl.
Oh, and we promised improvements in the system of playing as a girl? In addition to the fact that all of the above innovations are related: they affect both your character, a guy, and a girl, we will start with exclusive functions for this system.
Added interactions for the male RNPC, when your character is a girl - “Pat me", “Hold my hand”.
Another system is quite interesting. The ability to join other clubs in the academy. At the moment, this is more of a visual aspect, done in the sublocation of the academy "Student Council", but in this update we will make a corresponding system of influence on clubs, club activity and many other things that will be exclusive to the girl.
We've kind of lost track of what's changed in this news, so we'll cover the last point - adding the ability to use old cheats.
From the developer menu, you can go to the old cheat menu, which might be easier for some players, as well as improving the overall stability of cheats. While this is a new interface, it's not the most stable. This will change in the future.
Now, on to the changelog. This changelog is for version 965a, which contains everything that was written above.
New content:
A mood system for dialogues/interactions has been added: your character can do different interactions with different moods and goals. Aggressive - more tailored to playing a bandit/villain, romantic - flirting, friendly - essentially familiarity. Depending on the selected mood of interaction, the RNPC's mood can change (see below for more on this), a different number of relationship points are given, RNPC generally react differently to moods for dialogues/interactions. At the moment, this supports about half a dozen different interactions and will make pumping up relationships more enjoyable and less "loaded" with the same type of actions - you need to think a little more than before.
A grievance system has been added: now every unsuccessful action, aggressive or any other, that was perceived by the RNPC with hostility, can cause a fairly deep grievance against your character. This resentment affects all your relationships with this RNPC: from the success of actions to the number of relationship points received. The character can be offended by anything that he/she does not like, and most importantly - everything will depend on the hidden parameter of resentment, which is why pumping up relationships on hard difficulty levels has become more difficult, since most of all complications from this system occur at this difficulty level. The more resentments are against your character, the more difficult it will be to interact with a randomized NPC, and he/she will be reluctant to make contact with your character. Resentments can be “Forgotten” by the RNPC once a day, everything here also depends on the resentment indicator.
A system has been added that allows your character to join any club available in the academy: this is done through the student council and is available in one case - a disabled plot through a content filter. This system was mainly made so that people playing as a girl would have new opportunities in terms of sandbox/exclusive and near-exclusive systems and mechanics, and playing as a girl would be more enjoyable in terms of gameplay.
A global system was added regarding randomized NPCs - now each has their own mood, which can change depending on the actions of your character, events that have happened to them, and many other factors. At the moment, there are about a dozen mood stages, and each affects the game and the process of interaction with the RNPC in its own way: with a romantic mood, it is easier to do romantic interactions, with an apathetic or aggressive mood - it is harder, and with a vulgar mood, it is much easier to do anything with the RNPC in terms of sexual actions: he/she will be more open to it.
Now, when playing as a girl, new interactions with randomized male NPCs are available: “Stroke me” and “Hold my hand”. They already exist for interactions with girls when your character is male, and here the text has been rewritten to make these interactions look concise in the gameplay.
For female RNPC/your character when she is female, five new hairstyles have been added that can be generated/selected in the RNPC editor or in the menu for creating your character.
A new cheat code has been added to the “Developer Menu” interface, allowing you to switch to the old interface of this console, since some cheats could cause exceptions and have long-term consequences, and the old one is currently stable. Over time, the new interface will have fewer problems with this.
A minor refactoring of the systems responsible for initializing data about RNPC was carried out - because of this, there are much fewer errors, there are practically no problems with RNPC, especially with their external data, and this system does not cause long-term exceptions that can later break the player's save.
A significant refactoring of the systems responsible for initializing the RNPC data was carried out: due to this, there are significantly fewer errors/exceptions in the game, the game itself becomes more stable, and the systems themselves now use some semblance of caching, which will eliminate crashes in some overloaded moments of the gameplay.
