Weekly News #120


So, another week and a half has passed since the release of the new version - the time for the release of a new edition of the weekly news, as well as micro-updates. It is natural that during this time we have put a lot of effort to improve the game, but from now on, everything is in order. Well, let's start with the results of the vote, which should have just ended today.

Oddly enough, but first of all, fixing bugs and refactoring the code won this vote - this is all we, in fact, did these two weeks basically. During this time, more than a hundred bugs and fifty common flaws have been fixed, however, this does not mean that we will finish working on this in this half-week period - we will also work on the stability of the game. However, we will also follow the given vector of the game's development: randomized NPCs, a little plot with Yuki and Azumi, new perks and character development opportunities. During this week and a half, we will make a lot of content related to this direction, and after that we will release a full-fledged update, version 945, on August 27, as it should be in the schedule. Of course, if something changes in the schedule, we will let you know, but now everything is as it is, so you will need to wait a bit. Well, now let's get down to what has already been done.

First, randomized NPCs. And... In fact, everything is very simple here. We have significantly improved the existing artificial intelligence of the game, added a new scene, new RNPС activities, new events and much more. However, let's start with the biggest innovation: the new stage. It opens when your character enters the women's restroom location - a new location - and the corresponding scene is displayed there. Hence the new activities, new interactions and various other things that can now be done with the RNPС - for example, the possibility of friendly sparring has appeared, which is available in a new location - the martial arts hall. There are a lot of all these small changes and innovations, so listing them will take a long time - it's easier to read everything a little lower, and now let's move on to other points.

New locations. In total, about 6 pieces were added in total. Each of them is responsible for its own direction: basically, these are toilets, academy locations and a martial arts hall. In the toilets, as expected, new events and activities, in the locations of the academy, the habitation of one's own "living creatures" in the form of randomized NPCs is a secret corner. Hooligans gather there and study with you. Well, in the martial arts hall you can spar with randomized NPCs, box. In principle, this greatly diversifies the local variety of locations. Not to mention the fact that we have improved the diversity in existing locations, but more on that in the next paragraph…

Thirdly, the plot. We are not talking about story NPCs at the moment, however, we are talking about randomized ones - a new storyline has been added regarding RNPCs and the location of the forest. It has a lot of choices and outcomes, so it will be a nice addition for the player, not to mention its overall replay value. Also, work is underway on some plot characters.

Fourth, the interface. Well, here we will just report that work is underway on the interface. So that it is easier to play on android devices. The work is active, some mechanics and systems have already been completed, however, we will show all the screenshots and source codes when all this is inserted into the game: everything is rapidly changing and being finalized, and we see no point in misleading you. Just know that this is a work in progress.

Fifth, bug fixes and refactorings. Undoubtedly, we could do many more points with innovations, but this does not make much sense - we'd rather just lay out a list of changes for this period of time. Everything is already there and it can be tested in version 0.944b:




New content:

Added a new storyline with a randomized NPC, which is knocked out in the forest location with some chance. It can give out ingredients and some potions.

Added a new 18+ scene that is displayed during some events with randomized NPCs.

Now, if you talk to a female character who is in the toilet, your character will be shown a new separately drawn scene where she is doing her business in the toilet stall. This scene takes into account all the features of the appearance, the clothes worn on the RNPC, underwear, and even moles with skin color.

Added new possible activities for randomized NPCs that your character can interfere with, while having events on the screen that decide the fate of your character and randomized NPC.

Now, the formula for calculating the success of answering a call also takes into account the level of fear of a randomized NPC: the higher it is, the more likely this very randomized NPC will answer.

A new location for a possible transition has been added to the city map - a martial arts hall. In it, your character will be able to box and increase combat experience, while not participating in fights.

A new sub-location has been added for the academy location - a secret corner. Your character's classmates gather there for certain interactions.

New sub-locations have been added to the «academy» location: men's and women's toilets.

New sub-locations have been added to the «mall» location: men's and women's toilets.

A minor refactoring of the systems responsible for moving through locations using the map interface has been carried out: the academy location identifiers have been improved, the transition itself is carried out with a large number of conditions, which will fix errors associated with this very transition, and the number of RNPC shown in the interface, their the score becomes much more accurate.

