Update (v929)


Another month of our painstaking work on the game. In that time, we've actually touched on a lot of the game's content... The first thing to mention here is the randomized NPCs. We have worked on them to a large extent, adding a huge amount of new interactions, systems and mechanics. Now randomized NPCs can change their character and influence statistics from the events taking place around them. Many visual changes also fall into this category: RNPCs clothing preferences can change over time, their posture changes even more obviously depending on the character, changes in fights, better development of sex scenes with them, and also... A huge number of other things that can be seen a little lower in the list of changes. Some performance settings have been changed, two new full-fledged locations have been added with their own characteristics, a new event with Yuki Oota, opportunities and interactions with her. This is not the whole list, and it makes no sense to drag out this preface any longer.

New content: 

— Now the doggy sex scene has a lot more different random events: the text has been changed and rewritten in many places, the more you have sex with a randomized NPC, the more he sweats, and the position of the legs has also been changed. In addition, some changes were made to the emotional part of the scene, a new cock position was added, and it is now displayed. 

— Added the ability to choose where to cum to the doggy style sex scene. This is done on the same principle as it works in the missionary position: the more stamina your character has, the more he will cum. In addition, for some options, a gradation of this was also made: the more you finish in any place, the more sperm will appear on it. 

— Added the ability to part ways with Yuki Oota and Ayano Yoshida. In addition, the ability to part with them has also been added if they live with your character. Each of them will have their own reaction to this proposal: one will stop communicating with you at all, and the other will react neutrally to your proposal, nevertheless, you should be more careful with these choices because in two cases there will be consequences for them. 

— The quest related to the extermination of hooligans is supplemented by a new long event with many choices and branches. The event itself had a new ending, in which you can stand up for the hooligans and be on the same side with them. 

— Added a new location - an abandoned factory. It is unlocked by standing up for hooligans in an event to exterminate them, or having an extremely pleasant relationship with a randomized NPC who has the "Aggressive" character trait. The location itself has three sub-locations, and they are mostly visited and rested by randomized NPCs with the same character trait. 

 — A new location has been added to the city map of the game - the city library. It currently fulfills the same role as the school library, but it is open 24 hours a day, seven days a week. 

— Randomized NPCs will now change their influence stats/attributes based on their activities. If they run in the stadium, fight, or do anything else, they will increase physical attributes. If they communicate with each other, they will increase sociability, etc. Any of their activity will change all the statistics that they have available at the moment. From this, they can even change their character. 

— Added the ability to set target a hooligan randomized RNPCs on some other RNPCs. Especially for this feature, some moments in the activity distribution module were refactored, and some behaviors were redone. The possibility itself implies the initiation of aggressive actions, such as beating, robbery, and others, towards the victim, when there is such an opportunity. 

— Added a new feature - recommend communicating. With it, as expected, the randomized NPC will communicate with the target you proposed, if there is such an opportunity. Also added the opposite function, due to which the NPC will entirely ignore the selected target. 

— Added the ability to move to another location from those available with a randomized NPC at the moment of communicating with him 

— The background of the player's room has been redrawn. 

— Added a small new event related to the quest character Yuki Oota. You can get it if you cohabit with her, and then with some chance, but this event will drop out. 

— Added new 18+ events to the game, made both as an activity and as a regular outgoing event, subject to the necessary conditions. 

— Added new reactions to randomized NPCs while active with them. In addition, the old ones have been rewrite and corrected, both in terms of the text and in the condition of their loss. 

— Now the clothing preferences of randomized female NPCs can change right during the gameplay from the value of their vulgarity, character and courage. The more vulgar the character, the more he will want to wear something more revealing from the clothing sets. However, even if the value of this influence statistic is at a low enough level, due to the courage value, they can ignore these conditions and wear something completely revealing.... 

—  Randomized female NPCs with the Aggressive, Humorous, and Stupid traits have a new unique pose that indicates their character in the activity menu before interacting with them. 

— A new feature been added to the performance settings menu - interval calculations. With it, you can improve game performance by 30-40 percent, sacrificing the accuracy of AI calculations. 