The Chinese translation of the game was updated: some untranslated parts of the game were translated, the translation in other places was improved, and in general it became better.
A minor refactoring of the code responsible for moving the RNPC around the locations was carried out: now more factors are responsible for their movement, in some places their memory of what is happening is used, and in general the system itself has become more logical, while the load on the player's system has remained the same.
The English translation of the game has been improved in some specific areas with interactions with the RNPC: in some moments, a situation was fixed due to which the gender of the RNPC could be confused (he/her), in general, certain sections of the text were written from scratch to make this matter more realistic in an English-speaking environment.
A minor refactoring of the randomized NPC activity system was performed: due to this, there are fewer memory leaks, and the game began to work a little better on minimum/medium game performance settings due to algorithms that reduce the quality of calculations of these activities, but imitate it well.
A refactoring of the systems responsible for interaction with the RNPC was performed: now these systems are much easier to modify, they themselves have much more influence from the statistics of influence/attributes of the RNPC, and also in general and in general the system itself has become more stable than before.
A refactoring of the systems responsible for the occult club was performed: the system has become less problematic, there are much fewer reasons for exceptions there than before, and also in general and in general in this system many more different factors are taken into account, which makes this system more lively and enjoyable.
Minor refactoring of scenes with RNPC was carried out: the scenes themselves began to have fewer bugs and shortcomings related to the disappearance of body parts, and also slightly, but improved performance inside these scenes, due to which on especially weak devices they will stop causing stutters.
Refactoring of the systems responsible for creating modifications, as well as related to some in-game systems of the game was carried out: due to this, modifications have less negative impact on the game, slightly improves performance, and also fixes the problem associated with the game crashing at some points due to this entire system.
Bug fixed:
Fixed a bug due to which the game could throw exceptions when opening the equipment/clothes/accessories interface for your character.
Fixed bugs due to which during some scenes with RNPC, both erotic and normal, the game could throw some very rare exceptions if they had features of appearance/tattoos.
Fixed a bug due to which in some events with RNPC and/or interactions, RNPC could be completely absent from the screen due to incorrect data loading.
Fixed a bug due to which in the event where RNPC comes to visit your character, an exception could occur due to an infinite loop inside this very event with some chance of it.
Fixed a bug due to which when moving to the location of your apartment, the game could have an infinite loop, due to which an exception would occur later, which was impossible to skip.
Fixed a bug where the game could throw exceptions when trying to open the RNPC library menu on Android devices.
Fixed a bug where when changing your character attributes in the Developer Menu interface, the game could throw exceptions right during these changes for no reason.
Fixed a bug where during events with the story character Suzuki Matsui, her sprite could mix with Ayano Yoshida's sprite, which generally looked terrible.
Fixed a bug where the game could throw an exception when hovering your finger/mouse cursor over interactions in the interaction menu with randomized NPCs. This did not happen often, but it still happened.
Fixed a bug where the "Pet the girl" interaction in the memories menu was displayed as another interaction with a female RNPC.
Fixed a bug due to which saved RNPC/appearances of your character were displayed as “Corrupted file” permanently.
Fixed a bug due to which opening the “Character Library” interface could cause the game to throw exceptions on Android devices.
Fixed a bug due to which the “Generate Futanari” button was repeated twice on different pages during game session generation and changing certain data.
Fixed a bug due to which in the game session generation settings interface, the “Predominantly Smokers” and “Predominantly Non-Smokers” buttons were both selected at once.
Fixed a bug/flaw due to which the cheat menu was not covered or hidden after clicking on certain cheat codes and transitions through any plot/opening any interfaces from the developer menu.
Fixed a bug due to which the "Developer Menu" interface would not hide under certain problems, even without using any cheat codes. This happened rarely, but after that - nothing.
Fixed a bug due to which changing the money indicator in the bank via the "Developer Menu" interface could cause exceptions later, which could occur after the change/during it, depending on the circumstances.
Fixed a bug due to which, when rewinding time via the location interaction "Wait", the game would throw exceptions without any particular reason, even if the final value was int.
