Weekly News #112


Another week and a half has passed since the release of the new version. Well, and what is quite natural - the time has come for the release of new weekly news, where we will sum up the results of the vote, and also tell you what has been done in such a short period of time. But first, of course, we will sum up the results of the vote:



Oddly enough, but in this vote, however, as in many past ones, refactoring and focusing on the stability of the game won. This is what we have been doing this time period, but also not forgetting about some content that may please you. We will start about him in order.


First, a new scene with randomized NPCs. The usual scene with heterosexual relationships, but with a different view of it all. Screenshots can be viewed in our discord channel. In addition, we are currently preparing some interesting storylines with an adjacent relationship to 18+ content, new text for 18+ scenes, certain additions to non-heterosexual relationships, and many other things that will ultimately diversify your gameplay. We will not affect/create new mechanics, but will only add content that consists of stories. This will last until the end of the refactoring processes. In addition, we will patch up the existing holes that we left without having time to make content for them.


Secondly, the plot. We don’t have much to say here, because these items clearly didn’t come out the winner in this vote, however, we did do some things, which can be read about a little lower in the list of changes.


Thirdly, some rebalances. In general, there are not many points here, but the basis was made so that the players, firstly, had less grinding, and secondly, more room for development at the beginning of the game. To do this, we made a little more unallocated points at the beginning of the game, when creating a character, but one unallocated point gives more attribute points. It also includes certain things, such as a new overhaul of the Luck and Prestige attribute. More details about everything, as always, below, in the changelog.


Fourth, refactoring and bug fixes. Well, here we’ll get by with a list of changes for this period:


New content:

- Changed and reworked certain events with Ayano Yoshida to the current standards: now you can play the character of your character through multiple choices. If before that you did not like his character, prescribed at the very beginning, now you can safely move away from him and play something else.

- Changed and reworked certain events with Yuki Oota to the current standards: now you can play the character of your character through multiple choices. If before that you did not like his character, prescribed at the very beginning, now you can safely move away from him and play something else. At the moment, the structure of events with her is similar in terms of elections to the structure of the initial events with Ayano Yoshida.

- A new 18+ pose has been added for randomized female NPCs - Side Sex Pose. Accordingly, a new scene was drawn for this pose.

- A new basic hairstyle has been added to your character editor and is available to choose from. With it, your character becomes bald. In addition, he can now also become bald with the help of a beauty salon - a new function has been added there that allows you to change your hairstyle to bald.

- A minor refactoring of the function responsible for calculating and presenting the appearance of a randomized NPC was carried out: some unnecessary and rudimentary check functions were removed, the code itself was slightly edited for better performance and less visual scale.

- A minor refactoring of the system responsible for creating/editing randomized NPCs was carried out: some flaws were fixed, some things that were rudimentary at this stage of development were removed.

- The system responsible for the generation of randomized NPCs was refactored: the superfluous was removed, a new one was added that would fix possible generation errors, and also, in general, the code responsible for this part of the game was slightly improved.

- Randomized male NPCs can now appear without hair. In addition, you can now set whether a randomized NPC will be bald or not in the RNPS editor, under the fifth base hairstyle.

- The system responsible for the initial dot distribution of attributes in your character creation menu has been edited: instead of 50 points, available initial unallocated points have become 30. All attributes, except for luck, prestige and cunning, now give 2 attribute points for one unallocated point, and luck, authority and cunning is worth 8, 8, and 4 attribute points per unallocated attribute point, respectively.

- A minor code refactoring was carried out regarding the cooking system: some systems were slightly changed, some game mechanics were fixed and improved.

- The code was refactored regarding the interface of the occult club: some flaws associated with this moment of the game were fixed, and the very appearance of this very code was slightly improved.

Fixed bugs:

- Fixed a bug that could cause an exception to occur when going through Randomized NPC activities to Randomized NPCs regarding their romantic interactions.

- Fixed a bug due to which the amount of money received for work could be displayed as a non-integer number.

- Fixed a bug where the more sexual experience your character had, the less control they had in sex scenes when it should have been the other way around. In addition, the existing formulas were slightly corrected and brought under the current game balance.

- Fixed a bug due to which the function "Campaign for Yuki Oota" could not be displayed in some tabs with randomized NPCs and under certain conditions.

- Fixed a bug that could cause clothing to be colorless/purely black for randomized female NPCs in the Randomized NPC Editor.

- Fixed a bug due to which the scroll bar in the main menu could abruptly interrupt all text at some stage of its scrolling.

- Fixed an issue that could cause some events and interactions to not display when playing in English.

- Fixed a bug due to which, in some cases, the 4th base hairstyle could not have part of the hair in the back of the character.

- Fixed a bug that could cause an exception to occur during gameplay due to some randomized NPC generation errors.

- Fixed a bug due to which some game interface could not be displayed correctly in some cases/situations.

- Fixed an issue that could cause the game to crash after some time on some particularly weak devices.

- Fixed a bug that could cause an exception to be thrown when selecting certain skin/costume combinations and other things related to the RNPСs editor.

- Fixed a bug due to which randomized NPCs could do different location activities that they should be doing in the location they are in.

- Fixed a bug due to which, at some points in the story, it could lead to incorrect entries in your character's diary, misinforming and giving inaccurate information.

- Fixed a bug due to which, in the middle of a game session, a randomized NPC could change his appearance without any prerequisites.

- Fixed a bug due to which some indicators in the diary could be incorrectly displayed in fractional values.

- Fixed a bug that could cause an exception to be thrown during gameplay under certain generation conditions/problems in gameplay.

- Fixed an issue where randomized NPCs could change their clothing color at the most unnecessary and inopportune time to do so.

- Fixed a bug that could cause the game to crash after a while on particularly old devices.

- Fixed a bug due to which the game could at some points take too long to respond to clicks/open any menu for a very long time, and also generally behave incorrectly on some especially weak devices.

- Fixed a bug that could result in incorrect relationship/affection/fear scores with randomized NPCs during certain interactions.

- Fixed a bug that could cause an exception to be thrown when using certain interactions with randomized NPCs.

- Fixed a bug that could cause an exception to occur when playing any events with randomized NPCs.

- Fixed a bug that could cause incorrect relationship scores to be displayed when inviting a randomized female NPC to your home.

- Fixed a bug due to which the wrong randomized NPC could come to visit your character, which was supposed to come.

- Fixed a bug due to which, in some events with randomized NPCs, an incorrect number of attributes could be removed/added to your character.

- A bug has been fixed due to which an incorrect value of your character's attributes could be displayed in some moments of the game.

- Fixed a bug due to which the textures of randomized NPCs could be displayed incorrectly at some points in the game on some devices.




As you can see, work is being done, and not only from the gaming side. We were definitely too busy, because of which we might not have time to answer you somewhere, however, over time this will resolve itself. At the moment, a gaming site is being developed, where many functions and capabilities will be transferred, and it will also more or less unload us from many sides and our promises. Link here: https://slothscommand.ru

Well, that concludes our weekly news. Naturally, a lot of things have been done, but even more is planned, so all that remains to be done now is to wait. Wait until May 15th for the new weekly news release.

Files

School Game v0.941a Android Version
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May 06, 2023
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May 06, 2023
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May 06, 2023
School Game v0.941a Windows Version
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May 06, 2023

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