Weekly News #141


So, a week and a half has passed since the latest version was released. During this time, we collected a large number of reports about bugs, which we, in fact, corrected. In addition, we have also made some content to make this update more enjoyable for our players. Among this content there are really important innovations... But first things first.

First, randomized NPCs. Previously, there were about 300 shades of hair, which were at least inconvenient to rewind. We made a palette especially for this, just like in all photo editing programs we know. This palette is not stripped down, not trimmed - it is the way it should be. Ability to adjust saturation, brightness, red, green and so on. With it you can make absolutely any color of any shade you want.

 

The palette is available for all shades and colors of the body parts of any randomized NPC, and if this palette is opened by pressing a button, the button is marked with the letter (m). In addition, there are new tint settings...


Color of the skin. Completely custom. With its help, you can make your skin a little darker or a little lighter - everything is at your discretion. In addition, you can make the entire RNPC blue/red - whatever you want. The game will not prohibit this... In addition to custom skin color - custom clothing color. We brought it back and improved it, so right now you will have the opportunity to create your own set of clothes. Absolutely your own and which you will love. At least in terms of color:


Improvements to existing mechanics and systems are, of course, good, but what about something completely new? This is included. Makeup. You can customize your blush, lipstick, eye shadow, and even customize their color using the palette as you wish! This opens up new opportunities for the player to “completely” and “drastically” change the appearance of your favorite RNPC. 


here we can also add improvements to absolutely all scenes with randomized NPCs. Somewhere they fixed something, somewhere they improved something, but the main thing you need to know is that all new hairstyles are now displayed in the scene (from 15 to 25).

Secondly, systemic. Well, the first thing you should pay attention to: a new appearance setting for your character. Especially for those who did not like the fact that their body changes under the influence of characteristics - you can choose your body, which will not change at all. Including the relief of the press. Well, or leave everything in automatic mode.


Well, as well as refinement of replicas and generation of replicas using artificial intelligence. Right now, for those who have access to this option, this menu opens:


With which you can choose whether you need this feature or not.

 

Thirdly, bug fixes and refactorings. In principle, from now on we will simply give you a complete list of changes for this short period:

 

 

 

New content: 

For randomized female NPCs, a new major customization has been added to their appearance: makeup. This is a whole category with which you can dramatically change the appearance of RNPS with the help of shadows, lipsticks and blush. They also support new color customization, allowing for many more variations in player-hand-crafted appearances.

For randomized female NPCs, the clothing selection system has been completely redesigned and improved: their outfits are now divided into several types. Depending on the time of day, locations, personal preferences and other factors, they can and will change them on an ongoing basis, as in real life: wear one thing for going to a cafe, another for social institutions, and a third for dates.

A huge color customization interface has been added for randomized NPCs linked to all available RGB systems. You can customize absolutely any color you want thanks to this feature, and in this regard, the game is now completely unlimited, which will give the potential player much more opportunities to create “the one” or “the one”. The interface itself uses some specific Python libraries and works on any device, including Android, and the interface is a palette with changes in shades, brightness, saturation and many other points, giving more possible variety.

A “Custom Skin Color” setting has been added, which means a potential player can now give a randomized female NPC any skin color they want. Be it red, or blue - any. This includes making the skin lighter or darker by having certain sliders and turning them as you wish.

New possible customizations have been added for randomized NPC clothing, which can greatly improve the degree of variety in this whole thing: changing the color of the bottom and top of clothing. This customization uses a new color changing system, which means you can customize absolutely anything you want and make it any color you want. 

The settings of the randomized NPC in the editor of these same RNPCs were slightly sorted. Some settings that open new menus are marked with a letter (m) and are also separated from other settings for more convenient variation in changing the RNPC.

The implementation of the “Face Mask” item has been improved. Now, if your character wears it on his face, then any interaction with a randomized NPC will not give consequences and rewards in the form of an increase/decrease in relations. In addition, now the presence of this very mask does not reduce your character’s performance after fights, nor does it increase/decrease authority after them. (losing a fight will reduce all this, the game will say that your character's mask has been removed)

Now the effects that are displayed in the menu for equipping clothes on your character in the corresponding menu when you hover over it and with a positive buff, instead of a dash, display a plus for an easier understanding of the effect applied to the character.

Now, the changed randomized NPCs do not change their influence statistics from their interaction with other NPCs, which is why their influence statistics remain, plus or minus, at the same level at which the player made them in the editor.

New body settings have been added for your character if he is male: abs customization and body type customization. If before this it was purely automatic, depending on the physical attributes of your character, now you have a choice of what your character will be: have an automatic body or one chosen by you throughout the game.

