Weekly News #157
So, today is March 5th, which means it's time to release weekly news, to do some interim results of what was done during the week. Yes, this period is shorter than we usually had in terms of time, but we still have something to say - basically, we worked on fixing bugs in the game, exceptions, releasing corresponding bug fixes for the game versions, but even taking this into account, some... Innovations and fixes appeared in the game. But first things first.
First, randomized NPCs. As usual, we'll start specifically with this point, and we have a lot to tell you here. Let's start with the most global change here - we listen to your feedback and see how there are overly loaded mechanics in the game, taking up a lot of time and not very fun at all - the initial leveling of relations with randomized NPCs. We introduced a new system to speed up the leveling of these very relations a little - the ability to change how long the dialogue will last.
You can see its interface below. Instead of the usual 30-minute dialogue, you have the opportunity to increase its duration by 4 times. Accordingly, any dialogue in this case will also give 4 times more relationship points. However, it will cost more in relationship points, in a smaller percentage ratio than from the bonus to relationship points.
To improve the variety of interactions with the RNPC, we also made a huge number of different variations of dialogues on romantic topics, everyday and sexual - in total, about five dozen different variations came out. They come out in random order, the dialogues themselves can move from an everyday topic to a burning one, increasing the bonuses to relationship points. In addition, we see how the buttons in the interface of the menu of interaction with the RNPC can cause certain ... Misunderstandings. The player turned off the tips, without suspecting it, using a button that was unknown to him. How did we fix this? Outgoing tips. Now it is enough to hover your finger over the button for a tip to appear for you, well, or a cursor. Depends on what you play on.
This is minor, but will make life easier for the player, especially for a newbie. What else was added? Five new hairstyles for the female RNPC. You can see some of them below:
Classically - they can be generated on the female RNPC, can be selected in the corresponding interface.
Secondly, system changes. We have slightly changed the tradition and the point here will now be system changes, not plot changes for the sake of a smoother narrative. So, what was done here?
Initially - the smallest change in filtering. The word "Filter" was completely removed.
It caused some misunderstandings among players and was redundant. In addition, for convenience, a new quick-access button to the interface in your character's room was added - quick access to the cooking menu, along with a quick-access button to the PC.
This is especially useful on high difficulties of the game, and the next innovation will reduce the number of unnecessary button presses - the ability to buy items in the online store both with your character's cash and with banking (we are talking about the in-game bank, not the real one).
So, now without screenshots, in words. We heard your complaints that the game has too much variety in music, and we fixed it by adding two dozen new tracks that will play right during the gameplay. So if you previously turned off the music in the game, this is a reason to turn it on again.
Another innovation designed to make life easier for players is keymaps on PC. There are more of them now, they have become more understandable: U - opens the diary, I - inventory, M - in-game map, and T - the menu for equipping clothes for your character.
Thirdly, the plot. Well, let's start with what was done and inserted into the game - the continuation of the storyline with Azumi Yoshida. It's about 5k words, several events, including 18+ content. For those who haven't seen them - you can see them on our Twitter. Unfortunately, we can't show them right here due to the rules of the site.
So, Ayano Yoshida... We definitely have something to tell you here, or to be more precise - a new sprite. It is already ready for integration into the game and will be integrated soon, and we present it to you here. (We remind you that all characters are over 21):
As usual, the redraw will support two types of breast size. What we showed you here is a small breast size, which will be considered standard. And now large:
It can be changed later. Either throughout the story, like with Suzuki Matsui, in separate events, or via the console at the player's choice. You can also leave the breasts as they are in the standard - everything works the same way as with other characters, everything is completely optional and can be customized to your own taste in detail.
Fourth, the translation of the game. We know and understand that the translation of the game into English is not the best, and we are actively fixing its problems. Here we highlighted this in a separate point to inform that the entire storyline with Yuki Oota has been improved as an English translation. This is a huge amount of content and a volume of work that can reach hundreds of thousands of characters.
New content:
The storyline with the story character Azumi Yoshida was continued: in addition to the continuation of the story, which also affects other story characters in the game, the new part of the story contains 18+ content with new scenes drawn specifically for this character. To open the continuation of this storyline, your character needs to go through a small part of the story with the vocal club and Ayano Yoshida, as well as the storyline of Azumi Yoshida, before opening it in your character's phone.
5 new possible hairstyles for female RNPC were added to the game. They can either be generated on them at the beginning of the game session, or can be selected in the RNPC / your character editor.
More than twenty different tracks were added to the game, which will now play in the background, constantly changing between each other. Now there are more than three dozen of them in total, which will give the opportunity to listen to about 90 minutes of various tracks in the background. The English translation of the game has been improved in a huge section with text with the Yuki Oota storyline - all interactions with her, the plot and even some related events have been translated more correctly, which is a huge amount of information and text.
A new interface and a tab in general have been added to the menu for interaction with the RNPC: with it, you can adjust how long the dialogue with a randomized NPC should last. The longer it is, the greater the debuff to the chance of a successful dialogue, the more time it will take/energy/satiety, but also give many times more relationship points, which will reduce the potential level of "clicks" in this relationship system and give more scope for study.
About four dozen new dialogues have been added during the interaction "Everyday Topics" with randomized female NPCs. They are chosen randomly, so pumping up relationship points with them becomes a more interesting and varied activity, and the "everyday topics" themselves can randomly turn into romantic topics or any other, giving a little more relationship points than they originally should have, with some rare chance of that.
Now, when you hover over all the buttons in the menu for interacting with the RNPC, hints appear that explain what certain buttons do. This was done because of frequent questions about this, as well as because of the general lack of obviousness of this entire system.
Two dozen new dialogue flows were added to "Romantic Topics" and "Sexual Topics" for randomized female NPCs.
