Weekly News #114


Another week and a half has passed since the last update - the time for the release of a new issue of the weekly news. Naturally, during this time we did a lot of things, but the basis of our work was for this period - improving the stability of the game. We've gone through all the bug reports over the past year and highlighted what wasn't fixed, so this update includes fixes for old bugs as well. However, first things first. To start voting.

As you can see, the voting results this time are not much different from the previous one. Our main goal for these updates is to make more content with randomized NPCs, as well as fix bugs and shortcomings. Of course, not forgetting about other elements of the game. Well, now that we have dealt with this, we will proceed to what has already been done.

First, randomized NPCs. Of course, here is a new scene in the first place. It's not currently in the game, but by the next weekly news it will be there. Also, work is underway to increase the diversity of these very RNPCs, events with them and some other points related to this part of the game.

Secondly, events of a plot nature. We are also working on them, so you don't have to worry about it. From what has already been done, joke content events available in your character's room.

Thirdly, a new background for a new location. Here, perhaps, we’ll just get by with the background itself:

Fourth, code refactoring and bug fixes. Well, here, as always, we will get by with a list of changes:




New content:

The event where Barneybald's Preachers sings now plays a song made specially for this event.

Added new story events that are available to drop for the story character "God Barneybald". In order to open them, it is enough to give the preachers in your apartment the necessary amount of money.

Added new events related to the story character Robert The Cockroach.

Added text to 18+ scene with randomized male NPCs.

Minor refactoring of the code that is responsible for interactions with randomized NPCs was carried out: existing formulas were slightly edited, the code itself was improved, and some new functions were made that improve the performance of this section of code.

Minor refactoring of the code responsible for the modifications was carried out: some bugs and shortcomings of this system were fixed, the performance of some points was improved, and the situation with this system was slightly improved in general.

A minor refactoring of the code responsible for the efficiency of the fight system was carried out: the code responsible for this system was improved, some bugs and shortcomings were fixed, and the miscalculation formulas were updated to the current game standards.

A minor refactoring of the code was carried out, which concerns the system for determining the appearance of randomized NPCs: the look of the code itself has been improved, some bugs / shortcomings associated with this identifier have been fixed.

Minor code refactoring was carried out, which is responsible for generating randomized NPCs: some bugs and flaws were fixed, rudimentary code sections were removed, and in general, work was carried out on the appearance of the code itself.

A new background has been added to the game - the background of the church. This is currently available only in some in-game events.

Now, if your character finds a randomized NPC using the Find Character feature in an abandoned factory, he will automatically open this location on the map.

The function of taking photos/using the album was cut from the game for a while.

A new tab has been added to the biography menu of randomized NPCs - skills. It shows cooking skills, gambler, experience in fights and other indicators of randomized NPCs.

Dialogues that improve your character's skills now require that your character have that skill lower than the randomized NPC they're talking to.

A new tattoo has been added for female randomized NPCs - Barneybald's tattoo. It can be done in the randomized NPC editor.

The conditions for the completion/drop of some events with the story character Ayano Yoshida have been edited: there should now be much fewer errors associated with this moment of the game, as well as with the passage of the story of Ayano Yoshida.

Minor refactoring of systems related to tattoos/scars in randomized NPCs was carried out: datasets were edited, methods for obtaining this data, and the system for recognizing these elements was slightly revised in general, which will slightly improve the situation associated with exceptions due to this system.

Fixed bugs:

Fixed some typos in the translation of the game into Russian, and also fixed some moments when the text / translation was not displayed in the English version of the game.

Fixed a bug that could cause an exception to occur when talking to randomized NPCs about fights.

Fixed a bug due to which the gender in the "Character" category could be confused in the information field of randomized NPCs.

Fixed an issue where the Meiko Tsukasa event in the romance line could be stopped under certain circumstances due to bugs in the code.

Fixed a bug due to which it was impossible to continue the story with Ayano Yoshida in case there were problems with the story of Suzuki Matsui, and the corresponding event with her was dropped.

Fixed some bugs and shortcomings related to story events with story characters.

Fixed bugs related to some events that drop in the main character's apartment: certain conditions for dropping out, problems with displaying choices in these events, as well as some issues related to the issuance of certain variables after the drop of these same events have been fixed.

Fixed a bug that could cause an exception in the randomized NPC editor with some chance.

Fixed a bug due to which the English translation of the game did not display some items in the inventory, such as a trimmer, as well as two new sub-locations in the main character's room.

Fixed a bug due to which some events with randomized NPCs, some story events did not display translation into English and in general text.

Fixed a bug due to which in the English translation of the game the perk "Tutoring habits" could be displayed in the diary with Cyrillic characters.

Fixed a bug due to which the achievement "I am a programmer" was displayed in Cyrillic when playing in the English translation of the game.

Fixed a bug that could cause an exception when entering the interaction menu with randomized NPCs.

Fixed a bug that could result in an exception during a game session.

Fixed a bug that could cause an exception when using location interaction on the Beach location.

Fixed a bug due to which in the event with Robert The Cockroach there were two "Accept" selections.

Fixed a bug that could cause events with Robert the Cockroach to have incorrect choices.

Fixed a bug due to which it was impossible to reduce the amount of authority in the character creation menu.

Fixed a bug that could cause an exception to occur over time if a randomized NPC was invited to a club.

Fixed a bug that could cause an exception to occur during 18+ scenes with randomized NPCs in some specific cases.

Fixed a bug due to which the global project in the system of the occult club was not reset after the percentage reached 100 or more units.

Fixed a bug due to which Azumi's apartment payment was reset after each new payment was made.

Fixed a bug that could cause an exception in the Azumi apartment payment interface if incorrect values were entered.

Fixed a bug due to which interactions with radnomized NPCs were displayed incorrectly when inviting them to your home.

Fixed a bug due to which an exception could be thrown in case of moving through locations with a small chance.

Fixed an issue where some text/buttons were not translated/missing when translating the game into English.

Fixed a bug due to which some randomized NPCs could have the wrong appearance / tattoos and some other points of appearance features.

Fixed a bug due to which your character could get into locations already removed from the game using the "Search for a character" function.

Fixed a bug due to which an incorrect value could be displayed in the occult club management menu, in statistics.

Fixed a bug due to which not all functions calculated the actions of randomized NPCs, thereby skipping the last one generated NPCs.

Fixed a bug that caused the sizes of your character's penis in the diary to be confused in the names.

Fixed a bug that caused members to be sized in the editor. randomized NPCs were shuffled in sequence number.

Fixed a bug that could cause an exception related to the fact that data about the attributes of randomized NPCs with which activity/interaction is being conducted was not received.

Fixed a bug due to which in some events with Suzuki Matsui the old background of your character's room could be shown, despite the fact that he lives in a different apartment.

Fixed a bug that could cause an exception to occur when playing any events with the Suzuki Matsui.

Fixed a bug due to which, if a randomized NPC is preparing for the festival, the line with this action would not fit on the screen in the English translation of the game.

Fixed issues that could cause randomized NPCs and their names to display incorrectly when playing in the English translation of the game.



As you can see, during this period, the work was actually done mostly on the stability of the game, however, we also tried to make some new content. However, the main innovations in this regard will be carried out by the next news release, so we have what we have. Now it remains to wait for these same weekly news to come out - June 15th.


Files

School Game v0.940 Windows Version
External
Mar 27, 2023
School Game v0.942a Android Version
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Jun 05, 2023
School Game v0.942a MAC Version
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Jun 05, 2023
School Game v0.942a Linux Version
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Jun 05, 2023
School Game v0.942a Windows Version
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Jun 05, 2023

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