Weekly News #142


So, another week and a half has passed since the release of the last weekly news. All this time we mainly spent on fixing bugs, improving the stability of the game and generally improving its technical part. However, even with this, we have something to show you and tell you about in this news. However, more on this a little later, but now we will summarize the voting results:

 


As you can see, I won the point with improving the game for the female gender. Next is the refinement of the randomized NPCs. We are starting to work on the first point now, and on the second we have worked quite well over these past week and a half. For the rest of the time until the release of a full update, we will be working on the game as a girl. You can learn about the results of this work when the full version 0.956 is released, and now... Read more about what has been done and what is already available right now.

First, randomized NPCs. What concerns this part is a huge innovation and reworking of all randomized male NPCs. In fact, their entire system, sprite initialization and many systems were redone and made from scratch. What did it give? Firstly, they now have 7 different positions that are displayed in events right now and change depending on their mood. A couple of them can be seen below: 




Secondly, you can now customize your clothing more precisely. Choose tops and bottoms, create your own sets of clothes. More customization options are always good, right?


These new features are also available when you create your character, making them much more useful than you might initially think.

In addition, the systems for interacting with randomized NPCs have been improved in terms of system transparency. Firstly, by clicking on the button, you can now hide tooltips that tell you what this or that action does when you hover over it with your mouse/finger. 


Secondly, when you click on the button next to it, you open a menu that tells in more detail about the applied buffs and debuffs. With this, you can better understand how to make something that will appeal to the specific RNPC your character is currently communicating with, and this is a very useful feature of the plan of transparency and understanding of the game's systems.

 

New tattoos. There are few of them and they are made mainly for fans of such content. In addition, they are only available for guys, but still a nice innovation.

Secondly, new systems... Labor Exchange. In it you can look for free energy work, earn extra money, get money from this type of side hustle, and also improve the “Hard Worker” experience. As the level increases, new types of jobs open up and earnings increase. In general, the system is quite large and not too overloaded for those who like to roleplay or for those who play on a difficult difficulty level. More options are always nice, right?


In addition to the labor exchange, a new tab has appeared on your character’s computer - business. With it, you can buy businesses for your character and make a profit from them. The system is not too loaded, it is made according to the prototype of the enterprises from Mount and Blade 2: Bannerlord, which will make it a good “extra income” on legal gaming grounds. All of these two new systems rely directly on luck, so this attribute also becomes more in demand than before. 


Thirdly, we made a trailer for the game. Of course, this was done by hired workers, not our employees, so this is more of a nice addition and does not affect the speed of development of the game in any way.  

Fourth, refactoring and bug fixes. Well, and frankly speaking, this is where the main work on the game took place. We fixed a huge number of bugs and refactored a large number of systems, which improved the stability of the game. You can find out about this below in the list of changes:

 

 

 

 

 

 

 

New content:

The system responsible for randomized men has been completely reworked and improved: they now have six different postures and hand positions, which greatly improves their "aliveness". In addition, each man has his own position, his own “habits” with hand control, and each man in the game safely changes them depending on his mood, event and many other gameplay factors. Especially for this, the system for assembling male sprites and many other systems indirectly responsible for this were completely redone.

A new button “labor exchange” has been added to the game, in the computer interface, which opens up a new full-fledged mechanics of part-time jobs, with the help of which your character will be able to spend his energy on money and experience of part-time jobs. Accordingly, the more experience you have in part-time jobs, the more possible tasks, as well as money for part-time jobs. All this is divided by hour, showing the level, experience and in general all the information with which you can choose something for your character.

A new tab with a system has been added to the player’s computer: purchasing businesses and real estate. With its help, after purchasing one, your character will be able to receive daily passive income into his bank account, depending on the business. In addition, he will also be able to promote this business and improve his “business empire” with the simplest manipulations in the interface if he has this very money.

A new appearance setting has been added for randomized male NPCs/your character: clothing fine-tuning. With its help, you can choose the bottom and top of clothes as soon as you wish, creating “your own” set of clothes that will be individual for you/RNPC. In addition, the same feature has been added to customizing your character when he is a girl, which will also create new appearance options that will be completely individual for you.

A new possible hint has been added to the randomized NPC interaction menu. It opens when you click on the button next to the name, and it itself shows how many and what the relationship modifier depends on for greater transparency of the system of interaction with them.

