Weekly News #143


So, another week and a half has passed since the last update. It's time to talk about what was done, and although we didn't have much time, it's not to say that we did little. On the contrary, quite a lot was done. Both in terms of game stability and in terms of its content. However, let's talk about everything in order.

 

First, randomized NPCs. So, this is the main part of the work, and we have significantly increased their diversity and individuality. Girls. For the girls we added about 20 different sets of clothes, which significantly increases the number of different sets of clothes that you can use to your taste. You can see them below:






Men. And we have not ignored them too. In general, 55 sets of clothes were added, however, here is the catch. All of them are automatically generated by the game. What does this mean? Yes, we added a lot of clothes, but now they are combined with each other automatically. In fact, we have about 10 units of outerwear and 10 units of underwear. Then the game automatically generates sets from this that can be used. A few new sets can be seen just below:

As for other innovations for randomized NPCs - they are being prepared, but in general and in the near future there are plans for each randomized NPC to be completely individual and different from each other. Closer to the release of the game, this will be a fact, but for now we have what we have. At the moment, the choice for creating your "favorite" is huge, and the editor will continue to be replenished with details. We are working on restoring the import / export of characters, and it is also quite possible that cloud saving of these characters will be done, as cloud saving works in the game now. However, more on this a little later...

 

Secondly, system updates. These are small, but significant for someone changes ... And we will start with the "Acquaintances" tab. Now it really displays the RNPCs with whom you have interacted at least a little before. Others are hidden.


Why was this done? To avoid cluttering this menu once again, since it... Has some innovations. More precisely, a button for opening biographies. That same menu can now be opened not only from the dialog box, but also from my friends.


Pretty convenient, right? And what about the additional button inside the biography menu? Changing the color of the name. This way, it will be much easier for you to mark those you want to find without having to "search" for them by location. 


These same colors are displayed in the acquaintances menu now, and even in the occult club, in the management interface. Also in some other interfaces. In general, it is a fairly convenient system for those who like to sit and stare at a generated session. Well, and the acquaintances window has become more... Significant. A search button will be added here soon, as well as some other "moments" that simplify interaction with the game. Removing some stuffy moments that could irritate and infuriate. However, if you have ideas on what else can be added to it to make it more useful, the comments are always open.


Thirdly, the plots in the films. Two new films have been added, available for viewing in the cinema. It would seem like a small change, but do not forget that these are separate plots that can be quite large and interesting for the player. In addition, useful - new films give new buffs, with the help of which you can temporarily strengthen your character.

 

Fourthly, refactoring and bug fixing. Well, here too our main work fell on this period of time. However, we will write about this in more detail... Already now, in the form of a list of changes:

 

 

 

New content:

More than a dozen different sets of clothes for randomized female NPCs have been added. More than half of them have a feature due to which this set of clothes changes its appearance dramatically with increased vulgarity, which will significantly improve the diversity of girls in game sessions and make them more visually individual than before.

A huge number of upper and lower clothes have been added for fine-tuning the RNPC clothing set in the RNPC editor: this allows you to make a randomized female NPC exactly the way you want to see it, which in general significantly increases their diversity if the player uses this function.

For randomized male NPCs/your character, about 4 dozen sets of clothes have been added. They were built both from existing clothes and from newly added ones.

New sets have been added to the clothing fine-tuning interface for randomized male NPCs/your character, which significantly improves the ability to create your own individual character.

Two new eye cuts have been added to randomized male NPCs/your character. It is available both in the editor and can be generated on a male NPC/your character.

Two new tattoos have been added to the left arm for randomized male NPCs/your character. It is available both in the editor and can be generated on a male NPC of an aggressive nature.

The "body hair" setting has been improved for randomized male NPCs/your character. In the case of the last stage of such, there will be more hair on the body.

More underwear options have been added to randomized male NPCs/your character for you to choose/generate.

One new pair of Stockings has been added to the female NPC, available in the NPC editor.

New accessories have been added for female NPCs.

New bruises have been added for randomized male NPCs/your character that can appear after/during a fight. 

New facial scars have been added for randomized male NPCs/your character that are available in the editor/can appear after fights.

New accessories have been added for randomized male NPCs/your character - glasses. They are not generated, but can always be selected in the editor.

New movies have been added to the game in the "Cinema" location. Including fairly large, plot-developed ones. Each of these movies gives its own temporary buffs that other movies do not give, which is why there are now many more options for combining these buffs.

Now, in the "Acquaintances" category in the diary interface, only acquaintances of your character with whom he has ever met and/or interacted are displayed. In addition, a "Biographies" button has been added to this interface, which opens the corresponding menu with full information about the character, giving a potential player more opportunities to study the game and its game session.

