You must be 18+ to view this content

School Game / Sandbox, Simulator, RPG may contain content you must be 18+ to view.

Are you 18 years of age or older?

or Return to itch.io

Weekly News #134


So, dear friends, it’s time to release new weekly news, in which we will notify you about all the developments that we have made over these week and a half. And, as expected, we really have something to tell and show you. There was a lot of work done on content work, new mechanics and systems, but first - summing up the voting results.


Oddly enough, the possibility of pregnancy and playing as a girl won the vote. We will certainly work on this. We will focus on the last point next week, and on the first... As was said, we will do this if this point wins, but with the restrictions imposed on us by the platforms. We will start working on pregnancy development from/after the next update. So you can wait for the results and news a little later. And now... What has already been done.


First, as always, randomized NPCs. In accordance with many requests - a button to disable the restrictions of the RNPS editor. With it, you can completely disable the corresponding restrictions and can, as before, change your skin color and hair shade, even if this causes bugs and shortcomings. The same goes for hip, waist, etc. types. This button is available to everyone, so there is no reason to worry about it.




In addition, if there is one more innovation of the RNPS editor. In accordance with recent innovations regarding interaction systems, we have made a new page in the RNPC editor in which you can customize the orientation of RNPCs, as well as influence statistics that directly affect interactions with them/their actions.


Possibility to remove stockings/socks/panties and a bra for wearing from the RNPS side. An important feature that we forgot to add to the RNPCs editor at one time, but now it is there and you can customize everything as you wish.


In addition, now hair from 6 to 15 base type is displayed in the scene poses 69 and side.

Secondly, new interfaces and systems. Refinement of old interfaces and systems. The main work has already been done here.


The first thing you should pay attention to is your character's equipment menu. Here, firstly, the position of the buttons for treating your character’s limbs has been changed, and secondly, a new information table has been added - a table of effects that affect your character. Of course, it does not display all possible effects, but only temporary ones: wearing glasses from a quest from a randomized NPC, a tan, a recently taken shower - it will all be displayed, and also tell what this or that effect gives, making the systems more transparent and obvious.




The improvement also applies to the in-game map, with which you navigate through city locations. To the right of the map there are buttons for quickly moving around the map, which are recorded from the last locations visited by your characters, which will make interaction with the map a little easier.



A new, but no less important interface is the closet. Some know that it once existed, but accordingly it was also cut out. The closet is now a great opportunity to free your character’s inventory from excess or weighty items. Accordingly, it also has restrictions - 20 kg, and it opens when you open the inventory in the location of your character’s apartment.



In addition, the last point, information has been added to the management interface of your club. Using it, you can view information about clubs that compete with your club: information on the number of participants, budget ratios, popularity per week. This is important information in order to understand how to destroy clubs, and this mechanic was added in past updates, who doesn’t know.



Thirdly, code refactoring, bug fixes and some other innovations that do not require unnecessary explanation. Here, as always, we will make do with a list of changes. Without further ado, here it is:



New content:

A cabinet was made with which you can put away unnecessary/unnecessary items from your inventory. It is available if you open the inventory in your character’s room, and the total weight available for storage is 20 kilograms.

A new page has been added to the RNPС editor, in the category for changing clubs/character traits and some other information, on which you can also change the orientation of the selected RNPS, the statistics of its influence, which subsequently affects its behavior, topics for dialogue with it, and also on the success of your character’s interaction with him.

A new feature has been added to the in-game map interface for greater ease of use: quick navigation through locations. The list of these locations itself is compiled from the last locations that your character visited, it is displayed on the side of the map interface, and the transition itself is carried out with one click without flipping through this very map and without unnecessary interactions.

The ability to enable experimental functions from the RNPC editor has been added: this is done as a separate button, just above the randomization button, and it makes it possible to disable the “Impossible” inscription in some certain appearance settings that were blocked due to some architectural limitations of the game.

Now, when you hover over clubs in the leaderboard, a tooltip appears that will tell you about the number of participants in the club, the experience gained per week, as well as the ratio of the budget received for the existence of this very club, which, in general, will make this mechanics more pleasant and understandable, open to the player.

The ability to remove a bra from a randomized NPC has been added by clicking on the corresponding button in the RNPC editor.

The ability to remove panties from a randomized NPC by clicking on the corresponding button in the RNPC editor has been added.

The triggers for the story events with Ayano Yoshida and Yuki Oota have been slightly changed, which is why the events themselves are now easier to get, and the conditions themselves have become a little more understandable than before.

The ability to remove a stocking from a pandomized NPC by clicking on the corresponding button in the RNPC editor has been added.

A minor refactoring of the systems responsible for inventory was carried out, which is why it began to work better, more pleasantly, and the code itself became more modifiable than before, which is why this system will be easier to develop.

A minor refactoring was carried out in relation to the system for calculating the carried weight of your character, which is why some items have changed in weight, the system itself has become less overloaded and more modifiable.

A minor refactoring of the systems responsible for navigating through locations was carried out, which resulted in much fewer unnecessary miscalculations that could unnecessarily load your device.

