Weekly News #102


Two weeks have passed since the release of the new update, and during this time we have done many things. Not only in terms of content, but also in terms of some organizational things. Well, to begin with, as expected, let's start with the results of the vote:



First, randomized NPCs. Strangely enough, but work in this direction is quite underway, although not much has been done in these one and a half weeks. Basically, these are minor changes, reworking and refinement of existing content. For example, hooligans have the opportunity to take beating tasks, with the successful completion of which your character, firstly, will receive money, and secondly, authority among the hooligan community. In addition, this all includes some improvements to the existing scenes with randomized NPCs, AI in a fight, as well as some other moments. However, this is not as much as we would like.


Secondly, the plot. And here we went not just on the development of the story, but also on the development of the gameplay part of the game: passing new storylines, your character will receive certain privileges, new earning opportunities. In addition, the existing events have been adjusted: more elections have been added, some logical flaws have been fixed. All this was awarded to the characters who won the vote - Azumi and Yuki.


Thirdly, a new location. Seeing what problems players are experiencing at a high level of difficulty, we added a new opportunity - hospital. This location is displayed on the map, you can visit it at any time and heal your character's limbs for a fairly cheap amount, but in return for a lot of time.



Fourth, some changes in the structural part of the development. During this short period of time, firstly, we have almost solved the existing problems with relocation, and secondly, we have expanded our staff somewhat. In the near future, the English translation will improve in quality.


Fifth, fixed bugs. Well, and here you can already do with the usual and familiar list of changes:





New content:

— The storyline with Azumi, a realtor from a real estate agency, has been continued: new events have been added, leading to some new game privileges, as well as game content.    

— Added a new job: now your character can be a bouncer in a local beach bar and get paid for it. This opportunity opens up when passing the storyline with Azumi.    

— Now you can take a beating task from the hooligans in an abandoned factory, during which your character will be able to get money, as well as a hooligan reputation.    

— New events with Yuki Oota have been changed and redesigned to meet current standards: now you can play the character of your character thanks to numerous choices. If before that, you disliked your character, prescribed at the very beginning, then now you can safely move away from him and role-playing something else. Currently, the structure of events with her is similar in terms of elections to the structure of the initial events with Ayano Yoshida.    

— A new parameter has been added to the indicators of randomized NPCs - mood. It changes from any activities and actions, if the mood is too low, the RNPCs will constantly sit at home, and if your character's relationship with him is too high, the consent to any actions will increase.  

— A new location has been added to the world map - a hospital. Two new backgrounds were drawn especially for her, as well as new functions were made: randomized NPCs walk around this location, they are active with each other, and also in it your character has the opportunity to cheaply heal damaged limbs in return for a long time of their treatment.    

— A new item has been added to the online store on the player's PC - a huge first aid kit. Using it, you can cure all limbs up to 100 percent.    

— The behavior model of randomized NPCs has been edited: their choice of location is now more based on individual qualities, they use information about what they did before when choosing locations, as well as other information to make their behavior more predictable and understandable.    

— Added new mechanics for the game: now, to find out how many relationships a gift gives, whether the RNPCs will like it, your character must have an intelligence attribute higher than that of the RNPCs to whom he gives a gift.    

— When buying amulets, they now display the status [HAVE] in the interface.    

— The appearance of the original game settings page has been tweaked and modified to fit one view: some flaws and irregularities, spaces and other problems have been resolved.    

— Adjusted relationship indicators outstanding after giving a gift to randomized NPCs.   

— Now randomized NPCs also generate music preferences, which are indicated in the information field.    

— Now you can buy only one amulet/item in the "Temple" location using the "Buy amulets" interaction.  

— A new perk per level has been added to the game - an AI developer. With it, you will be able to see the percentage of success for a particular interaction with randomized NPCs,  

— A new perk per level has been added to the game - experienced. With it, you will be able to see how many relationship points a particular gift will give.  

— Now the use of sleeping pills will reduce the health of your character's head by 30 units at a high level of difficulty.  

— Reduced consumption of limb health for each interaction. In addition, now a sleep lasting less than an hour will not restore the health of the limbs at all, and the recovery itself will depend on how long your character has rested.  

— Some 18+ scenes, scenes of an erotic nature, as well as ordinary scenes with randomized NPCs have been improved: the system that distributes layers has been improved, the chances that determine the success of any actions have been redesigned, and some other errors/flaws related to this part of the game have been fixed.  

— Added new 18+ events, as well as activities related to randomized NPCs. They fall out at a high level of vulgarity in them.  

— Improved generation of randomized NPCs: more interconnected conditions were added, which is why randomized NPCs are generated with fewer errors and inconsistencies.  

— The behavior model of randomized NPCs has been improved: the locations visited by them, the method of activity selection have been edited, the activities themselves now have more influence on the RNPCs and the statistics of their influence.  

— Improved artificial intelligence in a fight: now RNPCs are guided much better in fights, the action analyzer has been improved and some formulas for calculating damage from a critical attack, knockdown and some other parameters have been changed.  

— Some points affecting difficulty levels have been revised and adjusted: damage to limbs, removal of energy and satiety indicators, as well as some other points have been edited. In addition, the system with relationship stages has been improved - now it works more adequately, and also takes into account what you did with RNPCs before, using an analyzer.  

 Fixed bugs:

— Fixed a bug that could cause an exception when opening the save/load menu.  

— Fixed a bug due to which the purchase of good luck amulets, a strange amulet and a relationship amulet did not give the character the necessary abilities and improvements described in the information field.  

— Fixed a bug that caused an exception to fly out in some cases when clicking on the inventory button.  

— Fixed a bug due to which randomized male NPCs displayed some statistics intended for female RNPCs.  

— Fixed a bug that caused an exception during the Azumi quest and when choosing "I know this guy..."  

— Fixed a bug where an exception could come out after non-initial cooking.  

— Fixed a flaw in which the indicator "Readiness for the festival" in the occult club management menu had too large fractional values.  

— Fixed a flaw that caused the description of the attractiveness modifier to have a description of the combat experience in the diary.  

— Fixed a flaw due to which the energy level did not affect the success of the homework done if it was done in the location of the city library. In addition, the chances of completing the task in the city library were increased.  

— Fixed a flaw due to which the chance of completing homework was calculated incorrectly, which is why the greater the intelligence, the less chances there were of completing it.  

— Fixed a flaw that could lead to an exception during sex with randomized NPCs on quests/events.  

— Fixed a bug that could give the achievement "Are we really friends with you?" with 1000 relationship points, not affection.




Well, and on this note we will finish our WN, which turned out... A little bland. However, the main reason for this is relocation. As we have already said, as soon as we are done with it, the content for the game will be made with new forces and capabilities, at an accelerated pace. Well, meanwhile, all that remains to be done is to wait. Wait for new news to be released on the 15th, as well as updates, which, as always, are scheduled to be released on the 27th.

Files

School-0.936а-linux.tar.bz2 978 MB
Dec 06, 2022
School-0.936а-win.zip 989 MB
Dec 06, 2022
School-0.936а-mac.zip 984 MB
Dec 06, 2022
School-0.936-android.rar 904 MB
Dec 06, 2022

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Comments

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Honestly, I think the plot could be dropped, the plot events could be set to occur with random characters and create a unique dynamic for each save. I love this game idea, but the random npc has so much more charisma then the plot line...