Weekly News #82


Version 0.926a is already available for download. To view the post with this version, follow this link: https://www.patreon.com/posts/released-0-926a-62157805 (Saving 0.926 versions will work on 0.926a versions)

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Enough time has passed since the release of version 0.926, so it's time to release a new micro-update, as well as weekly news... We spent this time usefully and productively: plans for the current update were verified, a little content was made, rebalancing, edits of everything and everything and plot development, but... Before we get down to it, first we need to figure out the voting.  


So. The results are clear. The undisputed winner was randomized NPCs - this is the main part that we will prioritize. Next comes the plot and the development of the RPG part of the game - they entered into a clear parity. What about the other items poll - you can see them in the screenshot. Based on these results, we have built development plans for this update, so everything is quite obvious. And now, we will proceed to each point of the innovation made during this time.  


The first is randomized NPCs... There are immediately appears two new things that need to be reported: the emotional part and a new scene. To begin with, let's deal with the last thing since: this is another 18+ scene. You can watch it on our discord channel, on the news channel. We believe that many people will like it. Diversity is always good, especially when it comes to adult content. Next, we have emotions, and... We've reworked a lot about them. The possibility of point control of emotions of a randomized NPC has moved to a new level, as well as the general variety of available resources for this. This also includes a huge number of eyebrows/mouths for them, eye closure control, hand positions, and much more. What this will lead to is obvious: to a huge variety in scenes with randomized NPCs. Of course, we have reworked not so many events for new emotions, but still, this innovation will show itself well in future updates.  




Well, now that we've sorted this out, let's get down to male randomized NPCs. Although the target on Patreon was not achieved, the indicators were quite close, which is why we are already starting to develop them. There will be more news about this soon, but for now, just an announcement... The second is the plot. Here, as always, there is not much to say, except that it is in development... Naturally, the priority in the plot has gone to Ayano Yoshida, so by the next update, 0.927, you can expect more interactive events with her, as well as new choices. Now we can't say much about it - only more than 5,000 words were written. Third, the calendar. And yes, you got it right - a calendar appeared in the game, followed by some other reworking in the game interface. The main one is that rewinding time now does not hide the face of randomized NPCs in the activity menu. We fixed it. Well, as for the calendar, everything is simple here - it's always easier to visually perceive the time than to calculate in your head how much is left before the in-game weekend. Not to mention that many players have asked to do this. Let's move on. Well, now we'll write information about some modifications to our Patreon. Now, when you subscribe, you will receive not just a text but a PNG ticket, on which the current Patreon codes will be written! It will be more convenient than digging through a long list of different versions of the game, and it's more pleasant... You can see how it looks in the "My Membership" tab, in the welcome notes.  

 


Fourth, the technical part... Here, as always, we will manage with a list of changes to the new micro-update:

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New content: 

- A calendar has been added in which you can see what day/week/month is going on, as well as in which weekends are marked. In addition, a more convenient way to rewind time has been added to the same calendar than there is in the game at the moment. 

- A huge number of new emotions have been added for randomized NPCs, and some old ones have been edited: closed eyes look much better and more aesthetically pleasing, point control of eye closure, gaze aversion, a lot of new mouths and eyebrow positions have been added, which makes all events with randomized NPCs look much more diverse and pleasant now. 

- Some events and interactions with randomized NPCs have been redesigned for new emotions.  

- Some adjustments have been made to the main screen: now the time rewind as well as the time indicator have been moved slightly to the left, and the activity menu with NPCs is slightly to the right, which is why the time rewind buttons no longer cover the faces of female randomized NPCs. 

- Now, in addition to photos with randomized NPCs, a video recording with Meiko Tsukas can also be sold on the Internet on a player's PC. 

- A reset button has been added to the font settings menu, with which you can return the font to its original state. - Now, if you squander time in your room, you spend 30 percent less energy and satiety. 

- A new item has been added to the online store on the player's PC - a gaming keyboard. With it, it will be possible to fulfill freelance orders faster and more efficiently. 

- A new item has been added to the online store on the player's PC - a good bed. If you buy it, then after sleeping you will be given 25 percent more energy, and also using this item, spending time in the player's room will require 30 percent less energy. 

- A new pastime opportunity has been added to the player's room - rest. By clicking it, instead of sleeping, your character will fall into a half-doze and restore some energy. 

- A new feature has been added to the player's club room - cleaning. With the help of it, it is your character who will do a little cleaning in the room, and not other members of the club.  

- A new working event with multiple selections to the grocery store has been added. 

- Now, if you have a good relationship with a randomized aggressive NPC, he will not try to take your money away. 

- Now the text entered into the dialog box with which the narrative is conducted is white. 

- Now, if you try to go to school when it is closed, it will give you a schedule when it opens. 

- The code was refactored in the time calculation function, as well as in the generator of randomized NPCs. In addition, the game engine has been updated to the latest version. The performance of the game has become better, and it has become a little more stable. 

- The emotions of the characters in some plot events have been reworked, and some typos/spelling and punctuation errors have also been corrected.  

- Added small random events that occur during blowjob by randomized NPCs, as well as during sex in a missionary position with them. The more vulgarity the NPCs have, the more often they will occur. 

- Some moments in fights with randomized NPCs have been rebalanced: critical hits and knockdowns occur a little less often, and incoming damage now depends more on the indicators of the endurance attribute.  

Bug Fixed: 

- Fixed a bug that prevented you from having sex with randomized NPCs in a hotel if you were cohabiting with someone. 

- Fixed a flaw where, if you play in the English translation of the game, the characters "Perverted" and "With a sense of humor" could be displayed in Russian. 

- Fixed a bug where an exception was thrown if you select the option "Take home" during the corresponding event with randomized NPCs.

- Fixed a bug where if you add a fountain in the park to the list of favorite locations, an exception is thrown. 

- Fixed a flaw in which, if you play on an android device, the scrollbar could be displayed incorrectly at some points. 

- Fixed bugs with some trigger events with randomized NPCs, as well as with plot characters.  

- Fixed a flaw where some sets of clothes/swimwear/underwear could be several pixels higher/lower. 

- Fixed some layer-related issues during 18+ scenes with randomized female NPCs.

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Well, and this is the end of our WN. It turned out to be not so long, but extremely informative. Soon, in about a week and a half or two weeks, a new part of the news will be released, as well as more information about the development of the game.

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