The interface for equipping clothes on your character has been significantly modified: the icons for healing limbs have been moved, more information has been added, and in general the interface now looks better. In addition, information about the presence and number of first aid kits in your character’s inventory has also been added to the screen for easier interaction with him.

A new information tab has been added to the interface for equipping clothes on your character, where you can see what effects are affecting your character and what they are doing to him right now.

Now, if a randomized female NPC has between 6 and 15 base hairstyles, this will be displayed in the 18+ "Side" pose scene with him when selecting the appropriate pose from the new RNPC sexual encounter menu.

Now, if a randomized female NPC has between 6 and 15 base hairstyles, this will be displayed in the 18+ scene with a "69" pose with him when selecting the appropriate pose from the new RNPC sexual encounter menu.

The work of the framework for modifications has been adjusted and now modifications for downloading/installing take into account new added functions in the game, body types and other points, which is why what is installed now looks as if it was originally added to the game by the developers themselves.

A minor refactoring of scenes with randomized non-18+ character/18+ character NPCs was carried out, as well as the initialization menu for regular sprites with them, which is why they now cause much fewer problems and bugs, even if saves are transferred from older versions of the game.

A setting has been added that allows you to disable/enable the game/developer console and many other game engine features that could confuse the player. It is located in the corresponding game settings menu and can be changed at any time when playing on PC devices.

A minor refactoring of the code that is responsible for initializing the appearance of the randomized NPC was carried out, which is why the errors associated with this system became significantly less, and the system itself began to work more stable.

A minor refactoring of the data initialization system was carried out, which is why the game began to require a little less RAM, and therefore less crashes/unstable operation.

The icons of some specific locations have been changed to more appropriate options on the in-game city map.

The button that allows you to flip through pages with lists of randomized NPCs in the corresponding editor has been slightly redesigned to generally simplify the use of this very list.

Some text system inside the RNPC editor interface was slightly altered, which is why it became a little more stable and began to cause fewer problems.

New possible markers have been added, available for the in-game map, which can be/are used by old locations available on the map.

A minor refactoring of the in-game map code has been made, which has fixed some issues with this interface, as well as improved the overall appearance of the interface itself.

In the RNPС editor, an indicator of the open page and maximum interface page has been added to the page with the general list to simplify overall interaction with it.

The system of club budgets in the academy has been changed and improved: now, instead of the permanent 30k, which was divided between 10 clubs before, there is also an additional value added to this 30k according to a certain formula, the dependences on which are adjusted to the overall popularity that all clubs give - popularity academy.

A significant refactoring of some systems responsible for club management was carried out, which is why the game became more stable, at this point in the game there were significantly fewer critical bugs and other problems that could be annoying.

The bonus for purchasing the “Relationship” amulet has been changed to a more useful and pleasant one: now, when purchasing it, each interaction with the RNPC gives several more relationship points. In addition, the amulet itself now increases the chances of a positive response to interaction offers

Now the story character “Meiko Tsukasa” is displayed in the general list with randomized NPCs from the occult club: you can still continue the story with her, the ability to control her, etc.

There has been a significant refactoring of one of Meiko Tsukasa's storylines, which is why it works better, more correctly and with fewer possible errors and bugs.

The script that is added to the general database of subscribers after a subscription has been improved: it has become more stable, modular and, in general, there are now fewer interchangeable factors that can break the script for a short time. In addition, it began to work twice as fast, due to which the wait for adding to the database was significantly reduced to a minute on average.

Fixed bugs:

Fixed a bug due to which the computer interface could appear on the screen when initializing some story events/events with RNPС.

Fixed a bug due to which, when installing some modifications, an exception could occur during the generation of a new game session and/or initialization of the appearance of one of the RNPCs.

Fixed a bug due to which an exception could be thrown when trying to calculate the chance of success of a randomized NPC answering/rejecting your call in some isolated cases.

Fixed a bug due to which, when using the "big hands" appearance trait on a randomized female NPC, part of the hands could be in the air during the playback of the 18+ character interaction scene "Blowjob".

Fixed a bug due to which, when interacting with randomized NPCs, your character's appearance could incorrectly affect the chances, points awarded, and/or some other variables that could affect the success of interaction with the RNPC.

Fixed a bug due to which, when playing in English, there could be certain problems with the display of text in some places in the game, which made it impossible to continue the game further.

Fixed a bug due to which, when playing in English, the translation into this language might not be displayed at some points in the game.

Fixed a bug due to which, when playing in English, some certain buttons in the game interface might not be displayed/displayed correctly.

Fixed a bug where in some isolated cases the option to live with Ayano Yoshida could disappear when it shouldn't.

Fixed a bug due to which Ayano Yoshida and Yuki Oota could be offered cohabitation even if Suzuki Matsui was already living with you.

Fixed a bug where certain individual events could cause exceptions in some specific instances of gameplay. The bulk of these events are on the beach.

Fixed a bug due to which an exception could be thrown when trying to purchase the “Make it your goal” service in an abandoned factory with hooligans. Now this interaction does not throw an exception.

Fixed an issue that caused the attributes of the hooligans from the abandoned factory to increase incorrectly when purchasing any services from the head of the hooligans.

