Weekly News #79


Version 0.924a is already available for download for subscribers of the Best Friend tier ($10). To view the post with this version, follow this link: https://www.patreon.com/posts/released-0-924a-59585919 (Saving 0.924 versions will work on 0.924a versions)

Version 0.924b is already available for download. To view the post with this version, follow this link: https://www.patreon.com/posts/released-0-924b-59950550 (Saving 0.924a versions will work on 0.924b versions)


A week. Another week of our work on the game has passed. This time we decided to release news and a new micro-update a little earlier, but it is not deprived of content. Quite the contrary: a lot of things have been done regarding the gameplay elements of the game. And from this moment we can start going in order.

First, randomized NPCs. More precisely, their generation, and to be even more precise, the setting of their generation. Previously, it was extremely one-sided and affected only general parameters. Undoubtedly, after that, it was possible to configure each NPC in the editor, but it was long and tedious. That is why out of all these problems comes an innovation. However, in order not to rant and not to delay this post, we will just show you a screenshot:

You can use this page to configure the generation of your school. Customize every little thing. Starting from the size of the generating breast allowed and ending with the color of hair and clothes! With this, any of your whims to fill the school with what you are directly interested in can be fulfilled: with this, you can remove some very bright hair colors as annoying for you, disable heterochromia, disable unnecessary and annoying characters for you, or even make it so that all students at school go with cat ears as an accessory! There is a lot of room for imagination here, but at the moment, this opportunity will be available only to those who have a Patreon code of the Best Friend level ($10). The rest, unfortunately, will not have access to this menu in the new version. However, in future versions, access will be opened for everyone. We want to fill this function with a significant number of generation sets so that each player can further diversify or customize the game for himself, which, however, can already be done even right now. Didn't you think that everything would end here at the NPC? Absolutely not. We revised their transitions by location and made them less random, more subject to the logic of the character, made the NPCs tied to the clubs they belong to: the same literary club is now in the library between 16:00 and 18:00, a swimming club in the school pool, etc. In addition, some points have been corrected that were somewhat illogical: the same recluses could go to school, aggressive NPCs were less prone to absenteeism than reliable or sociable characters. As you can see, a lot of time has been devoted to this, and now you can notice many little things that were not in the old versions.

Secondly, economics and subjects. For a long time, we did not touch this topic, but now we cannot ignore it. Numerous items have appeared, ranging from those that give you good bonuses to pumping physical attributes and ending with those that can increase the number of times how much you can ejaculate in sex scenes with randomized NPCs. In addition, new amulets have been added, which will make pumping relationships with NPCs a little faster and more effective. As for earnings, we revised the salary for freelancing and working in a grocery store. In the second case, it has increased. In the first, it has adjusted within the new economic system. Also, there is a new income in the game: now you will be able to sell those photos that you took with a video camera, directly using a computer, getting nice bonuses from this. You can read more about it all a little lower, in the list of changes, but for now, only screenshots from the online store and the temple where new things are selling:




Thirdly, the plot. And no, we did not deprive it with attention. We understand that for plenty of you, it is a fundamental part of the game. That's why we have worked with it. But mostly only in the processing of existing ones. To begin with, we are, again, slowly redoing the events with Ayano, adding more choices and replayability opportunities there. But at the same time, we do not forget about Meiko, who became the second winner in our vote. Everything is a little more complicated with her, but we are still preparing for the integration of the continuation of the storyline. It will be possible to wait for it, if not in the next micro-update, then in the 925 updates, which will be released by the new year, that's for sure. In general, everything that concerns the plot can be described in one word - it is being done. It remains only to wait for more news about this.

Fourth... Bug fixes. However, from now on, as always, we will simply write a complete list of changes to the micro-update:


New content: 

- Added a page in the editor of the main character, allowing you to fine-tune the generation of the school. From the breast sizes allowed for the generation to their character and hair color. In addition, futanari was switched on/off to this page, and two additional generation settings were added, including both a complete shutdown of heterochromia for randomized NPCs and a mode in which everyone wears the Cat Ears accessory. This page appears only if the Best Friend level Patreon code ($10) is entered right at the beginning of the game session. 

- Some events with Ayano, as well as Meiko, have been corrected and finalized. Spelling and punctuation errors have been corrected, and some sentences in need of corrections have been rewritten. 

- The system of distribution of randomized NPCs by location has been changed: now, depending on which club the NPC is in, he visits locations outside of school hours, and the movement scheme itself has been changed to a more logical and dependent on the individual characteristics of the NPC system. 

- A new opportunity for earning money has been added: now photos stored in the camera's memory can be sold by searching for an order for freelancing for a certain amount. 

- Some adjustments were made to work as a freelancer using a PC in the room: the payment range for completing orders was changed, and now it is possible to immediately see the possible payment for the order before it is taken. In addition, there are new events concerning this earning opportunity. 

- A new item has been added to the online store on the computer - weights. By purchasing them, the required number of points for increasing physical attributes decreases by 20 percent. In addition, you can buy them without restrictions, and the percentage will only increase as you purchase this item. 

- New items have appeared in the temple: an amulet in the form of a heart and a gold chain. Both subjects affect the success and speed of development of your relationship with a randomized NPC. 

- Added a new activity to the location "Occult Club" - to do the club. With the help of it, you can increase authority depending on the intelligence of the character. 

- The work in the grocery store has been somewhat redesigned: the salary range has become higher, the necessary reputation for increasing the shift fee has become lower, and the very same required number of a reputation for increasing began to be shown after the end of the shift. 

- The English translation in the act.rpy file has been improved and completely redesigned, which contains more than 80 percent of all events, interactions, and content in general related to Ayano Yoshida. Many grammatical, syntactic, punctuation, and semantic errors have been corrected. 

- The Ladies' Man perk now gives even more advantages when choosing it. In addition to all those that are available at the moment, a faster pumping of the "Eloquence" attribute has been added. 

- When having sex with female randomized NPCs in a missionary position, the attributes of endurance and agility now increase. 

Bug Fixes: 

- Finally fixed a bug in which the promised amount of money could not be counted for a freelance order. 

- Fixed a bug in which the payment for its execution did not depend on the level of the freelance order and any order was considered low-paid. 

- Fixed a bug where an unnecessary dialog box with numbers appeared before calling a randomized NPC. 

- Fixed a bug due to which the background of the school roof in the interaction menu with a randomized NPC could be selected for the wrong time of day. 

- Fixed a bug where during a run with a randomized NPC, when choosing an aggressive response, attitude points were given out, and not vice versa decreased. 

- Fixed a bug where photos taken with a video camera, as well as progress related to the mechanics of the journalism club and candidates, were saved as a constant variable, which caused the expected progress/photos to be reset when loading saves. 

- Fixed a bug where purchased amulets from the temple could not be thrown out of inventory. 

- Fixed a bug where in the menu, in the "History" category, the text went beyond the interface and screen. In addition, a bug has been fixed, due to which the category name was not shown. 

- Fixed a flaw in which the settings menu on the left side of the screen on android devices had too much indentation between the buttons, causing them to go beyond the interface. 

- Fixed a flaw in which, in a dialogue with an NPC who gave a quest to exterminate hooligans, a counter for its execution was still shown when performing his task.

As you could see, quite a lot of things were done. A lot of elements have been added, a lot has been fixed, but in general, we tried to do more this week so that before the new year, players could experience and try out new content. Well, the next news will be released in the same week or a week and a half, and so that our subscribers will not be so bored, we open access to the 924a version to all subscribers of the Best Friend level ($10), and in a week they will have access to the 924b version. See you again!

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