A button has been added to disable/enable tooltips inside the interface for interacting with randomized NPCs, which enables/disables a table when hovering over any interaction within this interface, which says that it will change after this very interaction.

The relationship modifier detection function has been improved to prevent the game from detecting huge four-digit ratios. A formula was made especially for it, which makes each new percentage less effective than the previous one, and the higher the value, the less efficiency this formula determines.

The system for determining the color of skin, clothing and many other systems and body parts of the RNPC has been improved: this system now works in a better and more enjoyable way than before, allowing you to create many more options without the system being "limited" at certain points where colors could reset/ not taken into account.

The translation of the game into English has been improved at some points in the gameplay: more correct words in the context have been changed and selected, and the quality of the translation itself has been improved.

The stability of the “Exactly change the set of clothes” setting in the RNPC editor has been improved, which is why the function itself has become more stable than before and began to work with fewer errors/exceptions and flaws.

A significant refactoring of the system that is responsible for the sleeves of randomized NPCs was carried out, due to which all the errors associated with this system were corrected: now the sleeves of the female RNPC are not superimposed on top of the suit itself, covering part of it, the layers themselves are rotated, which if necessary, change the priority of sprite construction. In addition, the system itself has become modular and more understandable for the average modder, making it easier to create modifications for the game.

More than half a dozen new tattoos have been added for randomized male NPCs, which are available for selection in the RNPC editor. This included adding a tattoo of the god “Barnibold” from the game and some quests.

The button construction system with which the player entered the interaction menu with a randomized NPC was completely changed: now there are much fewer “repetitions” of the code, the code inside this button itself has been updated and improved for the current game systems, and it has also become much smaller “ buggy” and began to take into account many more factors in adjusting the font and its size.

A significant refactoring of the systems that are responsible for initializing the appearance of the sprite of female randomized NPCs in the game session was carried out, which is why most of the bugs and shortcomings were removed from it: including the non-display of freckles on the chest of the RNPC, the disappearance of some tattoos when creating a game session , incorrect scar detectors and many, many other systems that are responsible for small and minute details.

A significant refactoring of the code that is responsible for navigating through locations was carried out. Huge rudimentary pieces have been removed, the code has been generally updated according to the relevant standards of the game now. In addition, accuracy has been significantly improved and the system has been made much simpler, allowing you to create locations in the game with much less interaction with the game code.

There has been a significant refactoring of the system that is responsible for initializing the clothing of randomized male NPCs, making it more stable and more modular, making it much easier to upgrade than before.

New decorative elements have been added to some overly empty interfaces to make them less empty and more full.

The system that forced randomized NPCs to sit in their apartment due to high levels of fear and injury on a permanent basis, no matter what, was removed from the game, making it no longer possible to roleplay as a bully.

Now randomized NPCs are generated without additional appearance setting "Hair Color Shade". It can still be selected in the appropriate editor and made any way.

A minor refactoring of the systems that are responsible for calculating energy/satiety and some other aspects of the gameplay was carried out.

A significant refactoring of the systems that are responsible for initializing clothing, underwear and many other aspects of the appearance of female RNPCs was carried out, which is why there are fewer errors associated with this, and the code itself has become better and clearer.

A significant refactoring of the system, which is responsible for removing/hiding any piece of clothing or underwear on a randomized NPC, was carried out, which is why the system itself became more stable and began to work better than before, producing fewer possible errors and exceptions.

The Light Mod has been returned to the game, which can now be enabled in the corresponding console of a Patreon subscriber after entering the Patreon code in the main menu of the game.

Now gifts from randomized NPCs bring and reduce less relationships in case of refusal or acceptance of this very gift. Now the event itself has much less impact on your relationships than before.

In some places in the game, the code responsible for the computer system in the game has been improved, which is why the system itself has become more stable and began to work much better than before.

The "Recipe Book" button in the cooking interface now has a much larger area than before, making this button work much better than before as well.

Now, if your character does not have a recipe book in his inventory, then the “Recipe Book” button in the cooking interface simply hides from there, and does not simply prevent you from clicking on it.

