Weekly News #165
So, a week and a half has passed since the release of the last full version - it's time to tell what has been done in such a short period, and also to summarize some of the work in general. Well, we clearly have something to tell, although this entire update was released mainly improving stability and fixing bugs.
Well, the first thing we'll start with is randomized NPCs. And... There are a lot of different changes here, but first - with the smallest and most insignificant of them. For example, we added three additional eye cuts for male RNPCs, which can be seen below:
Also, in addition to this, we added five new different hairstyles and clothing sets. We will present this to you together: new clothing sets with new hairstyles.
They, as you might guess, are available for selection in the RNPC/your character editor, and can also be generated on the RNPC.
Well, now that we've sorted out some of the... Similar and minor stuff - it's time to talk about the main innovations. For this, you can see the GIF below, without any explanations or anything like that:
Yes, randomized NPCs now blink. In addition, their hair shakes in the wind, they sometimes change their viewing angle in the form of changing the focus of their eyes, and a filter has been applied to the overall picture. This is a huge innovation that will make the game's picture more lively and pleasing to the eye. In addition, it shows some developments that can and will be used in scenes in the future.
It would seem that what else can improve the picture, as for this part of the game? Shadows. In the last update, we made dynamic shadows that work entirely and completely depending on the time of day and light sources. Now - we have also developed shadows that are cast directly onto the background. This can be seen below:
This makes the exposure and picture more solid and pleasant, and also makes it more alive, which is the most important thing. In addition, you may have already noticed: dynamic shadows have also been improved. They are now cast from underwear/swimsuits/breasts and so on. There will be some improvements in this in the future, but for now it is as it is.
It would seem that this is all, but in fact - no. This also includes improving the AI for the “Talk about something” dialogue. In general, the model has been improved, it began to talk less about its club and there is no plaque (content is limited). Here, some restrictions on use in other languages of the game have also been removed. Naturally, it is already impossible to insert the visual part of anything here, as well as in the following.
To be more precise, we have seen and remember that many players are interested in improving content with girls. A scene of an 18+ character was specially prepared for this, which covers a somewhat interesting and popular fetish. You will have the opportunity to contact another girl if you are a girl yourself, and this scene can be seen below: https://x.com/kaitosi11/status/1937964745681731921. It hasn't been introduced yet, but it will be in the near future.
Secondly, the plot. Well, here we also have something to report on. A new scene, which will be introduced in the near future: https://x.com/kaitosi11/status/1937229752752046495, and also another one (we're not sure if we've talked about it): https://x.com/kaitosi11/status/1932353567207084484.
Thirdly, some system updates. Recently, caching systems and many other things were introduced, which is a system update. In this one - there are huge improvements, as well as some others... Which are worth mentioning. For example, now from the main interface of the game you can open the diary, quick save/load, as well as the computer/cooking from your character's room.
We listened to suggestions and added this. In addition, new performance settings were also added to improve the user experience. If someone does not like the shadows from the RNPC or animations - they can always be permanently disabled forever. Just for convenience and depending on taste:
Fourthly, fixed content and refactoring. No matter how you look at it, this is what we mainly did during this period - improving the stability of the game after some improvements in the situation with game crashes on weak devices. To do this, we had to refactor a huge part of the code related to RNPC, which can be seen right in the game code, as well as improve and even complicate a huge number of other systems - however, our goal is to improve stability and fix bugs. If you found something, send it to us - we will fix it as soon as possible. And now to the full list of changes:
New content:
Now, a shadow falls from any gender NPC onto the BG locations: depending on the time of day and many other factors, it can change, and the overall effect of introducing this visual function will significantly improve the overall picture of the game without unnecessary functions/files and other moments, due to which the game's weight can be greater.
A "hair shaking" effect has been added to the game for randomized female NPCs. This creates a greater effect of immersion in the game, as if the wind were moving this very hair.
Now, when displaying NPCs/locations, a special filter is used, with the help of which the game makes the existing picture more realistic and pleasant. Every hour - each new filter. At night it is darker, in the evening more yellow, closer to the morning more saturated, and so on. With the help of this, the visual has become more pleasant, and the locations and NPCs themselves began to have shades in addition to their skin color - it completely depends on the time of day, as in real life.