— Some requirements and conditions for interactions/events and other content with randomized NPCs been changed. Now this all much more influenced by their influence statistics and attributes. 

— Added new topics for conversation with randomized NPCs: talking about crime, talking about cute, as well as talking about politics. Each of them increases their statistics of influence on a randomized NPC: something increases the love of weapons and criminality, something love for the sweet, well, and the last courage. In addition, features also added to existing conversation topics that increase certain influence stats. 

— Added the ability to hug and kiss randomized male NPCs. As expected, they will have an entirely different reaction to this: someone will like it, someone will not really like it, and someone will even start a fight because of this, so... You should be more careful with these elections. 

— The "learn" button in the school library has been replaced with "read books" which, when selected, will give you a menu of four new options. Each selected book from these options affects your character in its own way: some pump intelligence, some eloquence, and some more affect luck. In addition, each option gives a different amount of experience points needed to level up the character, and requires a different amount of time and energy to learn. 

— Added a function that regulates the fullness of the school. With it, you can generate new NPCs right during the game session, and it used in a new interaction - donate money to the school. It can be used by walking through the corridors of the school, and by donating 2000 in-game currency to the school, a new randomized NPC will enter it. 

— After an event in which your character given glasses that see through clothes, instead of immediately put on, they will remove. 

— The randomized NPC behavior model has been improved: hooligan characters will walk around libraries much less than downtrodden ones, sociable ones will more often seek communication in the location where they are, and recluses will walk in less crowded places if possible, etc. 

— Now, the interaction that can break a randomized NPC is available not only after winning a fight, but also in the category with aggressive actions in the chat menu with randomized NPCs. 

— Some choices in story events, as well as in events with randomized NPCs, been changed: in some places the text been adjusted, in some places the accrual of affection points and / or other statistics and in others, the course of the event itself has been changed. 

— In the randomized NPC editor for female NPCs, you can now customize the shape of their nose. It cannot be generated in the gameplay itself. However, it can be selected in the editor. 

— Now, if your character loses in a fight against a randomized NPC, there can be not only one positive outcome, but also three new negative outcomes. Depending on some factors, your character can be humiliated, beaten, stolen money, well, or left in peace in the old-fashioned way. 

— The new eye and face shape is now displayed in the blowjob scene for randomized female NPCs. In addition, for this scene, the layer system slightly redone, which is why there should be much less graphical errors in it. 

— Blowjob and doggy style scenes now display accessories worn by randomized female NPCs. 

— Blowjob scenes with randomized female NPCs now display facial features such as moles and freckles. 

— One new hairstyle added for randomized male NPCs. It can be generated by a RNPS with which you have not communicated before, or it can be selected in the editor. 

— Courage influence stats now scale with the randomized NPC's fear stat. The more fear he has of you, the less courage he will have. Also works vice versa. 

— The "Do not undress NPCs when clicking on them" button in the game settings has been replaced with "Skipping confirmation to exit / change save" due to the irrelevance of the first and increased relevance to the last. 

— Now the more depravity a randomized female NPC has or the percentage of drunkenness when he is visiting you, he may change his facial expression, permanently appear blush. 

— Randomized male NPCs can now be filmed with a phone camera, which is only available on PC devices, on par with female RNPСs. 

Fixed bugs: 

— Fixed a bug where some 18+ scenes might not work and there were no offers to have sex with randomized NPCs. 

— Fixed a bug where it was not possible to use the randomized NPC point generation menu, which became available when entering the Patreon code of the Best Friend level. 

— Fixed a bug where an exception could be thrown when clicking on the tab with perks for leveling up 

— Fixed a bug where events with a secret fangirl could work incorrectly and/or not work at all because the necessary data was not initialized. 

— Fixed a bug where a randomized NPC had no luck attribute in the bio menu, and the vulgarity value was superimposed on the luck value itself. 

— Fixed a bug where you could endlessly receive a notification that the school closed if you were in the same school during this. — Fixed a bug where exceptions thrown in some story events. 