Fixed bugs:

Fixed a bug due to which the game could throw exceptions when trying to initialize the appearance of a randomized NPC/your character of 5 body type and a certain eye color due to missing files inside the game directory.

Fixed a bug due to which the game could throw exceptions when trying to initialize the appearance of a female RNPC when she is on the beach.

Fixed a bug due to which some certain subscribers of the Itch service could not enter the game, despite purchasing on this very site.

Fixed a bug due to which biographies of randomized NPCs could be displayed incorrectly in the RNPC editor due to some data initialization errors.

Fixed a bug due to which during story events the computer interface could still be displayed, obscuring absolutely all possible narration.

Fixed a bug where a randomized NPC could have some activity with the "No No" character after certain interactions your character had with him.

Fixed a bug due to which the activity of randomized NPCs between each other could be calculated incorrectly, due to which RNPCs communicating with each other could have too low a level of relationship with each other, but still communicate.

Fixed a bug due to which an exception could occur when trying to enter the gallery with story scenes for viewing on the player’s computer.

Fixed a bug due to which an exception could occur when completing a task for a festival/global project in the corresponding management interface of the occult club.

Fixed a bug due to which a randomized NPC might not want to communicate while in your character’s apartment, which, at the very least, looked strange.

Fixed a bug due to which the game could try to initialize the file with the old sex of the "Missionary" position if the female RNPC did not have a hairstyle, which is why an exception was thrown.

Fixed a bug due to which an exception could occur when trying to initialize a scene of the 18+ character of the “Missionary” position in some very rare cases and moments.

Fixed a bug that could cause an exception to occur when trying to buy a prostitute from hooligans in some very rare cases and gameplay moments.

Fixed a bug due to which the game could throw exceptions in some very rare cases when opening a general list with randomized NPCs.

Fixed a bug due to which the game could throw an exception when rewinding the game to a certain time of day with some chance.

Fixed a bug due to which RNPCs might not change their location properly at certain times of day/certain gameplay circumstances.

Fixed a bug due to which randomized NPCs could select activities for themselves that were not based on the time of day at certain performance settings.

Fixed a bug due to which the old interface was used to enter the cartridge code, and not the new one, as it was originally intended, in some certain versions of the game.

Fixed a bug that could cause an exception to occur in some very rare cases when editing randomized NPCs.

Fixed a bug that could cause an exception to occur when trying to save changes in the RNPC editor.

Fixed a bug that could cause an exception to occur when attempting to edit and create your character in some very rare gameplay cases. 

Fixed a bug that could remove clothes from randomized male NPCs during gameplay, which, at the very least, looked strange, especially during an ongoing game session.

Fixed a bug due to which the game could crash during some microprocessor-heavy miscalculations when playing on a very weak Android/PC device.

Fixed a bug due to which the game could freeze after a long gaming session, preventing the player from continuing the game without restarting it.

Fixed a bug due to which the game could crash after entering the Patreon code and/or after entering your Patreon subscriber email in some special cases.

Fixed a bug due to which the game could endlessly connect to servers when entering your Patreon subscriber email to receive privileges.

Fixed an issue where the interface in your character/RPC editor could be a couple of pixels lower than it should be at certain screen resolutions that were lower than the native game materials.

Fixed a fundamental bug that caused the bra to not appear on a randomized female NPC after removing their outerwear at certain points in gameplay.

Fixed a bug due to which underwear might not appear on a model that was displayed in the corresponding standardized uniform change editor in the academy.

Fixed a bug due to which changes in underwear, swimsuits and knee socks after some time and at certain values of the influence statistics did not change, but remained the same as those generated at the very beginning of the game session.

Fixed a bug where underwear that could be hidden in the Standardized Academic Uniform editor would not hide when certain keys were pressed within the interface.

Fixed a bug due to which clothes and/or underwear could disappear on the sprite of a randomized NPC girl when pressing hotkeys.

Fixed a bug where randomized NPCs could have an incorrect first/last name during some group activities that occurred from randomized NPC to randomized NPC.

Fixed a bug where during a scene with a randomized female NPC during the Kiss interaction, your character could have a woman's hairstyle on top of the scene, obscuring everything.

Fixed a bug due to which randomized NPCs could use the old function when trying to calculate their clothing set and "change standardized uniform" was enabled.

