Weekly News #111


So, another week and a half has passed since the last edition of the weekly news came out. Naturally, during this time we have done a lot of things, however, first things first.


First, with regard to randomized NPS - the main changes occurred, of course, in male randomized NPCs. This is the last stage of their refinement, ending with one result - the excision of the old type of randomized male NPCs. Right now access is only a new type. Naturally, other things came after this: firstly, these are new systems, and secondly, new scenes. If with the first one you can already see them now, then with the second one it is a little more difficult - we are still preparing them. Already, most of the work on the implementation of these scenes has been done, however, this time was not enough to do everything. By version 941, we'll be adding at least one new scene to the game, adding something interesting enough that some people should definitely like. Naturally, it contains 18+ content, but you can only see it in the game. Unfortunately, we cannot distribute this in public access on a given platform.



Secondly, the balance of the game. A lot of what has been done recently was somewhat limiting and killing the existing balance of attributes, so we fixed this by reworking a lot of details regarding the attribute of prestige, cunning and luck.


Thirdly, the plot. We have completely completed the secret branches with Ayano Yogida and Suzuki Matsui, and also slightly modified them. Naturally, now they look much better.


Fourth, plans. Naturally, we see some goals being fulfilled on certain platforms, obliging us to keep our promises. At the moment, this is a cloud save system and the ability to play as a female. We can say that right now we are preparing to integrate these two things, but this will take some time and, of course, a little refactoring of the existing code. We can tell you with confidence that we do not forget about our promises and will fulfill them in full.


Fifth, of course, refactoring and bug fixing. And here we can go to the existing changelog for this version:



New content:

- New events have been added to the Suzuki Matsui hidden storyline, which drops out if your character has a sufficient level of karting experience and some attributes.

- The hidden storyline with Ayano Yoshida has been completed completely. New events, some edits were made to it. In addition, now this branch itself gives a relationship with the character and reveals it from a new side. This storyline can drop out after passing a certain story in the city library with some chance.

- Some details for the system of creating your character have been completely changed: firstly, instead of 30 unallocated attribute points, now they are given 50, and secondly, the height settings and the appearance system have been completely removed - everything has been moved to the character's appearance customization. In addition, some details were slightly reworked for the sake of balance after these changes.

- Randomized male NPCs of the new type have a new feature: now, depending on their level of physical attributes, abs will appear/disappear on their body. There is some gradation in this function. In addition, the same feature affects your character: now the press will also appear on his body if he has enough physical attributes for this.

- The system responsible for determining the appearance of your character has been slightly refactored: now it has much fewer errors, the systems are connected to each other with new permanent calculations, and in general it now works a little faster than before.

- New positions have been added to the part-time mechanics in the grocery store: four new positions have been added, with each of which the salary increases accordingly. In addition, some salaries in existing positions have been adjusted.

- Added new events related to the category of working events. To get them, it is enough to start a part-time job in a grocery store.

- Grocery store wages are now also affected by the level of difficulty: the lower the level of difficulty, the higher the wage.

- The drop conditions for some story events with the characters Ayano Yoshida and Yuki Oota have been simplified.

- Now the attribute of luck and authority to your character can be made more than 120 units. At the moment, the maximum possible indicator of these attributes has been raised to 400 units. The same goes for the cunning attribute, the maximum possible value of which has been raised to 200 units.

- The cunning attribute has been slightly reworked: it still affects the results in events, however, its impact on the gameplay has been slightly reduced.

- The authority attribute has been slightly reworked so that it now has a much greater impact on the results of intimidation/beating and other things related to aggressive interactions.

- The background of Ayano Yoshida's apartment has been completely changed and redesigned. In addition, two new times of day have been added..

- A new background has been added to some of the existing events - the forest.

- Now clothes change their color using the new RGB color change function only when entering the Patreon code of the Best Friend level. Temporarily for testing.

- Fixed a bug due to which some items did not appear in the menu of a patreon subscriber after clicking on the corresponding button in the English translation of the game.

- Fixed a bug due to which some items did not appear in the menu of a patreon subscriber after clicking on the corresponding button in the English translation of the game.

Fixed a bug due to which the Patreon subscriber menu could crash when changing the Patreon code, and the menu itself with the input of this same Patreon code did not exit over time.

- A bug has been fixed that could prevent some work events from dropping during the mini-game in the grocery store.

- Now, if you enter 'exit' in the menu to enter your nickname in the table of donators, you will be able to exit back to the patreon subscriber's account.

- The appearance of the running line in the main menu of the game has been slightly modified.

- In the game's character creation menu, now, if you invest free pumping points in the attributes of luck, prestige and cunning, their indicator increases not by one unit, as before, but by two.

- Now, if your character wins any RNPС in cards, he has a 100% chance to increase his luck attribute, and also has a 25% chance to increase his cunning and prestige attribute.

- The system for generating the appearance of your character has been completely changed: now from the very beginning nothing is generated on it, except for the base, which includes the body and hairstyle. You can already configure everything else in the menu itself to change his appearance, get tattoos in a game session, and get scars in fights/injuries.

- The ability to select the first body type for male RNPCs has been removed from the editor of randomized NPCs.

- Skipping the grocery store mini-game can now still give your Sim a bonus, though not as often as when using the mini-game.

- Now your character can slightly decrease in height due to work with a barbell in the gym, and also increase in height due to work on horizontal bars at the academy stadium.

- The main menu interface has been slightly refactored: some problems have been fixed in it, some animations have been adjusted.

- There has been a minor refactoring of your character creation interface: some rudimentary things have been removed, some mechanics related to this system have been redone, the overall connectivity of this entire interface has been improved, and some balance has been tweaked.

Fixed bugs:

- Fixed a bug that caused Yuki Oota to only be in the student council during class during the storyline.

- Fixed some bugs in the interface of the main menu in the English translation of the game.

- Fixed a bug due to which some point generation settings could be ignored by the game under certain conditions.

- Fixed a bug due to which the randomized male NPCs of the new type did not display some facial details in the randomized NPC editor.

- We fixed an issue where the color of the wrong set of clothes could be changed using the RGB color change feature.

- Fixed a bug due to which some point generation modes were not taken into account during the generation of randomized NPCs.

- Fixed a bug due to which some modes of point generation could not be fully displayed in the lists.

- Fixed a bug that could cause an exception to be thrown with some point generation settings during a game session.

- Bug fixes have been fixed due to which text was not displayed in the English translation of the game in some moments of the game / text in Russian was displayed / some buttons were not displayed in the game interface.

- Fixed a bug due to which, if the "take off clothes" mode was pressed in the randomized NPC editor after exiting the editor, this mode continued to work on your character in the corresponding menu.

- Fixed a bug that caused an exception to be thrown while taking a shower in the player's room.

- Fixed a bug due to which in some moments of the game there was a transition to the old Discord links of the game.

- Fixed a bug where your character's diary in the stats category could show two penis size tabs instead of one as it should.


Well, on this note we will end our weekly news. Of course, they did not come out as large as we would like, however, we hope that they were at least informative. Naturally, this is not all the news, and we are preparing many more surprises, however, they will be available only in another week and a half - on April 27, when the full-fledged 941 version will be released.

Files

School Game v0.940b Android Version
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Apr 15, 2023
School Game v0.940b MAC Version
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Apr 15, 2023
School Game v0.940b Linux Version
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Apr 15, 2023
School Game v0.940b Windows Version
External
Apr 15, 2023

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Comments

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i don't know why i like old male character design than new one , it just look ugly

lol i like them too but i like the new ones now too

(+2)

Are we getting a female selection for players? (we can play as females)

we haven't reached the goal on patreon yet