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Weekly News #99


The time has come for the release of a new issue of Weekly News, almost an anniversary one. Fortunately, we have been working all the time for a given period and as a result we have something to provide and tell you. And from this moment we will start in order.

First, randomized NPCs. There were not as many changes as we would like, but it is undoubtedly worth highlighting the most important of them - we have drawn a new 18+ scene. It will be available with randomized NPCs.



In addition, during the same time, another new scene was completed, showing during the interaction "Touch the buttocks". All kinds of clothes have been drawn for her, some graphic flaws have been fixed.

Of course, this is not all, however, other innovations are less global in terms of the duration of work on them: a new type of torso has appeared for randomized male NPCs. Now, how his body will look depends on the strength level, and an injury system has been added for them. However, again, these are not as big innovations as we would like. We will introduce the main part concerning the Npcs in the time remaining until the release of the 935 update. This will also include the continuation of the storyline with hooligans, a strange girl with X-ray glasses, as well as the refinement and development of some new storylines for quest RNPCs.


Secondly, the plot. We have successfully inserted the part of the plot we wrote into the game, and now new events with this character can be safely passed. In general, the interactivity and variability there is at a fairly high level, and as a reward, with the right choices, you can get an additional 18+ scene with this character. In addition, Azumi herself has been added as a character to the gallery, and now her CG scenes are displayed there along with other plot characters.

Thirdly, the gameplay. And here we have somewhat reworked the difficulty levels as such. We have removed some problematic areas in the high level of complexity, added new mechanics and systems, and largely worked on all levels of complexity. For example, a new limb health system has been added, which is only available at medium and high difficulty levels. A screenshot of what it looks like can be seen below:

By themselves, the limbs are restored during sleep and rest of your character, and lose health during fights, and any interactions in general. With low health, the attributes of your character decrease and some activities are blocked, which in general will complicate the game and force the player playing at difficult levels to follow the existing parameters more. In addition, some new changes were made, as well as the choice of the difficulty level itself, but no longer in the settings menu, but at the beginning of the game. This is how it looks like:

Fourth, work on the sound in the game. We even did some work here: we removed some extra music from the playlist that was not suitable for the mood, added more new sounds when leveling up, buying perks, starting the game and at some other moments. In addition, the default volume has been changed. In the near future, as the 935 update is released, we will also make a new item in the voting, which will contain this part of the game.


Fifth, new backgrounds. Well, and here, of course, we show our work again with the help of a screenshot:

Sixth, fixed bugs. Well, and here, as always, there will already be a list of changes:


New content:

— The storyline with Azumi, a realtor from a real estate agency, was continued: new events were added with a lot of story choices and interactivity, the events themselves will change depending on the stage of the game, your style of play and choices. In addition, a new 18+ event has been added with it, which falls out under certain conditions in this storyline.

— A new 18+ scene with randomized female NPCs has been added — petting you. It can be selected from the selection menu after the offer to have sex with the RNPCs girl.

— Added new mechanics, slightly complicating the game at medium and high difficulty levels - limb health. Now any action requires one or another strength of the limbs, which, if it goes below 30 percent, will significantly reduce the attribute for which the damaged limb is responsible. In addition, if the strength of the limbs is low, some activities related to pumping attributes or the interactivity of the game as a whole will be blocked. You can cure them with the help of sleep, rest, or a purchased first aid kit in an online store. The health itself is displayed in the interface, where you can change your character's clothes, all indicators are available there. At the easy difficulty level of the game, this mechanic is disabled.

— Another erotic scene was completely completed, which is shown with a successful combination of circumstances during the interaction "To touch the buttocks" with randomized NPCs. Now it displays clothes, as well as RNPCs stockings, and also takes into account what set of clothes your character is wearing.

— For randomized male NPCs, more than half a dozen torso gradations have been drawn, which vary depending on their strength attribute indicator: the more of it, the more prominent his torso will be and vice versa. The same thing works not only with male RNPCs, but also with your character.

— Added new features that require hacking skills of your character: now you can hack the academy database to not only improve your character's academic performance, but also to find out the phone numbers of randomized NPCs, give yourself a double scholarship. In addition, it is now also possible to hack the banking application, getting yourself additional interest on the deposit, as well as hacking the phones of randomized NPCs to get a weekly steady profit. In general, there are much more opportunities to earn money with the help of programming skills.

— At a high level of difficulty, now if your character's energy is -40, he can turn off right at urban/academic locations.

— Now, at a high level of complexity, your character can be evicted even from the base apartment if rent is not paid for it.

— Now, at the beginning of the game, after creating your character and randomizing the NPCs, there is a choice of the difficulty level of the game with a detailed description of the changes in the gameplay when choosing it.