For randomized male NPCs, a new possible setting has been added to the Body Type category - Abs Setting. 

Now the body of randomized male NPCs can change during gameplay and during their increase in physical attributes, becoming more “Pumped up” not only in terms of body definition, but also in terms of the overall physique of the RNPC.

Now the kink setting when creating your character, if that character is male, is automatically hidden due to its uselessness for that gender when playing as a male.

Now, if your Patreon subscription level has the ability to generate GPT dialogues, the game will automatically prompt you to enable it when generating a game session or disable it depending on the player’s wishes.

The initialization of the hairstyle in the scene with randomized female NPCs, which occurred during the "Kiss" interaction, was completely changed. Now there should be no more errors, exceptions and other hair related problems in this scene.

The system of rules with randomized NPCs has been improved: now, in addition to requiring a specific stage of the relationship from you and the RNPC, it can now require an integer affection value. In addition, the requirements for the level of vulgarity/stage of relationships in some specific rules have been changed, and the notification that it cannot be set has also been modified: in addition to the fact itself, it can also tell what exactly is missing to activate the rule.

A minor refactoring of the systems that are responsible for the clothing of randomized female NPCs was carried out, which is why it became more modular, stable and understandable for potential modders.

Some unnecessary pieces of code that were rudimentary and unnecessary were cut from the game.

Now, after defeating a randomized NPC in a fight, the abilities received upon victory can not only improve authority, but also lower it if they are applied to aggressive characters.

A minor refactoring of the system was carried out, which is responsible for assigning the activities of randomized NPCs to each other, which in general is insignificant, but it speeds up the performance of the game, and also reduces the load on the player’s device at certain moments of the gameplay.

A system whereby a randomized NPC might not want to communicate with your character during any interaction with them through the interaction menu has been removed. Now, if he doesn’t want to communicate with you, he will immediately tell you about it before this interface. In addition, there will be every chance to change this than before.

The logic of some specific points in the interface of sexual intercourse with randomized NPCs has been improved, which is why the interface itself has become more stable and has fewer errors than before.

The system of approval/disapproval of your character's actions due to the environment has been significantly improved. In some cases, if he does something wrong, the randomized NPC's life is very different from the player's gameplay, he will completely try to avoid communicating with him, and in case your player approaches him, he may be denied what -or communication and communication. In this case, the game will give a hint why specifically the RNPC does not want to communicate with your character, which is why you can correct the current situation if you wish.

Now the “Modifier” indicator with a randomized NPC is also affected by what you did with it, what interactions. The more actions you take with him in a month, the less effective your interactions with him will be.

The "Authority" attribute has been redesigned. Now your character will not be able to rob, abuse and do other things from scratch after certain actions - he may need authority for this. The whole mechanic of “Receiving rewards” after winning a fight over a randomized NPC is built into the need for it.

The system of fatigue from dialogues with randomized NPCs has been improved, as well as the reset of this very fatigue: if previously it reset a certain amount of fatigue every hour, now it is reset only with those with whom your character does not have a dialogue. In addition, some specific formulas for this reset have been changed and simplified to simplify the gameplay in some moments and remove intended “softlocks”. Improved the "friend zone" system, where at some point your character could end up in the friend zone due to the amount of activity they did to that character that month. If previously these “actions” were constantly recorded and remembered, now they are reset once a month, which is why at some point your character will get out of the ill-fated friend zone. In addition, there is some chance that a randomized NPC who has your character in the friend zone will refuse to communicate with you, despite your attempts.

A minor refactoring of the systems responsible for initializing the appearance of randomized female NPCs during 18+ scenes of certain positions has been carried out, which is why there should no longer be problems with hair.

The "Give me a Blowjob" interaction with randomized female NPCs now displays a dozen newly added hairstyles on female RNPCs.

Now in the 18+ character scene with randomized NPCs of the “Side” pose, a dozen newly added hairstyles are displayed on female RNPCs.

Now in the 18+ character scene with randomized NPCs of the "Missionary[1] " pose, a dozen newly added hairstyles are displayed on female RNPCs.

Now in the 18+ character scene with randomized NPCs in “Doggystyle” poses, a dozen newly added hairstyles are displayed on female RNPCs.

The “Kiss” interaction with randomized female NPCs now displays a dozen newly added hairstyles on female RNPCs.

The “Hug” interaction with randomized female NPCs now displays a dozen newly added hairstyles on female RNPCs 

Now, in the “Grip Breasts” interaction with randomized female NPCs, a dozen newly added hairstyles are displayed on female RNPCs.

The "Jerk Me Off" interaction with randomized female NPCs now displays a dozen newly added hairstyles on female RNPCs.