— Fixed a bug where an exception could be thrown when clicking on a randomized male NPC you have never seen before. 

— Fixed a bug where changing the gender of a randomized NPC to male in the editor could result in an exception. 

— Fixed a bug where the value of initialization variables did not change when changing gender in the editor of randomized NPCs. 

— Fixed a bug where starting to sleep with the "Dreamer" perk from the character leveling menu could result in an exception. 

— Fixed a bug where in some events with randomized NPCs the name could not be displayed correctly in the event text. 

— Fixed a bug in which an exception thrown in the standardized form change menu for randomized female NPCs, breaking further game progress. 

— Fixed a bug where randomized NPCs would not change their form to player-specified form in some interschool locations. 

— Fixed a bug where randomized NPCs in clothing and at the beach/school pool could not be asked to show their panties. 

— Fixed a bug where when customizing a face using the randomized NPC editor, the scrollbar was not displayed, which made the "Back" button unavailable. — Fixed a bug where randomized NPCs did not have eyebrows when visiting the player. 

— Fixed a bug where if an event where a randomized female NPC asks you to start dating her, and you refused her would throw an exception. 

— Fixed a bug where photographing randomized NPCs through a unique feature for the PC version of the game would result in an exception preventing the feature from being used. 

— Fixed a bug where when taking a photo with a phone camera, which is only available on PC devices, randomized female NPCs in swimsuits could have sleeves from their clothes remaining on them. 

— Fixed a bug where part of the sleeves of the shirt would remain on a randomized female NPC in the editor, even if you completely remove his clothes. 

— Fixed a bug where when Yuki Oota was not in the Student Council, she would still be able to exchange money for club popularity points and change her school uniform. 

— Fixed a bug where the "Let's date" option in the interaction menu with Yuki Oota would not disappear even if the latter agreed to the offer. 

— Fixed a bug where Yuki Oota could handle student council related business even if she was no longer the head of the student council. 

— Fixed a bug where a randomized NPC's hand would go through their legs when viewing their photo through a video camera. — Fixed a bug where in the leaderboard among clubs by popularity points, the value of the club of the occult could have fractional values instead of integers. 

— Fixed a bug where the clothes of a randomized female NPC and a randomized male NPC could be confused if both of them were present in the scene. 

— Fixed flaws in the function that checks for the appearance of a randomized NPC. Now it correctly saves all data, and also generally has fewer errors.. 

— Fixed a bug where in the event to protect a randomized female NPC from a bully, you could start a fight against him instead of starting a fight with a bully. 

— Fixed a bug where in the event to protect a randomized female NPC from a bully, you could not be given the continuation of the event after winning/losing a fight. 

— Fixed a bug where in a fight it could switch to the wrong buttons, which caused great inconvenience in using this mechanic. 

— Fixed a bug where gifts to randomized NPCs could bring both thousands of relationship points and subtract the same amount. 

— Fixed a bug where when the activity menu opened, it did not initialize the necessary variables, which caused the accuracy of the written activities to drop.

Files

School-0.929-android.apk 1,021 MB
Apr 26, 2022
School-0.929-win.zip 987 MB
Apr 26, 2022
School-0.929-linux.tar.bz2 973 MB
Apr 26, 2022
School-0.929-mac.zip 970 MB
Apr 26, 2022
School-0.928a-android_BugFix1.apk 1,015 MB
Apr 26, 2022
School-0.928a-linux_BugFix1.tar.bz2 967 MB
Apr 26, 2022
School-0.928a-mac_BugFix1.zip 964 MB
Apr 26, 2022
School-0.928a-win_BugFix1.zip 981 MB
Apr 26, 2022
School-0.928-android_BugFix3.apk 1,008 MB
Apr 26, 2022
School-0.928-linux_BugFix3.tar.bz2 963 MB
Apr 26, 2022
School-0.928-mac_BugFix3.zip 960 MB
Apr 26, 2022
School-0.928-win_BugFix3.zip 976 MB
Apr 26, 2022

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