Fixed a bug due to which an exception could occur when trying to add a pic with a story character to the corresponding gallery for viewing.

Fixed a bug due to which an exception could occur when rewinding time and after deleting a file with constant variables, due to which it was then impossible to continue the game further.

Fixed a bug due to which an exception was thrown after starting a new storyline with the storyline character Suzuki Matsui without finishing the old storyline and with certain choices with it.

Fixed a bug due to which an exception could occur when trying to play a scene of the 18+ character of the “Doggy Style” pose if your character has pubic hair, as well as exactly at the end of this very scene. Now everything works as it should.

Fixed a bug due to which, after subscribing to a boost, there could be some problems with logging into the game in the future. Now everything works as it should.

Fixed a bug where an exception could be thrown when trying to get an 18+ blowjob scene with randomized female NPCs during the corresponding interaction.

Fixed a bug due to which an exception could occur when trying to open the menu for changing clothes/accessories for your character.

Fixed a bug due to which a randomized female NPC from the “Barbershop” location could have an incorrect appearance, the name with a part from the male RNPC and from the female one.

A bug has been fixed that could cause an exception to occur when dressing a female RNPC in a nun's outfit and changing her skin color in the RNPC editor.

Fixed a bug due to which an exception could be thrown when entering the women's restroom and trying to enter the interaction menu with a randomized female NPC if you had not previously viewed any other scene during the game session.

Fixed a bug due to which, when installing modifications for adding new hairstyles, an exception was thrown, preventing you from playing further during the generation of a game session. Now everything works as it should.

Fixed a bug due to which, when installing modifications to add new sets of clothing, an exception was thrown, preventing you from playing further during the generation of a game session.

Fixed a bug due to which the 18+ pose character scene "69" could throw exceptions in some exceptional cases of the old generation.

Fixed bugs that prevented your character's limbs from being treated/when the wrong limb is treated and some other issues related to this system. Now it works the way it should work.

Fixed an issue where the selected item button in the inventory could be a couple of pixels higher than it should be.

Fixed a bug due to which the total weight of an item in the inventory could have huge fractional values. Now they are reduced and more generalized information is shown instead of huge numbers.

Fixed an issue due to which some individual interfaces could have a Russian translation, despite the fact that the English translation of the game was enabled.

Fixed an issue due to which some buttons could not work correctly when playing in English, causing exceptions or empty windows with “text”.

Fixed a bug due to which the game could crash while trying to create your character/edit a randomized NPC. Now these crashes occur much less frequently than before, which is why the game began to run a little more stable on weaker devices.

Fixed a bug due to which the game could throw exceptions when trying to open the inventory in some individual cases and moments.

Fixed a bug due to which the game could not work correctly and throw exceptions under certain performance/general settings.

Fixed a bug due to which buttons in the interface for editing randomized NPCs could be in incorrect places: lower or higher by a couple of pixels/to the right or to the left.

Fixed a bug due to which the interface with changes to the general standardized form of Yuki Oota could work incorrectly, causing exceptions or not working at all.

Fixed a bug where the save/load menu in the game settings menu could be too light, causing button text to be unclear in some certain locations/gameplay locations.

Fixed a bug due to which, in the 18+ scene in the “Doggy-style” pose, an exception could occur when the skin color of the RNPC was changed, as well as in some other circumstances, such as wearing accessories of a certain type.

Fixed a bug due to which, in the 18+ scene in the "69" pose, an exception could occur when the RNPC's skin color or hair color was changed in some certain cases.

Fixed a bug due to which, in the scene with the RNPC in the “Touch Ass” interaction, an exception could be thrown when the RNPC’s skin color or hair color was changed in some certain cases.

Fixed a bug due to which an exception could be thrown when trying to go to classes at the academy/trying to do push-ups without the appropriate interface and mini-game.

Fixed a bug due to which the weight values of items in the inventory could go beyond the interface with large fractional values. Now the weight of items is reduced to the third digit after the dot, which will provide accurate information about the weight of items and will also not create problems with the inventory interface.




So, as you can see, quite a lot has been done. A lot of content and innovations, improvements to existing mechanics. Naturally, there is still a week and a half left before the release of a full update, and during this time we will add a bunch of new things, but for now all that remains is to wait. Wait for March 27, when a new full update will be released. Well, or play the micro update, the innovations of which are described in this post.

Files

School Game v0.951b Windows Version for itch (MEGA)
External
43 days ago
School Game v0.951b Linux Version for itch (MEGA)
External
43 days ago
School Game v0.951b MAC Version for itch (MEGA)
External
43 days ago
School Game v0.951b Android Version for itch (MEGA)
External
43 days ago
School Game v0.951b Windows Version for itch (Google Drive)
External
43 days ago
School Game v0.951b Linux Version for itch (Google Drive)
External
43 days ago
School Game v0.951b MAC Version for itch (Google Drive)
External
43 days ago
School Game v0.951b Android Version for itch (Google Drive)
External
43 days ago

Get School Game / Sandbox, Simulator, RPG

Download NowName your own price

Comments

Log in with itch.io to leave a comment.

Сука почему беременость ебаные фрики