Added new settings for editing accessories on randomized NPCs: settings for hairpins, chains and bracelets on the left/right hand.

It's now a little easier to level the physical stamina attribute of your character: every interaction that reduces limb health by a significant amount in any way has a small chance to increase that attribute.

Added more locations that require time for your character to navigate through.

Now in the field for entering paths for downloading online modifications/cross-save, the ability to insert text is available.

Meiko is no longer displayed in the occult club interface during «uprising» events.

Now the phone number of a randomized NPC can be taken under «threats», and not just having a good level of relations with him.

Improved the health formulas for the fear mechanic on randomized male and female NPCs. Fear now has a much greater impact on interactions that it previously had less of an impact on. In addition, the randomized NPC's courage score now has a greater influence on this.

Added a new location that can be visited during street 18+ scenes - forest.

Added a new possible interaction with randomized NPCs - friendly sparring. In it, you will be able to fight safely without losing any relationships with randomized NPCs, but only in the locations of an abandoned factory, forest, alley, and some others.

Added new possible locations for movement in the «Walk to...« interaction: forest, martial arts hall, lane.

The consequences for your character entering the women's locker room, while learning about it, are now much higher: firstly, his academic performance decreases, and secondly, the indicator of relations with all the RNPs that were in the locker room at that time decreases. In addition, entering the women's locker room itself has become much less critical than before, and relations with the RNPS are not declining as much.

Now, when opening a map of the in-game world, the focus is transferred to the middle of this very map, where there are most locations, and not the beginning, where there is one beach.

Now, instead of the swipe control setting on PC devices, the discord integration control setting is displayed in the game settings interface, on the first page.

A map icon has been added when opening the city map interface, with which it is possible to close this interface in the old way.

Removed some old rudimentary functions/sections of code.

A new editing feature has been added to the point generation interface: skin color. With it, you can edit the generator so that the skin colors you need are simply not generated.

In the fight menu after defeating a randomized NPC, an explanation of what gives this or that interaction, such as threats/beating, etc., now appears.

The artificial intelligence of randomized NPCs has been significantly improved: the determinant of their current activity, changing their taste preferences in clothes has been improved. Now they change their taste preferences not right on the street, but at home, at the same time. Changing clothes. The activities themselves now depend on the number of NPCs in the locations, who they communicate with, and other factors that depend on each other.

Improved the dialogue system with randomized NPCs: new reactions were added when one is your guest, more conditions were generally added for the manifestation of these same reactions to improve the effect of immersion in the game.

Fixed certain inconsistencies in the story with Ayano Yoshida: removed certain events, redid some old ones that did not fit her character, cut out certain interactions that negatively affect the game experience.

Ayano Yoshida from the interaction menu now has a 95 percent maximum chance of agreeing to any interaction, and a 5 percent minimum chance of rejection. There will be no more such problems with exorbitant interest.

Any fights on Easy difficulty no longer apply debuffs to your character's attributes. 

 Added more validation functions to fix some data generation/initialization errors. 

 A minor code refactoring was carried out regarding the display of male randomized NPCs: unnecessary code sections were removed, new ones were added that calculate high probabilities, many bugs were fixed with their display. 

 Improved data transfer to the group activity interface: now there should not be such that the data did not have time to calculate, because of which sometimes the text could be traced «Conversing with No No», etc. 

Fixed bugs:

Fixed a bug that could cause an exception to occur in some individual events with randomized female NPCs.

Fixed a bug that caused an event in a Gym with a randomized NPC to be treated as a regular event, causing the game to not always be able to launch it even if the drop conditions for that event were met.

Fixed a bug due to which, even if Meiko Tsukasa was expelled from the occult club, she still brought any points and privileges to the club by doing her "job".

Now, if you click on a location that is closed at the current moment of the day, you will see a notification about this, and not just close the game map without any warnings.

Fixed a bug where after using the "Walk to..." interaction with a randomized NPC, the interaction screen behind them could be completely black.

Fixed a bug where in the group activity menu with randomized NPCs, the text "NPC is not busy" could have any number over it.

Fixed a bug due to which in the English translation of the game some individual activities of randomized NPCs could not be displayed in the interface itself.

Fixed a bug due to which the correct reaction was not displayed in the reaction panel in the interaction menu of the RNPC while the RNPC was visiting your house.

