Weekly News #108


So, another month and a half has passed since the release of the last version, which means that it's time for a new news release and micro-update. Undoubtedly, during this time we have done quite many things and, of course, we have followed exactly the vector of development that has been drawn in the voting recently. And, of course, we will not start by listing what has been done, but by summing up the voting results. And this is what happened here:


As you can see, the clear favorite here was the development of randomized NPCs (33%), code refactoring (29%), as well as the overall development of story NPCs (22%). Of course, we will follow this vector, also relying on smaller voting results. Well, now that we have dealt with this, let's move on to another point, to what has already been done.


First, randomized NPCs. Here, except for the improvements of the scenes with them and some other points, there is nothing special. Very soon, the old body type of randomized male NPCs will be completely absent from the game, and it will be replaced by a new type of higher quality, suggesting a little more variation for customization, as well as diversity. It remains only to wait a little…



Secondly, the plot. Here we can say several things at once: firstly, we slightly modified the storyline with Suzuki, adding a new event there and making some adjustments, and also... We made a new storyline related to your new potential roommate - Robert von Taracanius, who you can get it in the apartment, and you can eat it, crush it, even chat, pumping a little eloquence... This cockroach will be your little companion during a single life in an apartment. In addition, we added a few more general mini-events here: while living in an apartment, you will have various small problems in the form of events, which, when you successfully solve, you can upgrade attributes, get satiety or other parameters.


Thirdly, a new interface. Gradually, we began work on its insertion into the game. Currently, the main menu is already available, which you might have noticed in the screenshots that we once showed before. It has different animations, certain interesting moments, and in general has a more presentable look. In addition, some new animations have been added to many interfaces that will improve your gaming experience.



Fourth, bug fixes. Well, and here the favorite of the vote already enters the stage - code refactoring. Undoubtedly, we were engaged in it, and now you can read about our successes just below, in the list of changes:


New content: 

 - Suzuki Matsui's storyline has been modified: a new event has been added to her storyline, diary tips regarding her storyline have been changed and improved, and text has been changed in some places in existing events. 

 - The interface of the main menu of the game has been completely modified and improved: it has become more presentable, it has plenty of animations and additional features, such as a running line with game tips, pop-up dialogs, and other things that complement this entire menu as a whole. 

 - Your character now has a different body type based on their Physical Attribute scores: they can be fat, thin, medium weight, or stocky. Also, he can no longer have the old generic body. Now he only has a new type body on a permanent basis. 

 - Now, the table of sponsors in the main menu is updated automatically when connected to the Internet. If it is not present, then the standard list of top sponsors is played.

- Added a new possible pet/partner for your character - Robert von Taracanius. In case of correct choices in one of the events, he will appear at your character's house and will help him. Fortunately, you can always drive him out with certain devices, eat him in times of famine, or start ignoring why he can leave. 

 - A new category of events related to your character's housing has been added: now your character will experience different problems regarding this element of the game. For example, pipes in an apartment may break with some chance, the courier may make a mistake with the delivery address: each event causes not only problems, but also gives your character small buffs to attributes, certain statistics and other elements of the game. In addition, the interval of their occurrence is set as one in-game month, which is why such events will not seem routine. 

 - Animations and other things have been added to the existing interface in some places to make it more lively and interesting. 

 - A complete refactoring of the code related to the occult club was carried out: all calculations were moved to separate functions. Instead of repeating lines of code, a function is now called, which will reduce the number of errors in the miscalculations themselves, fix certain exceptions that occur under certain circumstances, and also resolve problems with incorrect reduction of fractional numbers to certain values. 

 - A minor refactoring of the code responsible for initializing game data was carried out: now there are practically no bugs associated with missing variables, and in general, the situation with the load at the beginning of the game/during the game session has been slightly improved. 

- The module responsible for determining the appearance of a randomized NPC was refactored: all unnecessary checks and functions were transferred to the generator of randomized NPCs itself, which will reduce the load when playing this module and improve the situation with minor lags when entering the interaction menu. In addition, some bugs related to incorrect display of various appearance features, incorrect calculation of the character's height/weight and other features have also been fixed. 

 - A minor refactoring of the module responsible for generating randomized NPCs in an existing session was carried out: now this entire module considers the selected generation features, bugs and shortcomings related to determining the appearance/name and other features of the RNPС were fixed. 

 - Now the RAM is cleared by the game not once in one game week, but once in a game month. 

 - Now, after entering the Patreon code, you can open the subscriber's Patreon menu, where you will have the opportunity to add your nickname to the sponsors' table if necessary and such a desire. 

 - Some minor refactoring of the code responsible for creating, displaying and changing the appearance of randomized NPCs and your character has been carried out. - Two new items have been added to the online store on the player's PC - casual wear and a gachi suit. Having bought them, you will have the opportunity to put them on your character. 

 - A new background has been added when using the "Take a shower" location option in the player's room. 

 - The code that concerns the three scenes with randomized NPCs has been refactored: now there are much fewer errors and exceptions associated with these scenes. In addition, in addition to the refactoring itself, some graphical problems were fixed, one of the scenes was completely redrawn and finalized, now the scenes consider new body types of randomized male NPCs. Also, among other things, they're now considering two new male RNPС suits. 

  Fixes bugs: 

 - Fixed a bug due to which tooltips were not displayed in the management menu of the occult club: when hovering, RNPС perks that were hovered over by the cursor/finger were not displayed before. - Fixed a bug due to which hints in the management interface of the occult club could be displayed incorrectly: somewhere the text went beyond the background, somewhere the translation was not displayed. 

 - Fixed a bug that caused randomized male NPCs of the new type to not display any clothing other than the uniform they are supposed to wear in the academy. 

 - Fixed a bug due to which the genitals of the randomized male NPCs of the new type were not displayed when they were not wearing clothes. 

 - Fixed a bug due to which the item "Odd-looking glasses" did not work on randomized male NPCs of the new type. 

 - Fixed a bug that could cause attribute values to double if the player went to look at their value on a diary page under certain circumstances. 

- Fixed an issue where some events and event choices with Yuki Oota were causing the incorrect guide to be displayed in the diary. Such choices have been corrected, and now the way to go through the story is displayed correctly in the diary. 

 - Fixed a bug due to which, in the clothes change menu, your character's body type could change from time to time, as well as his appearance in general. 

 - Fixed an issue where your character could spawn with extra tattoos/scars. 

 - Fixed a bug due to which it was impossible to change your character's clothes in the change menu.



Well, with this, we will end our short, but, we hope, extremely informative news post. We tried to cover many areas of the game and talk about it, and now all that remains to be done is to wait for the new news release, which will be on March 16-17. The full update itself, as always, will be released on March 27th.

Files

School Game v0.939a Android Version
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Mar 07, 2023
School Game v0.939a MAC Version
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Mar 07, 2023
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Mar 07, 2023
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Mar 07, 2023

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