Now a huge number of RNPC parts can generate various kinds of dynamic shadows: not only from clothes and hair, but also a swimsuit, head and many other parts cast shadows about
For RNPC, light and casual animations were added to their sprites: now these sprites can blink, their body has some micro-movements, pupils can examine the area around, which makes the whole picture more alive than before, and also improves the overall visual style of the game.
The AI in the “Talk about something” interaction with randomized NPCs was significantly improved: the NPC itself began to talk less about his club, the dialogues became more varied, and there were simply fewer warnings about “prohibited content”.
For male RNPC, five new sets of clothes were added, which are available in the RNPC editor, and can also be generated on it when starting a new game.
Three new eye shapes have been added for male NPCs, which are available in the NPC editor and can also be generated on it when starting a new game.
Five new different hairstyles have been added for male NPCs, which are available in the NPC editor and can also be generated on it when starting a new game.
A general refactoring of the systems responsible for collecting the male character sprite in the face area has been carried out: the display has been improved, it has been made more realistic and understandable in terms of code.
A new button has been added to the main interface (or rather returned) - opening the diary menu, so that it is easier for players to enter it without unnecessary entry to the backpack/equipment interface.
Improved AI performance for randomized male NPCs through the “Ask something” function when playing in Russian. Now the game does not forcibly translate the answer into Russian, but asks the player about it - whether he needs it or not.
Now Ayano Yoshida can't go to a certain location forever and wait for your character there: this caused some misunderstanding on the part of the user, because he forgot about her completely and entirely. Now it all works so that she returns to the club room the next day forcibly.
New performance settings have been added for clearer and better graphics and performance management.
The game's English translation has been slightly improved: thanks to this, instead of automatic translation, manual, more accurate translation appears in some places of the gameplay.
The code responsible for caching randomized NPCs has been refactored: the system itself began to work more adequately and in a better form than before. In addition, it began to cause significantly fewer errors and exceptions.
A minor refactoring of the code responsible for applying filters has been carried out: it has become more stable, began to use many more different input functions, and also generally has slightly more capabilities than before.
The code responsible for displaying, loading and calculating the RNPC sprite in space was refactored to a significant extent. In addition to the fact that caching is used there, the system itself has now become slightly more stable, it has become less likely to cause exceptions, and instead of calculating changes every second, the sprite changes relative to the code in one case - when these changes occur due to slightly more flexible systems than before.
A minor refactoring of the game's asynchronous translation systems was carried out: existing scripts were improved, finalized and, in principle, they work many times better than before due to more understandable and stable operation.
A minor refactoring of the systems responsible for generating RNPC was carried out: now there are fewer problems with generation, the RNPC themselves are generated a little more individually than before, and in general it causes fewer problems than before.
Improved some story triggers to make it easier to get story events and improve the gameplay experience related to story progression
Fixed a bug where the game could throw exceptions when opening certain tabs in the PC interface in your character's room.
Fixed bugs:
Fixed a bug due to which, when opening the full list of hairstyles in the editor of your character/RNPC, the game could give errors without any reason.
Fixed a bug due to which the game could give exceptions during some RNPC transitions to certain locations and under certain gameplay conditions.
Fixed a bug due to which the game could excessively occupy the device's RAM over the course of a fairly long game session/save.
Fixed a bug due to which some data about your character was calculated incorrectly, with errors, due to which the interface could break, fractional values were displayed in statistics and other unpleasant things could happen.
Fixed a bug due to which the sprite of a randomized NPC could break completely and entirely, become deformed or distorted during caching.
Fixed a bug due to which the game would throw exceptions during some attempts to skip time by 60 minutes due to errors in the script calculating the activity of the RNPC.
Fixed a bug due to which the game would throw exceptions during attempts to use certain interactions with female RNPC.
Fixed a bug due to which some RNPC could sit in their houses on a permanent basis, without leaving them at all - without any reason, offense, injury, etc.