Fixed a bug due to which incorrect emotions were displayed in the interaction menu with randomized NPCs while they were visiting your house.

Fixed a bug due to which your character was not ejected from the map interface, even in case of overload.

Fixed a bug due to which bold randomized NPCs, on the contrary, were more affected by aggressive actions than cowardly ones.

Fixed a bug where interacting with the Randomized NPC "Show Panties" would cause it to talk about underwear when it might not have been there at all.

Fixed a bug due to which, during some interactions with randomized NPCs, the sprite of the male randomized NPC simply did not appear on the screen.

Fixed a bug that prevented your character from getting an achievement when they asked for a phone number from a randomized male NPC.

Fixed a bug that caused a randomized female NPC to show their "underwear" in a reaction even if they didn't have one.

Fixed a bug that caused some "shaving pubic hair" mechanics to work incorrectly on randomized female NPCs.

Fixed a bug related to incorrect display of underwear with the standard skin color in the masturbation scene.

Fixed a bug that could cause an exception to be thrown when going into the interactions menu with randomized female NPCs with some very low chance of doing so.

Fixed a bug due to which some incorrect values \u200b\u200bof their height and chest size could be transmitted to the interface for displaying randomized NPCs.

Fixed a bug that could cause an exception to occur when changing facial expressions on randomized male NPCs.

Fixed a bug due to which an exception could be thrown during interaction with a randomized NPC if its appearance was incorrectly generated: face type.

Fixed a bug that caused an exception to be thrown when initializing a randomized NPC's power in the interaction menu in rare cases.

Fixed a bug due to which, despite the success of the conducted date with a randomized NPC, it was still considered unsuccessful.

Fixed a bug that could cause Meiko to disappear from the Occult Club UI, making it impossible to continue the story further.

Fixed a bug due to which, in very rare cases, an exception could occur in the selection menu anywhere and completely by accident, for no reason.

Fixed a bug due to which it was impossible to paste text using keyboard shortcuts on Linux and MAC devices in the Patreon code input field.

Fixed a bug due to which the game allowed entering the wrong slash in the path for rocking modifications/cross-save.

Fixed a bug due to which, when choosing the Diligent Student perk at the beginning of a game session, your character was not given character level 10.

Fixed a bug due to which the scrollbar was not displayed in the accessory settings menu for female randomized NPCs, which made it impossible to exit it on Android devices.

Fixed a bug due to which some locations of a non-new type were not displayed correctly from the menu for interacting with randomized NPCs.

Fixed some bugs related to the balance and removal of health to the limbs of your character.

Fixed a bug due to which, in very rare cases, an exception could occur in the selection menu anywhere and completely by accident, for no reason.

Fixed a bug due to which it was impossible to paste text using keyboard shortcuts on Linux and MAC devices in the Patreon code input field.

Fixed a bug due to which, when choosing the Diligent Student perk at the beginning of a game session, your character was not given character level 10.

Fixed a bug due to which the scrollbar was not displayed in the accessory settings menu for female randomized NPCs, which made it impossible to exit it on Android devices.

Fixed a bug due to which some locations of a non-new type were not displayed correctly from the menu for interacting with randomized NPCs.

Fixed some bugs related to the balance and removal of health to the limbs of your character.

Fixed a bug that could cause a rare exception to occur when entering the interaction menu with randomized male NPCs.

Fixed a bug that could cause an exception to be thrown when changing gender from female to male in some rare cases.

Fixed a bug due to which in the diary, on the "Acquaintances" page, it was impossible to click on the buttons with the categories "Achievements", "Profile", "Statistics" and "Skills" due to the fact that the scrollbar simply overlapped them.

Fixed a bug due to which, in some locations of the academy, an incomplete list of sublocations was displayed. Instead, only a certain part was displayed.

Fixed a typo in the in-game world map showing Ayano Yoshida's house.

Fixed a bug due to which it was impossible to enter the academy in some special cases using the in-game world map.

Fixed a bug that caused your character to be kicked out of the academy location at 8:00 a.m. while they were there.

Fixed a bug due to which it was impossible to get out of the map interface after the release of the event where your character is kicked out of the academy location.

Fixed a bug due to which the event where your character was kicked out of the academy location did not exit at the right time from some locations of the academy.