The "Masturbate for Me" interaction with randomized female NPCs now displays a dozen newly added hairstyles on the female NPCs.

Now in the 18+ character scene with randomized NPCs pose "69" a dozen newly added hairstyles are displayed on female RNPCs.

Now in the 18+ character scene with randomized NPCs of the “Rowgirl” pose, a dozen newly added hairstyles are displayed on female RNPCs.

A minor refactoring of the systems responsible for displaying sprites of randomized female NPCs, their clothes, swimsuits and some other aspects was carried out: positioning was improved, some details were refined, and the layer system, with which it was initially built, was generally improved. such a sprite of this type.

The code for initializing the blowjob scene with randomized female NPCs has been improved, which is why the scene itself has become more visually sophisticated, and some aspects that could cause errors and not initialize the desired hairstyle on female NPCs have been improved.

Fixed Bugs:

Fixed a bug due to which an exception could be thrown when trying to initialize in-game world data while rewinding time by 60 minutes and when performance settings were enabled with the activity and activity module disabled for randomized NPCs.

Fixed a bug that could cause an exception in some circumstances when trying to initialize the appearance of a randomized NPC. This rarely happened, but this exception was critical and did not allow further play, even if you click on the "Ignore" button.

Fixed a bug due to which, under some circumstances, a randomized female NPC could lose their hands during some positions of these same hands.

Fixed a bug where newly added hairstyles might not appear in the list of existing hairstyles or generate on randomized NPCs under some certain gameplay conditions.

Fixed a visual bug that showed that this scene with a randomized NPC was not available in the 18+ interaction interface, but at the same time it was fully accessible, could be clicked on, and was displayed properly.

Fixed a bug due to which an exception could be thrown during an attempt to initialize the hands of a randomized NPC and a link to a raised skirt with certain emotions of a female RNPCs 

Fixed a bug due to which it was impossible to change the color of the beard/pubic hair and some other features and settings of a randomized NPC/your character.

Fixed a bug due to which, under some specific circumstances, the back of the hair of a randomized female NPC could be incorrectly displayed in the 18+ character scene of the "Side" pose.

Fixed a bug where, under some specific circumstances, the 18+ Doggystyle pose character scene could cause the back of the hair of a randomized female NPC to be displayed incorrectly.

Fixed a bug that could cause an exception to occur when attempting to initialize a randomized NPC that sells X-ray glasses to your character.

Fixed a bug due to which in the menu with interaction with randomized NPCs, the indicators of fear/relationship level or affection with RNPCs could be fractional rather than integer.

Fixed a bug where randomized NPCs could refuse to smoke with your character while still having a cigarette in their mouth and saying that they don't smoke.

Fixed a bug that made it impossible to turn pages in a recipe book that could be taken from any of the libraries available in the game.

Fixed a balance issue due to which randomized NPCs could level up some attributes and influence statistics too quickly due to activity between each other, which looked, at the very least, too strange.

Fixed a bug due to which the new version of the game could be missing press settings for randomized female NPCs, some new interfaces and other settings that were added a long time ago, but were missing on the screen for some reason/circumstances.

Fixed an issue where the Red Dress outfit set did not have the sleeves as it should have, causing it to not look as good as it could have.

Fixed a bug due to which, if your character had a luck level above 100 units, it was impossible to level him up using a fountain or a coin in the park. Now using these interactions permanently increases the luck attribute by 1 unit, without any chances or anything else.

Fixed a bug due to which there was a double decrease in relations for bullying an RNPC after winning a fight with him with all RNPCs inside the location.

Fixed a bug due to which the formula for the desire to wear a condom during a sex scene with randomized NPCs was mixed up, due to which the presence of courage and responsibility, on the contrary, reduced the chances.

Fixed a bug due to which the position of knee socks for randomized female NPCs during the 18+ scene, the characters of the "Cowgirl" pose could be displayed incorrectly and could be mixed up.

Fixed a bug due to which the penis in the 18+ scene of the character pose "Asshole" could be on top of the girl, which is why the edges of the textures were visible.

Fixed a bug where the front of the forearm of a randomized female NPC could have a different skin color than the randomized NPC itself.

Fixed a bug due to which the percentages for decreasing/increasing any attribute of a randomized NPC in the corresponding menu for interacting with them in the tooltip could show incorrect percentages below zero and above 100 percent. 

Fixed a bug due to which it was impossible to switch to another position if there was intercourse with radnomized NPCs enabled, even if all the conditions for opening this scene were met.

Fixed a bug where the hair color of randomized female NPCs could be different in the sprite than the hair color that was displayed in scenes with them.