Fixed a bug due to which some weather effects, such as rain/snow, could work incorrectly and interrupt other sounds too much.
Fixed graphical glitches due to which the appearance of RNPC could have incorrect filters when displaying their portraits in any internal interface of the game.
Fixed a bug where when displaying RNPC portraits in any of the game's internal interfaces there could be significant errors in displaying clothing/hair shadows at some points.
Fixed a bug due to which the full list for choosing hairstyles in the RNPC/your character editor did not work correctly and the view from there simply ignored the location of the hair, and the sprites themselves had certain problems with their overall appearance.
Fixed a bug due to which the portrait in the hairstyle/clothes selection in the full list in the RNPC/your character editor was simply stretched in width, due to which it looked simply strange.
Fixed a bug due to which in the RNPC/your character editor the sprite you are editing could simply have no shadows on the hair/clothes.
Fixed a bug due to which the game could throw exceptions when trying to ask about the attitude of a randomized NPC to another RNPC through the corresponding interaction menu with him/her.
Fixed a bug due to which opening the interface from your character's PC through your character's room - the game could throw exceptions in some rare cases of the gameplay.
Fixed a bug due to which after purchasing a subscription, the data required for login could be recorded slightly longer than usual.
Fixed a bug due to which purchasing a subscription on the SubscriberStar website did not always allow you to play the game, and in some cases, the user data was ignored.
Fixed a bug due to which the Frankfurt game servers did not work for connection, due to which sometimes the player could not get a connection to the game servers to receive privileges such as cloud saves, AI and asynchronous translation in some cases.
Fixed a bug due to which using a PC on any device could cause exceptions on a permanent basis without any reason.
Fixed a bug due to which the game could throw exceptions during the display of scenes with group interactions with girls in some cases of the gameplay.
Fixed a bug due to which the size of the main interface could be too small through the interface scale function, and the text was simply not visible because of this.
Fixed a bug where the game could throw exceptions during scenes with randomized NPCs if your character/RNPC had any tattoos.
Fixed a bug where the assassination event on your character could occur too often and your character would be constantly “stabbed” by some RNPCs.
Fixed a bug due to which in the interface with a thumbnail where the RNPC was displayed, its original data could be cached in this form, and then be present on top of this portrait in double form.
Fixed a bug with incorrect display of your character's clothes in the interface for equipping clothes for your character.
Fixed a bug due to which, with certain sets of clothes, the top could be missing in the first position of the hands of the male RNPC.
Fixed a bug due to which the game could throw exceptions when loading a save from an old version, if the save contained interaction with a randomized NPC.
Fixed a fundamental error due to which RNPC cached in ROM could be replaced by each other, due to which you eventually lost progress from one session, overwriting it with progress from another session.
Fixed a bug due to which, after loading a save, any transition to the interaction menu with a randomized NPC was perceived by the game as an error/exception.
Fixed a bug due to which after leveling up your character and opening the corresponding notification asking whether to open the leveling menu - nothing would open after that.
Fixed a bug due to which the RNPC in the card game interface could be located not on the side of the screen, but in the middle of it, due to which the interface turned into mush.
Fixed a bug due to which the RNPC in the card game interface could be in layers on top of any interface, due to which in some specific cases of the gameplay it was impossible to use.
Fixed a bug due to which the pubic hair of randomized female NPCs could be on top of stockings in the copy of the RNPC sprite from the editing interface.
Fixed a bug due to which a randomized NPC could ask your male character to go to the women's toilet in the academy, even if he was a man (and a woman in principle, too).
Fixed a bug due to which the game could throw exceptions when trying to open the menu of biography and information about the RNPC in general and in general from the corresponding menu of interaction with him/her/or event.
Fixed some inconsistencies in the text for the gender of the RNPC when playing in English in events and game interfaces.
Fixed a bug due to which during caching of Data about the RNPC during saves/changes/clearances, a lot of data from there could not be saved properly and changed/distorted: sexual experience, memory and other data that are basically secondary.
Fixed a bug due to which the game could throw exceptions when trying to open data on changing the modifier for receiving relationship points for all interactions with the RNPC in the corresponding interface.