Fixed a bug due to which the game, with a very low chance, could throw errors and an exception during the start of a game session with some particularly rare data initialization errors.

Fixed a bug due to which, when “showing” panties to a randomized female NPC, he might not do this at all purely visually, which, at least, looked extremely strange.

Fixed a bug due to which, in some very rare cases, the game could throw exceptions when trying to open the swimsuit selection menu in the female RNPC editor interface during the start of a game session.

Fixed a bug due to which a randomized female NPC could have certain problems in building a sprite when trying to initialize it and trying to get into it with your character in some isolated cases of gameplay during group activity.

Fixed a bug due to which, during the event with “raising the skirt of the loser at cards,” the randomized NPC and his name could be confused in the text due to some incorrect generation.

Fixed a bug where a randomized female NPC could have some problems when changing the position of their arms with sleeves, due to which one set of clothing would not use its sleeves, which should be used, but sleeves from another set of clothing.

Fixed a bug due to which, when working in a grocery store, your character could be given a salary in decimal calculations in huge values. Now the salary itself and its number are always converted to an integer value and rounded to a larger number.

Fixed a bug due to which a randomized NPC, when wearing the “jacket and skirt” outfit, could have four arms instead of the usual two in some positions of a certain nature.

Fixed a bug due to which the bracelet on the hand of a randomized female NPC would not be hidden from his hand when wearing a suit that had and could have long sleeves, which is why the bracelet itself was pinned on top of his hand.

Fixed a bug due to which some tattoos on the body of a randomized female NPC were not displayed at all, although everything was as it should be in the editor, and they were ignored in the game session itself.

Fixed a bug due to which randomized female NPCs had some incorrect positions of the lower part of their clothing, due to which at certain points it was possible to see their private parts, albeit in a couple of pixels.

Fixed a bug due to which randomized NPCs could be invited to the academy location when it was closed.

Fixed a bug due to which a randomized NPC could invite your character to your home in some very rare cases of gameplay.

Fixed a bug due to which the names of some locations were not translated into Russian when playing in the corresponding game language. Now everything works as it should.

Fixed a bug due to which SubscriberStar subscribers were not counted after subscribing in the general database, which made it impossible for them to enter the game.

Fixed a bug due to which the game could throw an exception during an attempt to initialize the appearance of the RNPC at the very beginning of an attempt to create a game session in some very rare moments of the gameplay.

A bug has been fixed that could cause an exception to occur when the activity of a randomized NPC was incorrectly initialized during the calculation of his appearance and some other data.

Fixed a bug due to which an exception could occur when entering the interaction menu with a randomized NPC using an event where he comes to visit your character.

Fixed a bug due to which a randomized NPC might not want to communicate with your character while visiting him.

Fixed a bug due to which the skin color of a randomized NPC could be off after customizing it through the RNPC editor in some very isolated and rare cases of gameplay.

Fixed a bug due to which an exception could be thrown when the skin color was changed and certain initializations of RNPC data in some very rare moments of the gameplay.

Fixed a bug due to which an exception could occur when trying to change the appearance of a female RNPC in the editor of randomized NPCs in some specific and rare moments and problems with the generation of these same RNPCs.

Fixed a bug due to which, when opening the RNPC editor and trying to edit female RNPC clothing, the debug function was permanently turned on, which is why, in addition to the name of the set of clothes, there was also the name of the variables that are responsible for this clothing.

Fixed a bug due to which the diary on the page with a list of characters and relationships with them could show an incorrect level of relationships with them in some individual cases of developments.

Fixed a bug due to which the buttons for opening the interaction menu with a randomized NPC could overlap each other when playing in the English language of the game.

Fixed a bug due to which, when auto-power was turned on, your character could eat an entire refrigerator for no reason, despite the fact that he was completely full.

Fixed a bug due to which, when playing in English, some certain products in the grocery store did not have an English translation, especially in certain places with tips.

Fixed a bug due to which, when playing in English, some certain and very rare reactions of a randomized NPC to your character might not have a game translation due to some initialization problems in this interface.

Fixed an issue where events involving the first meeting with Suzuki Matsui would not give your character the required amount of money for working a shift at a grocery store.

Fixed a bug due to which changes in body hair for randomized male NPCs/your character did not work and did not initialize when in the interaction menu with RNPCs. 