— The situation with sounds/music in the game has been somewhat improved: firstly, the channel responsible for music has been edited. Everything superfluous and what might not correspond to the atmosphere was removed. Secondly, new sounds were added: at the beginning of the game, when increasing the level, when taking perks for levels and in some other places of the game. In addition, now when loading, the mixer is not at 100%, as before, but at 50%, which will eliminate the problem when the player was uncomfortable due to too high volume on the language selection during the initial entry into the game.

— A lot more information about what needs to be done has been added to the diary, to the page with hints on the available plot tasks. Hints are now much bigger, more informative and clearer. In addition, there is have added recommendations on how best to get to a particular task.

— Redesigned the issuance of quests by the diary: now the information issued by it is more accurate. Some quests are now tied not to individual variables, but to those responsible for the course of the event itself, which will eliminate most of the problems when the quest in the diary simply did not have time to update.

— Now the gallery also displays CG scenes of Azumi, the realtor. It is located on the sixth page.

— Now, if your character has successfully fought with a randomized NPC, the latter may get injured, which is why he will not leave his house for a while. In addition, he can also get injured in fights between other randomized NPCs.

— The dexterity attribute has been redesigned: now it does not just affect the success of your character's fights with anyone, but also the energy/satiety costs of any action. The more dexterity, the less energy and satiety is spent as a percentage, the maximum of which is 40 percent.

— The price for products with which you can make food has been redesigned: it has become 40 percent less, and cooking with a certain menu has become much more profitable than eating semi-finished products and meals in a cafe. In addition, now the products themselves are delivered to the store twice a week.

— A new perk per level has been added to the game - a local negotiator. By choosing it, twice as many products will be delivered to the grocery store.

— A new perk per level has been added to the game - infinite energy and a dead stomach. With their help, you will reduce the energy consumption and satiety level of your character by 15 percent.

— New perks for levels have been added to the game - "Titanium Bones", "Infinite Reserves" and "Accelerated Metabolism". The first one can reduce the damage received on the limbs, and the last two increase the maximum available level of energy and satiety in return for greater consumption of this very energy and satiety.

— A new energy item has been added to the grocery store. When used, it gives a permanent 20 units of energy, however, it increases the chances of a heart attack from which your character may suffer.

— The background of the "Apartment Threshold" sub-location was redrawn, which was previously displayed in story events/events with RNPCs.

— New cheats have been added to the cheat menu for patreon subscribers: add relationships with a certain randomized NPC, as well as restore the health of all limbs.

— At a high level of difficulty, instead of permanently spending one unit of satiety and energy every hour, a new mechanic has been added: if your character's satiety is below zero at the end of the day, the progress of pumping attributes is reset by several percent, and if it is below zero, then a certain attribute may decrease altogether.

Fixed bugs: 

— Fixed a bug that caused an exception to be thrown if a randomized NPC had an 8, 9 or 10 bra in 18+ scenes.

— Fixed a bug where a menu of rules for male RNPCs was available in the interaction menu with randomized NPCs.

— Fixed a bug that caused an exception to be thrown when restarting the game script.

— Fixed graphical flaws that occurred if your character was without any clothes, and also participated in the ass-pawing scene with randomized NPCs.

— Fixed a bug that caused the energy to always be zero at a light difficulty level.

— Fixed a bug that made hacking training available only when your character's programming level was below 200 points.

— Fixed a bug that made it impossible to open the diary after leveling up in some circumstances.

— Fixed a bug where if your character had more than 100 units of energy during rest, the energy decreased.

— Fixed a flaw that could still cause the achievement perk to permanently increase the maximum hunger level.

— Fixed a flaw in which there could be events with a realtor even in case of failures in this storyline.



Well, and that's where we end our WN. In the near future, we will make even more content with randomized NPCs, as required by the voting results, and in general, we will work a little more on Azumi's plot by creating new events. Now we can only wait for the release of the 935 update, which will be available on October 27.

Files

School-0.933-android_BugFix5.apk 1,013 MB
Oct 11, 2022
School-0.933-linux_BugFix5.tar.bz2 929 MB
Oct 11, 2022
School-0.933-mac_BugFix5.zip 938 MB
Oct 11, 2022
School-0.933-win_BugFix5.zip 943 MB
Oct 11, 2022
School-0.934b-android.rar 884 MB
Oct 15, 2022
School-0.934b-linux.tar.bz2 954 MB
Oct 15, 2022
School-0.934b-mac.zip 960 MB
Oct 15, 2022
School-0.934b-win.zip 965 MB
Oct 15, 2022

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