Fixed a bug due to which auto-translation could sometimes be enabled in the game without any objective reasons.
Fixed a bug due to which the game, when playing in English, did not provide translations of the simplest and most common words at the level of “No”, “Yes” and “Next” due to problems in the game engine.
Fixed a bug due to which instead of the words “Page”, the game displayed the word “Translating…” in the English language of the game on a permanent basis without further changes in the interface for changing and editing the RNPC.
Fixed a bug due to which police officers, doctors and nurses could be in the same location of the academy instead of their specific locations and behavior patterns without any reason.
Fixed a bug where the game could throw an error in scenes with randomized female NPCs who had tattoos/features like freckles/moles in very rare situations where their generation was completely broken.
Fixed a bug where the game could not close an 18+ scene where a couple of girls were present after the end of this entire scene, causing it to continue to be displayed on the screen.
Fixed a bug where a certain part of the eyes/eyelids could have a different skin tone that was completely and utterly different from the real one, being standard.
Fixed a bug where working part-time at a grocery store could cause exceptions when playing in English/while the game's auto-translation was enabled.
Fixed a bug due to which, when opening the “Patch” tab, the game did not open the corresponding patch interface, but instead the interface with the game settings menu.
Fixed a bug due to which the game could not open the corresponding text with the patch in the corresponding “Patch” interface when clicking on the desired and specific one.
Fixed a bug due to which the device battery was displayed on devices without a battery in native mode as -1, without any reason.
Fixed a bug due to which in some specific scenes with Azumi Yoshida, her CG did not have any background.
Fixed a bug due to which cards with randomized NPCs from the character library interface had certain distortions, due to which they were wider than usual / went beyond the boundaries of the interface.
Fixed a bug due to which after certain interactions with randomized NPCs that suggested that he should leave the location, they still remained there and did not leave.
Fixed a bug due to which the game and interface tutorial at the beginning of a game session showed tips for the old interface, and not for the new one. Now everything has been adjusted to the new interface.
Fixed a bug due to which choices in story events and even regular ones did not have any translation when playing in Russian/English languages of the game, and instead the auto-translation function was often used due to problems with the game engine.
Fixed a bug due to which some text when playing in English/Chinese could simply not work and not be translated, throwing Russian instead, even if the translation itself was present.
Fixed a bug due to which the game incorrectly translated some choices/buttons when the game's auto-translation was enabled.
Fixed a bug due to which the game could change the gender from male to female and vice versa, which broke the entire sprite. This happened rarely and only in the case of having saves in different game sessions.
Fixed a bug due to which, when generating a response through AI in the “talk about something” interaction, the AI itself could answer that it cannot generate prohibited content. In some cases of gameplay.
Fixed a bug due to which, with a subscription of the Super Best Friend level ($25) and higher, the game could give an incorrect translation into English / Chinese of the game.
Fixed a bug due to which the game could give exceptions after changing relations with Ayano Yoshida through the developer menu and then going to the occult club.
As you may have noticed, we have done quite a lot of things, including what has been requested for a long time (animations). In the near future, we will also increase the amount of AI-related content (the ability to chat directly from the phone), and also do a lot of other things that you have long asked for. Well, for now - all that remains is to wait. The next news will be released on July 15, and they should be quite interesting for you.
Files
Get School Game / Sandbox, Simulator, RPG
School Game / Sandbox, Simulator, RPG
School Game
Status | In development |
Author | Kaito |
Genre | Visual Novel, Role Playing, Simulation |
Tags | 2D, Adult, Dating Sim, Eroge, Erotic, Sandbox, Singleplayer |
Languages | English, Russian, Chinese |
More posts
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- Weekly News #16420 days ago
- Weekly News #16330 days ago
- Released 0.966 version39 days ago
- Weekly News #16251 days ago
- Weekly News #16161 days ago
- Released 0.965 version69 days ago
- Weekly News #16081 days ago
- Weekly News #15991 days ago
Comments
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More bugs in the latest free version (0.966bugfix8):
The club management interface is just riddled with them...
One more I experienced in an older release. It might still be relevant: