Weekly News #87


The time of the release of the new WN. Many things have been done during this week and a half: new locations, opportunities, interactions. The game has definitely become better, and most importantly, more elaborate... Thanks to the new mechanics as well. However, first things first.

First, randomized NPCs. Let's start with the most insignificant of them: new topics for conversation. Talk about crime, cute and politics have been added to the list of available topics for dialogue. This was followed by another expected innovation: an increase in the statistics of influence when successfully talking about something. By talking about crime, you will increase the criminality of the randomized NPC, about cute, as it should be, love for cute. Each conversation now raises something of its own, which makes it possible that in the future you can entirely change the character of a randomized NPC to something of your own. It will also be influenced by its environment, its actions and activities. Everything it does behind the scenes will affect its character and attributes. For example, it will be quite possible that you leave the downtrodden character for an in-game month, and then come back, and he will become perverted or even obsessed with crime. Perhaps during this time he will become quite lucky or even quite a brainy athlete - everything will depend on what kind of activity he is engaged in, so... Your game will become even more fun and interesting to watch and play it.

Secondly, new learning in the library. Reading books will now become one of the full-fledged game mechanics aimed at increasing your character's attributes. When you go to the library, you can choose which book you want to read: each of them gives its bonuses. Some increase intelligence, some eloquence, and some luck. All of them are also united by a rather pleasant bonus - experience points. For reading any book, your character will receive a certain amount of experience points.

Thirdly, new locations. It is quite natural that the second innovation followed the introduction of a new location - the city library. However... That is not all. Another new location appeared which also had three sublocations - an abandoned factory. It opens if you have pumped enough relations with a character who has the "Aggressive" character or successfully complete a new story event. More about the latter... The quest to exterminate hooligans has new endings, events, and actions. In this case, we are talking about a new event, which largely influenced by your attributes and, of course, choices. Now your adventures with hooligans will become even more interesting, and the most important thing that you can do now joins them. In this case, you will have the opportunity to visit a new location, in which, oddly enough, only hooligans go...


Fourth, bug fixes. Moreover, here, as always, you can get by with a list of changes:


Innovations:

— The quest related to the extermination of hooligans supplemented by a new long event with many choices and branches. The event itself had a new ending, in which you can stand up for the hooligans and be on the same side with them.

— Added a new location - an abandoned factory. It is unlocked by standing up for hooligans in an event to exterminate them, or having an extremely pleasant relationship with a randomized NPC who has the "Aggressive" character trait. The location itself has three sublocations, and randomized NPCs with the same character trait walk and rest in them. 

— Randomized NPCs will now change their influence stats/attributes based on their activities. If they run in the stadium, fight, or do anything else, they will increase physical attributes. If they communicate with each other, they will increase sociability, etc. Any of their activity will change all the statistics that they have available now. From this, they can even change their character. 

— Added new topics for conversation with randomized NPCs: talking about crime, talking about cute, as well as talking about politics. Each of them increases their statistics of influence on a randomized NPC: something increases the love of weapons and criminality, something love for the sweet, well, and the last courage. In addition, features have also added to existing conversation topics that increase certain influence statistics. 

— Added the ability to part ways with Yuki Oota and Ayano Yoshida. In addition, the ability to part with them has also been added if they live with your character. Each of them will have their own reaction to this proposal: one will stop communicating with you at all, and the other will react neutrally to your proposal, nevertheless, you should be more careful with these choices because in two cases there will be consequences of them. 

— Added the ability to hug and kiss randomized male NPCs. As expected, they will have an entirely different reaction to this: someone will like it, someone will not like it very much, and someone will even start a fight because of this, so... You should be more careful with these elections. 

— The "study" button in the school library has been replaced with "read books" which, when selected, will give you a menu of four new options. Each selected book from these options affects your character in its own way: some pump intelligence, some eloquence, and some more affect luck. In addition, each option gives a different amount of experience points needed to level up the character, and requires a different amount of time and energy to learn. 

— A new location been added to the city map of the game - the city library. It currently performs the same role as the school library, but it is open 24 hours a day, seven days a week. 

— Added a function that regulates the fullness of the school. With it, you can generate new NPCs right during the game session, and it used in a new interaction - to donate money to the school. It can be used by walking through the corridors of the school, and by donating 2000 in-game currency to the school, a new randomized NPC will enter it. 

— They will now be removed after an event in which your character is given through-clothes goggles, instead of being immediately put on. 

— The randomized NPC behavior model has been improved: hooligan characters will walk around libraries much less than downtrodden ones, sociable ones will more often seek communication in the location where they are, and recluses will walk in less crowded places if possible, etc.

Fixed bugs: 

— Fixed a bug where part of the shirtsleeves would remain on a randomized female NPC in the editor even when completely unclothed. 

— Fixed a bug where when Yuki Oota was not in the Student Council, she would still be able to exchange money for club popularity points and change her school uniform. 

— Fixed a bug where the "Let's date" option in the interaction menu with Yuki Oota would not disappear even if the latter agreed to the offer. 

— Fixed a bug where Yuki Oota could handle student council related business even if she was no longer the head of the student council. 

— Fixed a bug where a randomized NPC's hand would go through their legs when viewing their photo through a video camera. 

— Fixed a bug where in the leaderboard among clubs by popularity points, the value of the club of the occult could have fractional values instead of integers. 

— Fixed a bug where the clothes of a randomized female NPC and a randomized male NPC could be confused if both of them were present in the scene. 

— Fixed flaws in the function that checks for the appearance of a randomized NPC. Now it correctly saves all data, and generally has fewer errors. 

— Fixed a bug where in the event to protect a randomized female NPC from a bully, you could start a fight against him instead of starting a fight with a bully. 

— Fixed a bug where in the event to protect a randomized female NPC from a bully, you could not be given the continuation of the event after winning / losing a fight. 

— Fixed a bug where in a fight you could switch to the wrong buttons, which caused great inconvenience in using this mechanic. 

— Fixed a bug where gifts to randomized NPCs could bring both thousands of relationship points and subtract the same amount.


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As you can see, quite a lot has been done. Of course, this period of time somehow bypassed 18+ content in terms of innovations. However, we are preparing several new events dedicated to just such content. In addition, new interactions may be added by the release of version 0.929, so... It remains to wait for its release. There's still a little more to go before it's released. Well, now you can try out the existing content in version 928a, available to subscribers of the Best Friend level ($10), or 928b, available to subscribers of the Super Best Friend level ($25). Now we are saying goodbye. The update, as always, will be released on the 27th, although, of course, it may be earlier...

Files

School-0.928b-android.apk 1,020 MB
Apr 15, 2022
School-0.928b-win.zip 987 MB
Apr 15, 2022
School-0.928b-linux.tar.bz2 972 MB
Apr 15, 2022
School-0.928b-mac.zip 970 MB
Apr 15, 2022

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