Fixed a bug where all randomized male NPCs would have the same penis size due to certain initialization bugs when their appearance was rendered.

Fixed a bug due to which the size of your character's penis was not saved after changing it and was at the indicator that was the last in the RNPC editor when initialized accordingly.

Fixed a bug due to which the preview of the equipped clothes for your character and some of his actual initial data could differ too much in the interface of equipping clothes for your character.

Fixed an issue due to which randomized NPCs in the event with the destruction of hooligans could be generated incorrectly due to some problems in the generation conditions. 

Fixed a bug due to which, after generating randomized plot-oriented NPCs/your character, an exception could be thrown in some very exceptional and rare cases. 

Fixed a bug due to which your character could spawn with tattoos and scars in very rare cases of generation and in the future they could not be removed in your character editor itself.

Fixed a bug due to which your character could very rarely spawn as a girl rather than a man

Fixed a bug due to which the automatic body type could not work in the RNPC editor in some very isolated and rare cases, which is why your character could have a body that was impossible to change using the editor and even changing attributes in the RNPC editor itself.

Fixed a bug due to which the menu with saving/loading saves could be transparent, due to which the text was simply indistinguishable in this very interface and mixed with the interface.

Fixed a bug due to which, when playing in English, the names of the heroines in the computer interface, gallery tab, were not displayed in the appropriate language, but were written in Cyrillic due to problems with initializing the translation of the game.

Fixed a bug due to which, when purchasing a rubber vagina in an online store through a player’s computer, the quantity of the “product” purchased was incorrectly displayed after the entire purchase.

Fixed a bug due to which the “enemy” indicator and the “fear” indicator when editing the RNPC in the editor displayed the same consequences of choices, which was not true. In addition, a bug has been fixed that could cause these presets to generally show incorrect selection results.

Fixed a bug due to which market indicators could have too large fractional values in the RNPC editor. They are now rounded to the nearest hundredth.

Fixed a bug due to which the sociability indicator in the RNPC editor could change when hovering the mouse cursor over any area except the button.

Fixed a bug that could cause an exception to occur when selecting a specific skin color that might not match any in-game values in the RNPC editor. 

 

 

As you can see, the content is not as varied as we would like, however, the main part of this update was to improve the stability of the game. We continue to work on the game, and on July 27 we will release a full update. Well, now you can try out the micro-update on our pattern, if you so desire.

Files

School Game v0.955b Windows Version for itch (MEGA)
External
Jul 15, 2024
School Game v0.955b Linux Version for itch (MEGA)
External
Jul 15, 2024
School Game v0.955b MAC Version for itch (MEGA)
External
Jul 15, 2024
School Game v0.955b Android Version for itch (MEGA)
External
Jul 15, 2024
School Game v0.955b Windows Version for itch (Google Drive)
External
Jul 15, 2024
School Game v0.955b Linux Version for itch (Google Drive)
External
Jul 15, 2024
School Game v0.955b MAC Version for itch (Google Drive)
External
Jul 15, 2024
School Game v0.955b Android Version for itch (Google Drive)
External
Jul 15, 2024

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Comments

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(-2)

I've never been comfortable playing as a man in any game, nsfw or otherwise. Looking forward to the improvements in 0.956!

How do you get girls to not require a condom during sex?

(+4)(-5)

Ehh, To be honest: I do not get it why people wanna play as a female character. In my eyes it is a game about school, where you can rizz up girls as a dude who has to become better, faster, smarter, stronger as the time goes by. 

Plus- the special girls should be changed also if the female character emerges at some point :/ ... But why is it so necessary to play as a Female.

 I dunno... should developer create special MALE characters, too then? 

But still: Bought the game, love the game. Really wanna see where it goes. Thanks, Kaito, for a fine game yet to be polished and etc. :)

Show post...

Women play the game too, I think.

(+1)

That sounds a bit sexist....a lot of females play games too, a lot of these games on itch are mainly male protags so im GLAD school games is doing female theres nth wrong with adding in more content for the females who play the game

(+5)

I wouldn't mind if you updated the game every 6 months or so instead of monthly updates. The current updates don't seem significantly different, and the game remains slow and poorly optimized, despite my fast PC being capable of handling these types of games well.