Fixed a bug due to which in the module for receiving achievements the game could throw exceptions when changing some parameters necessary for receiving achievements, either in-game or via the "Developer Menu" interface.
Fixed a bug due to which the “Hair Color” button was duplicated in the RNPC generation conditions editing interface, when instead of one of them, it changed the breast sizes generated on the RNPC.
Fixed a bug due to which some tabs of the RNPC generation conditions editing interface might not be displayed at all, even if you were already on the page with it.
Fixed a bug due to which the game could throw exceptions during an attempt to interact with the Occultism Club and the interface in some individual and rare cases of gameplay.
Fixed a bug due to which some statistics in the interface of your character profile could be calculated incorrectly and generally work incorrectly.
Fixed a bug due to which the game could throw exceptions during some interactions with randomized female NPCs.
Fixed a bug due to which the game would crash with an error if a certain event with the RNPC dropped out, which was not fully loaded.
Fixed a bug that could cause the game to work incorrectly when attempting to initialize RNPC data.
Fixed a bug due to which RNPC could leave the generator "not fully loaded", which could subsequently lead to exceptions/errors during gameplay.
Fixed a bug due to which the game could throw exceptions during time rewind by 60 minutes in very rare cases of gameplay.
Fixed a bug due to which the game could throw exceptions during editing RNPC in some very rare situations of gameplay.
Fixed a bug due to which the game could change some details of the appearance of randomized NPCs in some rare moments.
Fixed a bug due to which the game incorrectly distributed RNPC across locations, taking into account not all the necessary attributes/statistics, etc.
Fixed a bug due to which the game could throw exceptions during the use of certain location interactions.
Fixed a bug where the game could throw exceptions when opening some interfaces inside the phone, albeit very rarely.
Fixed a bug where the game could throw exceptions during fights with randomized female NPCs in some specific gameplay moments.
Fixed a bug where some stats related to the Occult Club could be calculated incorrectly and have some problems in calculations.
Fixed a bug where the game could throw exceptions when trying to view patch information on certain devices via the main menu.
Fixed a bug where the game could throw exceptions in the settings menu interface in some specific conditions and devices.
Fixed a bug where some buttons could be in the wrong places where they should be, or lower/higher by a couple of pixels when playing in Chinese.
Fixed a bug where hair/skin color in scenes with randomized NPCs could differ too much from the real one.
Fixed a bug where an exception could be thrown when using your player's PC interface in some rare game cases.
Fixed a bug where the font could work incorrectly with Chinese characters and special symbols in some specific moments of the game.
Fixed a bug where your character's attractiveness modifier could not be fully taken into account and not all details about your character could be taken into account.
Fixed a bug where the game could throw an exception when rewinding time too much, more than 360 minutes, in some moments.
Fixed a bug where the game could throw exceptions when initializing RNPC data in some specific moments.
Fixed a bug where the game could throw exceptions when generating RNPC with certain generation settings enabled from the corresponding menu.
As you can see, quite a lot has been done in terms of content and improvements to existing systems. What's next? At the moment, we are working on exclusive scenes for interactions with girls when your character is a girl, as well as some other things that will be interesting to everyone: both for fans of the game for a girl, and for fans of the more standard gameplay for the game at the moment - men. The next news will be released on May 15, and now - all that remains is to wait. Fortunately, it is not that long in time.
Files
Get School Game / Sandbox, Simulator, RPG
School Game / Sandbox, Simulator, RPG
School Game
Status | In development |
Author | Kaito |
Genre | Visual Novel, Role Playing, Simulation |
Tags | 2D, Adult, Dating Sim, Eroge, Erotic, Sandbox, Singleplayer |
Languages | English, Russian, Chinese |
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Comments
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Можно будет вступать в различны клубы я правильно понял?
Да
А если ты вступишь в другой например литературный клуб, то сюжетка будет с девушкой из клуба оккультизма ?