A new possible button has been added to the game, in the biography tab - "Change color". With it, you can change the color of the character's name directly from this menu, and given that this menu can now be opened in the biography menu, you will have access to more different options for interacting with him, which will greatly improve interactions with the game when your character communicates with a huge number of RNPC. 

The functionality of the "Change color" function for randomized NPCs in the interaction interface has been improved. If earlier this color was displayed only in the general menu of the location, where all RNPC were displayed, now this same color is also displayed in some other interfaces: in the interface for interacting with the RNPC itself, where his name is written, as well as in the same interface of the Occultism Club, which will simplify the game when interacting with a large number of RNPC.

The RGB detection function has been improved, due to which it is now much easier to install it, as well as generally interact with systems that use this technology. 

The "Acquaintances" tab in the game, which is displayed in the diary, has been completely redesigned. It is now a more stable and less problematic interface than before.

The automatic interface closing system has been improved, due to which there should be significantly fewer bugs and errors with a "frozen" interface on the screen than before, and also significantly improve the stability of the game in general.

A significant refactoring of the system responsible for the rules of randomized NPCs was carried out, due to which the interface itself has become more stable, better and a little easier to use.

A minor refactoring of the calculation of the day of the week in the game was carried out, due to which this system no longer causes exceptions that prevented you from playing. In addition, all this was moved to a separate function to make it easier to interact with the game code.

The stability of the game servers has been improved, due to which there should no longer be errors with connection, problems with infinite connection and other problems of this type.

Some modules of the game engine have been refactored, which improves the stability of the game, reduces the number of exceptions, and in some cases increases and improves the performance of the game on especially old and/or weak Android/PC devices.

The system responsible for initializing clothes on randomized NPCs has been improved, which fixes some bugs and shortcomings in the visual plan, and generally improves the experience of interacting with these systems and systems of this type.

A new function for automatic initialization of clothes for randomized male NPCs has been added, due to which, when adding any part of clothing (lower or upper), the game will automatically build a set of clothes from this and generate it on the RNPC/add this set to the editor.

The RGB color initialization function has been moved to a separate function, which fixes a large number of errors inside the game, significantly improves its stability, and also simplifies interactions with interfaces of a certain plan.

A new reset function has been added to the clothing fine-tuning tab, allowing you to reset all changes.

A new possible function has been added to the alarm clock - to know the time when it will ring.

A new button has been added to the connection menu, which can help in case of problems with this very connection - settings. With it, you can select any server available for connection, enable or disable the "Quick connection" function, and generally influence this very connection if you have problems with the standard. This happens rarely, but in this case, even these rare cases can be safely avoided.

The modules for obtaining achievements and auto-power have been improved and updated, due to which they have much fewer errors than before, and also generally work more correctly than before, without rudimentary and non-working pieces.

The loading of the game on Android devices has been slightly accelerated by doubling some rudimentary functions, improving certain scripts in the game engine itself, and fixing some errors inside it.

The Python libraries used in the game have been updated, which has slightly increased performance and made some specific scripts less loaded than they looked before.

The area of operability of game servers, including backup ones, has been increased, due to which connections to them occur in a much larger number of possible countries. This significantly increases the area of use of cloud saves, online downloads, AI-generated lines, and some other things.

The system where the guard kicks your character out of the academy because it is closed has been completely cut out. 

A bug has been fixed due to which an exception could occur when trying to start a game session when your character was already sent to his room.

A flaw has been fixed due to which an event in which some RNPC wanted to join the occult club could be repeated over and over again, creating an endless cycle of such events.

Fixed bugs:

Fixed a bug where your character could get stuck in an endless loop where they were transferred to the Academy location, which is why the save simply broke at one point.

Fixed a bug where at one point the RNPC could invite your character to go to the Academy location when it was closed. 

Fixed a bug where a randomized NPC could invite your character to his own apartment, which could lead to critical bugs that prevented you from playing further.

Fixed a bug due to which your character could get stuck in the Academy location with no way to get out of there, due to which any transition to other locations/rewind and other actions would transfer him back.

Fixed fundamental bugs that concern hiding/showing clothes/underwear on female NPCs, due to which the game could have certain problems in certain game moments.

Fixed a bug due to which in some very rare cases an exception could occur, preventing you from opening the Occultism Club Management menu, the tab with the distribution of activities for NPCs.

Fixed a bug due to which a randomized female NPC in the locker room could have all the clothes on her body regardless of the progress of the event.

Fixed a bug due to which after the event with your character going to the female locker room, the system of hiding/showing clothes on them could work extremely incorrectly.

Fixed a bug due to which your character could consume half or even the entire refrigerator in one minute with auto-power on and in some special cases.

Fixed a bug due to which the modules for obtaining achievements and auto-power did not work, due to which the game could work in an absolutely incorrect way, creating a huge number of errors without exceptions and breakdowns within the game session.

