Weekly News #104


A week and a half has passed since the release of the new version, which means that it's time for the weekly news release. As always, we have something to tell you, but, of course,  all in order. Well, let's start with the voting results. 


Well, and here, strangely enough, the first point came out as a complete winner - work on RNPCs. Then there is already a general plot, as well as the development of the personage leveling system and other points. Certainly, we will follow this vector of development, which we are already doing now, and already here, very likely, we will begin to tell in more detail what has been and will be done soon. 


First, RNPCs. As usual, we will start with this point. From what has been done, we can definitely highlight the refinement of existing sex scenes with them, as well as the creation of new characteristics that affect the potential replayability of the game itself. Certainly, this is not all that can be said, but in common and in general at the moment these are the most global novelty and refinements. Nevertheless, everything is not so simple, and in the new, 938 update, you will find a redrawing of the available male RNPCs with a gradation of bodies that we have shown in other news releases. At the moment, it is already  comparatively ready and will be inserted into the game in the near future. Most likely even to the 937b version. Clothes, hairstyles, a lot of new innovations are ready, which completely and completely affect the appearance, and much more about which we will report in more detail for the next news release. Besides, at the moment, new features are being prepared, some systems are being processed, improvements and the continuation of some quests issued by RNPCs. Some are ready, although not inserted into the game, nevertheless, in the near future you will be able to try it all out. 



Secondly, the plot. Strangely enough, but even taking into account that this point is not particularly popular in the voting, we are still working on it. Already now we have slightly modified the existing storylines to make the game at medium and long distances more dynamic in terms of the plot, and also in the near future we will continue the storyline with a secret fan, since in the past times we have not finalized it properly, although it has entered certain priorities. 


Thirdly, some changes in the team. At the moment, as mentioned earlier, we are fixing certain points that were destroyed due to circumstances beyond our control. Certainly , the relocation was successful, and the problems will no longer affect us, nevertheless, this is followed by some restructuring of the existing development team: firstly, we have a full-fledged upport service that will respond to everyone who has problems with the game, with its entry and other points. It works by email slothscommand@gmail.com. Secondly, new people are gradually being added to our team, with the help of which we will be able to improve the existing translation into English, as well as make content more efficiently and quickly. During this year, we managed to both increase the pace of development and reduce them. It is the latter that we want to remove, fully increasing our pace with the release of each new update. Generally, major innovations will be waiting for you as players in the near future: changing the game interface, completely reworking the existing translation in the game, creating new scenes and much more. 


Fourth, fixed bugs. Already this point will complement the third. We actively read your comments and complaints, analyze your bug reports and use them to improve the stability of the game. That's what we've been doing all this time, finding and fixing existing bugs, increasing the stability of the game itself. Generally, although not much content has been done, we have still achieved some successes, which you can read about a little later in the list of changes: 


New content:

- Fixed some bugs and flaws related to the progress of plot tasks issued by plot NPCs. Now the conditions for obtaining certain events are more intuitive, and their passage itself takes less time from the player due to fewer delays between them.

- New details were added to the female RNPCs in the masturbation scene: now some new accessories, appearance features are displayed in the scene, pubic hair is missing/present. In addition, RNPCs can now be displayed in their everyday clothes in the scene: all the available sets of clothes were drawn specifically for this, and the choice you need or not will be at the very beginning of this scene.

- Now additional information is shown in the save button: the version of the game on which this very save was made.

- Now the scars on your character do not appear during fights if no damage has been done to him. Besides, the appearance feature associated with scars also now does not take into account fights where absolutely no damage was done to your character.

- Redesigned some chances for interactions with RNPCs from the interaction menu with them. In addition, the number of relationship/fear/attachment points that these very interactions give has been redesigned, as well as some of their outcomes have been refined and new ones have been added in some places.

- Some formulas responsible for the loss of events with RNPCs have been redesigned: now the indicators themselves are dynamic, they are affected by the amount of time spent in the game, as well as the amount of events that fell out in general.

- A new character trait has been added for female RNPCs - a predilection for appearance. It manifests itself with low romance and a high level of love for the cute, and the effect is a greater influence of your personage's appearance on the available modifiers.