Fixed a bug due to which the event where your character is kicked out of the academy location could exit at the wrong time.

Fixed a bug due to which your character could be kicked out of the academy location when he was in the event dialog.

Fixed a bug that could cause an exception to be thrown when using the inventory interface.

Fixed a bug due to which the game allowed entering the wrong slash in the path for rocking modifications / cross-save.

Fixed a bug that could cause an exception to be thrown when using the inventory interface.

Fixed a bug due to which the clothing color of randomized female NPCs in the randomized NPC editor was incorrectly displayed.

Fixed a bug that caused randomized NPCs to have the wrong clothing color when running Best Friend ($10) and above.

Fixed a bug due to which clothes were given the wrong color of clothes automatically when running a Best Friend ($10) subscription and above.

Fixed a bug due to which the data with the user's nickname was not transferred immediately to the main menu of the game after entering the user's Patreon code.

Fixed some bugs related to the incorrect mail identifier in case of incorrect input with certain characters, due to which the game could become unstable.

Fixed a bug due to which the game could run very slowly if an incorrect Patreon code was entered.

Fixed a bug due to which the attributes of agility and stamina did not level up at all, despite notifications and attempts by the player to do something with these attributes.

Fixed a bug with incorrect work of the functions of pumping eloquence and strength.

Fixed a bug due to which some text from the game was translated into English.

Fixed a bug due to which some buttons in the interface were not displayed in the English translation of the game.

Fixed a bug due to which in the event for "found credits" lost by one of the randomized NPCs, from three to eight hundred credits were given if your character took them for himself, despite the fact that the event text said about one hundred .

Fixed a bug that could cause an exception to occur when your character enters some group activities with randomized NPCs.

Fixed a bug due to which some events were released too often at the very beginning of the game session.

Fixed a bug where overlay skin color could incorrectly overlap with some of the mouth layers of randomized female NPCs.

Fixed a bug due to which during any interactions after fights with randomized NPCs and their further selection, the level of satiety and energy was not removed.

Fixed a bug due to which in the «Humiliate» interaction in a fight with a randomized female NPC, it was not displayed at all.

Fixed a bug due to which, if you move the list to the very bottom in the point generation interface, it was impossible to select any items in the «Breast Size» category.

Fixed a bug due to which not all clothes were removed from the generation list if the player changed them from the point generation menu.

Fixed a bug due to which the game after the start of the game session could crash for no reason.

Fixed a bug that could result in a low probability exception after the start of a game session due to the game not having time to generate all the randomized NPCs before the game started.

Fixed a bug due to which the randomized NPC that your character communicates with could have some activity at the same time.

Fixed a bug due to which the activity of a character who interacted with an NPC communicating with your character was not reset at all.

Fixed a bug due to which the relief on the stomach of your character was displayed incorrectly due to the fact that the game was not receiving data from your character's attributes on the screen.

Fixed an issue where the wrinkle layer was on top of the beard layer, causing them to overlap incorrectly.

Fixed a bug due to which the tattoos in the tattoo parlor were not applied to your character at all.

Fixed a bug due to which your character in the tattoo parlor was completely naked.

Fixed an issue where the Tattoo/Piercing Remove option in the Tattoo Parlor would warn you that you don't have enough money to get a Tattoo/Piercing.

Fixed a bug that caused a randomized NPC to appear busy when in fact it was not busy at the same time. 

 Fixed a bug due to which, if your character interfered with group activity, one of the randomized NPCs could not be what they should be.

 Fixed a bug that could cause an exception during some events with the story character "Ayano Yoshida". 




As you could understand, we are working, and we are working very actively on the game. This period of time, although it was basically allocated for revision and correction, however, this did not stop us from significantly improving a huge number of mechanics and systems, adding something new and making the game better. Well, now all that remains to be done is to wait. Wait until we do a lot of new things, and you will receive the closest understanding of our work for this month on August 27!

 


 

Files

School Game v0.944b Windows Version for itch
External
Aug 15, 2023
School Game v0.944b Linux Version for itch
External
Aug 15, 2023
School Game v0.944b MAC Version for itch
External
Aug 15, 2023
School Game v0.944b Android Version for itch
External
Aug 15, 2023

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