Fixed a bug due to which after a short period of game time in the game session, errors could occur when opening certain interfaces at a certain time of day, etc.

Fixed a fundamental bug due to which the game could forget randomized NPCs after reloading the game script, completely breaking the existing game session without the ability to change anything for the better.

Fixed a bug due to which tattoos/bruises and bruises could disappear from a randomized NPC regardless of what he was wearing, as well as some other external factors.

Fixed a bug where time would rewind by 10 minutes when exiting the computer, making it possible to literally rewind time with it. 

Fixed a bug where during the event where the girl shows her underwear in the academy auditorium, she might have the wrong set of clothes, causing her hand position to quickly reset, and instead of lifting her skirt, she would just stand there and watch.

Fixed a bug due to which during the event where a female RNPC lifts her skirt due to losing in cards, she had underwear on herself, although the event text said otherwise.

Fixed a bug due to which a randomized NPC who robs your character in his apartment did not give your character money when making the appropriate choices.

Fixed a bug due to which the parameters of eye color, criminality in the influence statistics tab and sexual experience statistics did not change properly in the RNPC editor, due to which they simply reset after moving/moving the mouse to another part of the interface.

Fixed a bug due to which in some very rare cases an exception could occur, preventing the opening of the occult club management menu, the tab with the distribution of activity for RNPC.

Fixed a bug due to which a randomized female NPC in the locker room could have all the clothes on her body regardless of the event progress.

Fixed a bug due to which after the event with your character going to the female locker room, the system of hiding/showing clothes on them could work extremely incorrectly.

Fixed a flaw due to which in one minute your character could eat the floor or even the entire refrigerator with auto-power on and in some special cases.

Fixed a bug due to which the alarm clock woke up your character at an incorrect time if the time in minutes was greater than zero (an hour later than it should have been).

Fixed a bug due to which a randomized NPC with high courage could still surrender to your character before the fight started, even if he was stronger than your character. This was due to a formula error.

Fixed a bug due to which opening the interaction menu with a randomized male NPC during/after a fight could cause exceptions for the next in-game hour.

Fixed a bug due to which certain details of their appearance were not displayed on randomized male NPCs: tattoos, blood and bruises, as well as some other details as expected.

Fixed a bug due to which changing the "hairiness" of male NPCs and your character did not work in the game session, although all data from there was saved correctly. 

Fixed a bug due to which, when separating randomized NPCs from fights, the first NPC in the list for selection did not have a last name, only a first name.

Fixed a bug due to which the budget of the occult club in the management interface was shown incorrectly in the tab where the level of the occult club and some other data were shown.

Fixed a bug due to which the item "Face Hiding Mask" went beyond the edges of the interface in the online store when buying this item.

Fixed a bug due to which, when wearing x-ray glasses and switching the mode, randomized female NPCs still had underwear.

Fixed a bug due to which an exception could occur when displaying a bra of a randomized female NPC in some very rare cases.

Fixed a bug due to which an exception occurred at a difficulty level above average and when trying to open the in-game world map with an overweight.

Fixed a bug due to which an exception could occur when editing your own character and his appearance and / or when editing a female RNPC in some individual and rare cases of gameplay.

Fixed a bug where if you helped a victim during bullying while a randomized NPC was active towards another NPC, you would end up fighting the victim instead of the bully.

Fixed a bug where the Occult Club interaction and management interface would not close completely, causing it to be visible over the interface at certain points in gameplay when it should not have been shown at all.

Fixed a bug where certain changes in the NPC/your character editor would be forced to reset to their default values no matter what, preventing you from saving or changing certain details in your character/NPC.

Fixed a bug where Casual Outfit 1 on randomized male NPCs/your character would have an extra pixel with a piece of skin on top of the texture itself.

Fixed a bug due to which the "Underpants" clothing set in the menu for equipping clothes for your character was without these same underpants, which is why it looked absolutely the same as "without clothes" 

Fixed a bug due to which, when hovering over a club and having an item in the "radio station" club, you could thereby increase the popularity of the club with just one cursor movement.

Fixed a bug that could cause an exception when entering the menu for changing the standardized form of the academy through the story character Yuki Oota.

Fixed a bug that could cause an exception in some old interfaces with the gameplay after the in-game time had passed to a certain value due to fundamental errors in the game code.

Fixed a bug that caused an exception when going to the main menu from a game session and then starting a new game session.

Fixed a bug that caused the time to be rewinded by 120 minutes when rewinding by 60 minutes using a separate button.

Fixed a bug that caused an exception to be thrown in some very rare cases when entering the player's PC interface, in the hacks tab, second page.

Fixed fundamental errors in the game engine, due to which exceptions could be thrown at certain points in the gameplay, preventing you from entering the interface and playing further.

Fixed a very rare bug due to which an exception occurred when opening the diary interface, preventing it from ever being opened again. It occurred rarely and in special cases, but now it is gone.