- Added a new character trait for RNPCs - loves cooking. This trait appears when a RNPC does not have a very high level of criminality and is slightly below average sociable, and its effect is to influence the modifiers of your personage's cooking skill.

- Added a new character trait for RNPCs - likes gambling. This trait appears when a randomized NPC does not have a very high level of responsibility and a slightly above average level of criminality, and its effect is to influence the modifiers of your personage's gambler skill.

- Now the "Fight Lover" character trait also affects RNPS modifiers, adding to it the influence of the amount of fights and combat experience.

- New modes have been added to the point generation menu: "all characters have a bi orientation", as well as "all characters have a hetero orientation".

- The efficiency of the module optimizing the appearance of RNPCs has been improved: more testing conditions have been added there, everything superfluous has been removed, and it now randomizes some features of the appearance much faster, which will eliminate problems with latency on some weak devices.

Fixed bugs:


- Fixed a flaw that could cause an exception if you go to sleep with a personage at the beginning of the game session without any rewinding of time.

- Fixed a bug due to which the last existing perk in the list of perks for levels was not displayed in the english translation of the game.

- Fixed a bug that prevented any interactions from being displayed when selecting the "AI Developer" perk and playing in english.

- Fixed a bug due to which some existing rules for RNPCs were not displayed when playing in english.

- Fixed some bugs and inaccuracies in the save/load interface.

- Fixed a bug that caused the patreon code not to be entered during the prompt, and if you click the "Return to main menu" option in this prompt, an exception was thrown.

- Fixed some visual flaws in the perk per level selection screen.

- Fixed a bug due to which, if you select the interaction "Change image" in the menu of interactions with RNPCs, you could completely change/copy the appearance from another RNPS.

- Fixed a bug that made it possible to get to school locations when visiting the hotel location.

- Fixed a flaw due to which, when buying a relationship amulet, the interface itself did not fully close in the amulet purchase interface, which made it impossible to open it again, and also it sometimes appeared on the screen.

- Fixed a bug that caused an exception when asking for an overnight stay from a RNPC.

- Fixed a flaw due to which the face type of a RNPC could change at the moment when switching between RNPs in the interface with their editing.

- Fixed a flaw due to which an exception could come out during the purchase of clothes for RNPCs under certain conditions.

- Fixed a bug that caused the "Color" button in the interaction menu with the RNPS in the english translation of the game to be displayed in russian.

- Fixed a bug that could cause a sudden exception during a long gaming session and when certain conditions are met.

- Fixed a flaw related to incorrect miscalculations in the module for the distribution of RNPCs by location, as well as in the module for the distribution of activity. Now there are much fewer problems associated with these areas of the game.

- Fixed a flaw related to layers and visual issues in 18+ scenes with RNPCs.

- Fixed some possible exceptions that could occur in scenes with RNPCs under certain conditions.

- Fixed a flaw that could have caused an exception in a clothing store.

- Fixed a bug where an exception could occur while using the journalism club interface.

- Fixed a bug where RNPCs could ask your character to do something/talk to them/show a different kind of attention to them too often.

- Slightly improved the problem with memory leaks and subsequent crashes on some Windows and Android devices.

- Fixed an bug that could cause an exception when interacting with a "Change of Image" with a RNPC.

- Fixed bugs related to incorrect miscounts of chances during a call to RNPCs/some plot NPCs. In addition, some incorrect formulas have been corrected that calculate the probability o


So, this is where we will end this weekly news release. The next one, as always, will be released on January 15, and the new update on January 27. We are not going to endure the deadline, despite the New Year holidays, which, we hope, every reader spent with pleasure and some success. Well, now all that remains to be done is to wait for new updates and news.

Files

School-0.937а-android.rar 930 MB
Jan 05, 2023
School-0.937а-linux.tar.bz2 1,007 MB
Jan 05, 2023
School-0.937а-mac.zip 1,013 MB
Jan 05, 2023
School-0.937а-win.zip 1,018 MB
Jan 05, 2023

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(+1)

i love the new art for the game