Fixed a bug due to which in the 18+ character scene of the “Side” position the back parts of the hair of the female RNPC hairstyle could be missing.

Fixed a bug due to which in the 18+ character scene of the "Doggy style" position the back parts of the hair of the female RNPC hairstyle could be missing.

Fixed a bug due to which an exception could occur when trying to enter the list of participants in the occult club interface under some specific circumstances.

Fixed a bug due to which, when playing in English and when entering the management interface of the occult club, its description was missing.

Fixed a bug due to which a randomized NPC could give your character a diary, an application for joining the occult club, X-ray glasses and many other items necessary for the plot and which should not have been in their hands, much less provided as a gift to your character. character.

Fixed a bug due to which an event where the story character "Suzuki Matsui" gives your character something could cause the game to throw an exception preventing you from playing further.

Fixed a bug due to which the influence indicator "Responsibility" was displayed incorrectly in the editor of randomized NPCs, and also incorrectly saved all values.

Fixed a bug due to which, when interacting “Sparring” with a randomized NPC, an exception could occur already during the end of the fight with him.

Fixed a bug that could cause an exception to occur when attempting to initialize a location where a randomized NPC is located after restarting the game.

Fixed a bug due to which Meiko Tsukasa's boyfriend could be displayed as a girl in some certain events due to bugs in the initialization of these same events.

Fixed a bug where some reactions of randomized NPCs in the corresponding menu could be slightly mixed up and confused, causing the gender within them to be confused.

Fixed a bug due to which the percentage of hacking the database in your player’s room when opening the corresponding PC menu could go below zero.

Fixed a bug due to which the text of the RNPC name did not adjust to the size of the field in the corresponding interface for interacting with the world, which is why the names overlapped each other.

A preview bug in the clothing purchase interface of the “Clothing Store” location in the shopping center has been fixed.

A bug has been fixed due to which the first or last name could be repeated several times in the interface of fights with randomized NPCs.

A bug has been fixed, due to which the first and last name of a randomized NPC could be repeated on one line several times due to initialization errors, which looked, at least, strange.

Fixed an issue where the game's discord link would redirect the player to a link that was no longer active.

Fixed an issue whereby randomized NPCs' Authority and Luck scores could not rise above 100, although their current maximum value is 400. 

Fixed a bug due to which the vulgarity indicator of a randomized NPC was incorrectly calcined during conversations with him, interactions and other moments of the gameplay. 

Fixed a bug due to which it was possible to withdraw money from the online bank and go into the minus on the general bank account without any restrictions, which allowed the player to increase money.

Fixed a bug due to which the guide to managing the occult club, which could be taken when opening the corresponding location, was not translated into English when playing in the corresponding language.

Fixed a bug due to which the content filtering interface did not exit after adjusting the graphics and game performance.

Fixed an issue where randomized male NPCs would spawn with fewer possible hair colors than they otherwise would due to certain script bugs.

Fixed a bug due to which, under some specific circumstances, the back of the hair of a randomized female NPC could be incorrectly displayed in the 18+ character scene of the "Side" pose.

Fixed a bug where, under some specific circumstances, the 18+ Doggystyle pose character scene could cause the back of the hair of a randomized female NPC to be displayed incorrectly.

Fixed a bug that could cause an exception to occur when attempting to initialize a randomized NPC that sells X-ray glasses to your character.

Fixed a bug due to which, under some certain circumstances, purchasing a subscription on booster/patreon and some other platforms could generate an error within the game when trying to get your privileges.

Fixed a bug due to which the overall fatigue of randomized NPCs did not drop every hour, but only after the end of sleep, which is why at certain game difficulty levels this could cause certain problems with this mechanic. 

 

 

 

 

 

As you can see, quite a lot of improvements have been made in terms of existing content. There is not so much new content, unlike improvements to existing ones. Of course, we continue to work on the game, and something global and unexpected is planned for the next update, so now all that remains is to wait. Fortunately, the wait is not so long - the next weekly news will be on July 15th.

Files

School Game v0.955a Windows Version for itch (MEGA)
External
Jul 05, 2024
School Game v0.955a Linux Version for itch (MEGA)
External
Jul 05, 2024
School Game v0.955a MAC Version for itch (MEGA)
External
Jul 05, 2024
School Game v0.955a Android Version for itch (MEGA)
External
Jul 05, 2024
School Game v0.955a Windows Version for itch (Google Drive)
External
Jul 05, 2024
School Game v0.955a Linux Version for itch (Google Drive)
External
Jul 05, 2024
School Game v0.955a MAC Version for itch (Google Drive)
External
Jul 05, 2024
School Game v0.955a Android Version for itch (Google Drive)
External
Jul 05, 2024

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