Fixed a bug due to which some content from the RNPC was not translated into English when playing in this very language.

Fixed a bug due to which on Android devices there was nothing on the game icon except the standard icon of the game engine. Everything was returned along with a custom loading screen made specifically for the game.

Fixed a bug due to which in some very rare cases the game could not be installed on an Android device that had a cache from the game before, giving an error and not allowing the opportunity to play the game.

Fixed a bug due to which dialogues with randomized NPCs and any interaction with them took longer than they should, and instead of any interaction for an hour, it took two or more hours.

Fixed fundamental errors related to the calculation of time in the game, due to which at some points in the gameplay the game could throw exceptions or generally work incorrectly when calculating the game time of day. 

Fixed a bug due to which it was impossible to enter RGB without the # sign. Even if everything was entered correctly, the game did not recognize RGB without it, giving an error in some interfaces and / or refusing to display it all properly.

Fixed a bug due to which, when ending a meeting at a party, the menu with interaction with a randomized NPC could simply freeze on the screen, closing only after some very long and prolonged time.

Fixed a bug due to which, in some very rare cases, the interface with the RNPC rules did not close at all, freezing on the screen, due to which it was no longer possible to use the game and generally be present in the interface of interaction with the RNPC.

Fixed a bug due to which an exception could occur when the activity menu with randomized NPCs was open through the interface of interaction with the world, as well as when the "Acquaintances" menu category was open in the diary interface.

Fixed a bug due to which changing any values in the mandatory text input interface could work incorrectly, due to which, in some very rare cases, certain interfaces could "fall off" and "not work".

Fixed a bug due to which an exception would occur after selecting "Undress" when defeating a female RNPC after fights with one.

Fixed a bug due to which after defeating randomized NPCs in maps with the "undress" condition, despite losing and choosing any piece of clothing from your character, the latter still did not take anything off, completely ignoring requests.

Fixed a bug due to which after some in-game time an exception could occur in some specific interfaces and during gameplay of a certain nature.

Fixed a bug due to which, in very rare cases, an exception could occur when trying to initialize clothing on a randomized female NPC.

Fixed a bug due to which an exception could occur when trying to initialize some buttons in the equip clothing menu on your character.

Fixed a bug due to which an exception could occur when changing the color of clothing on a randomized female NPC.

Fixed a bug due to which the monk outfit was unavailable, due to which when selecting it, your character/male NPC was simply naked. The same goes for the events with Barnibold: a bug due to which the priests glorifying him did not have the monk outfit was fixed.

Fixed a bug due to which it was impossible to exit the menu for fine-tuning the clothes of a randomized male NPC/your character due to the fact that the "Back" button was missing.

Fixed a bug due to which sleeves in the female NPC editor could work incorrectly, causing some graphical flaws.

Fixed a bug due to which an exception could occur when positioning the hands of a randomized NPC 2.1. 

 


As you can see, quite a lot has been done, especially to improve the stability of the game, fix bugs and errors. In general, for existing versions, bug fixes may still be released, so you can follow this if you are interested. However, the next development news will be on August 15, so you won't have to wait long for it. And after them, as expected, a micro-update.

Files

School Game v0.956a Windows Version for itch (MEGA)
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91 days ago
School Game v0.956a Linux Version for itch (MEGA)
External
91 days ago
School Game v0.956a MAC Version for itch (MEGA)
External
91 days ago
School Game v0.956a Android Version for itch (MEGA)
External
91 days ago
School Game v0.956a Windows Version for itch (Google Drive)
External
91 days ago
School Game v0.956a Linux Version for itch (Google Drive)
External
91 days ago
School Game v0.956a MAC Version for itch (Google Drive)
External
91 days ago
School Game v0.956a Android Version for itch (Google Drive)
External
91 days ago

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(2 edits)

I would like to suggest/request implementing separate save pages for different player characters. I accidentally overwrote my first game when I tried playing a second character (habitual saving motions), and I'm constantly nervous that I will do it again. And it gets confusing keeping track of which save point for which character is which.

I also think it would be a bit cleaner to organize save entries in a vertical/box style, rather than horizontal strips, like many other renpy games use. They would save screen space and be easier to keep organized. Being able to add notes/save titles would also be useful.

I recommend looking at how the Innocent Witches game does it. It has about the best save feature I've seen yet. Something a bit like that would be awesome.

(+2)

Holy hell that's a lot! You're making a lot of progress!

(+1)

Thanks for the kind words!

(+1)

Знаешь что я бы больше всего хотел увидеть в новой версии, это прозвучит  тупо, но самурайские доспехи я прям пиздец обожаю самураев, будет возможность ожидать их в следующей версии? 

(+1)

Эээ... Только если в качестве мода

нууууу ладно хоть на этом спасибо