Weekly News #70


Enough time has passed since the release of the 0.921 update. Of course, this means only one thing - the time of the release of the new WN, where it will be told about what has been done over the past week. And ... Roughly speaking, enough has been done, especially with regard to randomized NPCs, but, as always, about everything in order... To begin with, a vote in which any patreon subscriber could vote, whose role was higher or equal to Friend ($5). And... The results showed people's interest in randomized NPCs. Of course, there are some nuances in this, but in general, the results can be seen below:


We will act in a given development vector, so the next full-fledged update will have quite a lot of innovations and changes related to randomized NPCs, as well as the continuation of the storyline. In addition, there will be a lot of 18+ content in these innovations. Well, now that we have sorted out the voting and seen the results, it's time to start detailing what we have done in a week's time.

First, let's start with randomized NPCs. Of course, the main change and innovation in this regard is a complete reworking of the emotional part. Events related to randomized NPCs were re-read, changed in some places, and corrected. Roughly speaking, they have been reworked, but not only in terms of text and much more - the most important thing in this is emotions. Now any phrase, action and the whole text will be accompanied by a change of this very emotion: from changes in the mouth and eyebrows to changes in the degree of eye closure and posture. Especially for this, many options were drawn, which you can see already in the game itself. Well, or in this screenshot, as an example:


I think the changes are extremely noticeable and, in order to make the amount of work done more understandable, we have worked not only on events, but also on all possible interactions, reactions to gifts, reactions to the main character and many others, leaving only some details for later, so your gameplay as a whole will be significantly better by such innovations.

Of course, this is not all. In addition to the emotional part, new sets of clothes were drawn, accessories, among which there are even cat ears, the possibility of generating NPCs with heterochromia, and even penises for the futanari generation mode were redrawn. Now there are only 4 types of penis that can be configured for the presence or absence of phimosis. You can read more about this in the list of changes, which we will leave below, so we will leave the details without attention, and now the screenshots:





Secondly, reworking of the mechanics of "Dexterous hands". Of course, this is not such a big change, however, everything related to this, except for theft, has been adjusted to the current realities of the game. Now it will not be possible to undress the NPC almost to full exposure, only what you clicked on will be removed, and after that there will be a reaction, but instead some nuances have been added to this... Firstly, in the evening there will be a greater chance that the one you undress will not have underwear, depending on the depravity, secondly, a new reaction has been added, in which the relationship is not taken away from you, but only added-for this you will need to undress the NPC, who has more than 100 depravity, and thirdly, depravity now in general strongly affects this situation.

Thirdly, the next changes in the technical part - the generator, the time calculation function and much more. In order for the new innovations to work, many things had to be significantly modified, nevertheless, even with this in mind, the 0.921 version will be backward compatible with the 0.921a version, so it is unlikely that ordinary players will care at all...

Fourth, bug fixes... Of course, a lot of work was also done on this, and many things related to randomized NPCs were simply not included in the list of changes. There were many reasons for this, but in general they are not worth even inserting them into this news, so we will immediately proceed to the list of changes and the bug fixes itself:

New content:

- Added three new sets of clothing for randomized female NPCs.

- Added a small probability of spawn of a randomized female NPC with heterochromia. In addition, the heterochromy setting has also appeared in the randomized NPCs editor.

- Added penis of randomized futanari NPCs have been added and changed. Now there are 8 variations of members in total, 4 of which are with phimosis, the others without it.

- Emotions during all events, interactions and reactions randomized NPCs were completely reworked, changed, and in some places even added. A lot of new emotions were added to the text, a new function was made for them themselves, and the existing sprite assembly of the game was also redesigned.

- In addition to the usual changes in the mouth and eyebrows, when emotions change in a randomized NPC, the position of the hands, the degree of eye openness, the blush on the cheeks, as well as the pose in general may also change.

- The resolution of randomized female NPCs was changed from 1280 to 2596 to 1920 to 2596

- Added new accessories for randomized female NPCs

- earrings and cat ears. In addition, the chance of generating accessories on randomized NPCs was adjusted.

- Changed the operation of the "Dexterous Hands" perk.

- Added new reactions to the situation with undressing a randomized NPC right on the street.

- Now, every hour, the fear value of a randomized NPC will decrease by one unit if the value of this fear itself is higher than one unit in general.

Bug Fixes: 

- Fixed a bug that could cause an error when dating Yuki Oota. 

- Fixed a bug in which during an event with a randomized NPC, a girl did not change into a sports uniform while jogging. 

- Fixed most of the bugs related to randomized NPCs and not closing the background/sprite during events with them. 

- Fixed a lot of punctuation and spelling errors, typos in events with randomized NPCs. In addition, in some places, the text was completely redone both in English and in the Russian translation of the game. 

- Fixed a bug where in some events with randomized NPCs, it was possible to strip clothes them with a perk where this function should not have worked. 

- Fixed a bug where if you change the appearance setting "Pubic Hair", the setting was not applied to the NPC being changed. 

- Fixed a bug where during the change of a randomized NPC in the editor, they did not change the suit according to their preferences. 

- Fixed bugs in the appearance of randomized female NPCs, where clothes in the activity menu could fall a few points down or up, to the right or to the left. The same thing could have happened with direct interaction with them. 

- Fixed an exception that could come out during programming. 

- Fixed most of the errors related to confusing the gender of randomized NPCs during events and interactions with them. 

- Fixed a bug where during the extortion of money from you by hooligans, the choice of the option with cunning did not give you a certain amount of money. 

- Fixed a bug where randomized NPCs could start smoking in locations where there was originally a ban on such activity. 

- Fixed an exception that occurred when interacting with a randomized NPC when he was in the swimming pool. 

- Fixed an exception that occurred during programming when playing in English. 

- Fixed a bug where the achievement "Weapons for battle" could not be fulfilled, although all the conditions were made.


We can say that what you have seen is a full-fledged list of changes for the 0.921a version, which, by the way,is already available for download for patreon subscribers of the Super Best Friend tier ($25) and will soon be available to subscribers of the Best Friend tier ($10) on September 15. You can see the post itself at this link: https://www.patreon.com/posts/early-access-0-55829520 

Well, on this note, we end our Weekly News. Soon, as a little more than a week will pass, we will release a new version, 0.921b, and we will also attach Weekly News to it, as it turned out this time, so wait - we will continue our small list of changes soon.

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