New keymaps were added to the general controls in the game when playing on a PC device: U - opens the diary, I - inventory, M - in-game map, and T - the menu for equipping clothes for your character.
The word “Filter” was removed from the initial content filtering menu when starting a new game session because it confused quite a lot of people.
In events with randomized NPCs, there are now even more options for the development of events that completely depend on the attributes of your character: for example, now a girl hitting your character in the stomach during an event will not make your character hunch over in pain for no reason, but rather the opposite. The same applies to events where the outcome could be unclear to the player due to his high level of attributes and an unsatisfactory result for himself.
A new button has been added to the game control interface if your character is at the location of his apartment: a quick transition to the cooking interface is akin to a quick transition to the player's PC.
The game's weight has been slightly reduced by compressing some PNG files in the game, as well as by removing some rudimentary, redundant and more unnecessary files in the game itself.
A fairly large refactoring of some fundamental systems, on which 70 percent of the game and its systems/mechanics in general were built, was carried out, due to which the overall performance of the game in some places became faster, in some it became more flexible and understandable, and somewhere less problematic in exceptions.
The code associated with enumeration and the ability to iterate and select RNPC for events has been significantly improved: now, when the corresponding list appears, instead of simply selecting, the game will check each RNPC in it and whether it is suitable for performing this event, a little better, which fixes many errors associated with this, as well as a huge number of non-critical flaws.
Now when buying something through the online store in the interface of your character's computer, the game will offer two payment methods: by card or cash. (We are talking about in-game currency, not real. Previously, only a card was accepted for payment in this menu. IN-GAME bank card, NOT REAL.)
Slightly improved performance by cleaning some types of data, merging others and using caching in some moments of the game, due to which there are fewer crashes, the performance itself is better, and the game has become more stable than it was before.
The weight of the music has been reduced by compressing it, which will significantly reduce the weight occupied by them and, accordingly, the game.
The game's performance was slightly improved by reducing possible data requirements, new caching methods, initialization, and reworking a couple of other things - the game began to take up fewer device resources when starting a game session and became slightly less heavy in terms of saving/RNPC data and other things due to changes in the data generation and randomization systems.
A huge refactoring of the code responsible for the initialization of game data about RNPC was carried out: this fixed many possible bugs, the code itself became much more flexible and there were fewer problem areas where exceptions could appear. In addition, the initialization itself now, even without any caching, became almost instantaneous even on especially weak devices.
Fixed bugs:
Fixed a bug due to which in some dialogues with randomized NPCs the game could display the name of the RNPC incorrectly, and instead of his name simply write “Name of the RNPC”.
Fixed a bug due to which in scenes with randomized female NPCs the body of this very RNPC was displayed incorrectly, changing in the game every frame, which generally made it impossible to use this interface.
Fixed a bug due to which changes in the RNPC editor/your character appearance and some other data were not saved properly, completely resetting everything after switching to another RNPC/full start of the game session.
Fixed a bug due to which your character's body could suddenly change in the editor of your character for no reason and without the ability to stop it.
Fixed a bug due to which the default performance settings were in the form of maximum simulation, and not just simulation, as it was originally supposed to be.
Fixed a bug due to which the game could throw errors and exceptions without any reason during the initialization of the 18+ interaction scene “Blowjob”.
Fixed a bug due to which the game could throw exceptions without any reason during attempts to generate/display events with RNPC and some other gameplay details tied to randomness.
Fixed a bug due to which the game could throw exceptions during the initialization of 18+ scenes with randomized NPCs when playing as both a girl and a man.
Fixed a bug due to which RNPC could say that it was time for him/her to go home/to classes at the academy, even if you and this character were not in the academy locations at that time.
Fixed a bug due to which the inventory could be bugged at some points in the gameplay without the ability to do anything about it.
Fixed a bug due to which the game could throw an exception during loading of relationship points with RNPC with some very low chance at the beginning of the game session and without any reason.
Fixed a bug due to which the game could throw an error on Android devices during an attempt to load the list of exported RNPC in the corresponding interface.
Fixed a bug due to which the game could throw an error when trying to calculate relationships and reputation with peers and hooligans in very rare situations of the gameplay.
Fixed a bug due to which the game could throw exceptions when the game tried to calculate whether a given file was inside the game folders. This happened very rarely and on certain devices.
Fixed a bug due to which the bitrate of existing music was much lower than before, due to which the game had sound artifacts and other problems associated with this during music playback. Fixed a bug due to which some scenes with the story character Azumi Yoshida could be displayed incorrectly, with too many artifacts/too high PNG resolution.
Fixed a bug due to which your character could be kicked out of the academy during dialogues with Ayano Yoshida, even if at that time she lived in your apartment, and at that time the dialogue itself took place in your home, and not inside the walls of the academy.
Fixed a bug with duplicating items inside your character's inventory in the closet/under some other circumstances of the gameplay.
Fixed a bug due to which lists of locations for the RNPC could simply not work correctly and completely change during the gameplay, which subsequently led to bugs, exceptions and flaws in related systems.
Fixed a bug due to which it was impossible to collect any resources in the forest except for one, even if the game showed a successful search inside the location "Forest".
Fixed a bug due to which after the interaction "Grope naked ass" and "Grope naked chest" RNPC still remained without any clothes, without returning the ones that were on it before the interactions.
Fixed a bug due to which it was possible to move from the RNPC to the “Alley” location, even if the academy was closed at that very moment. Due to the fact that the academy was closed, and the alley is considered part of it, the RNPC and your character were expelled from the location.
Fixed a bug due to which when choosing “Use a condom” and when playing in English, these two choices were completely identical and did not differ in any way (instead of choosing “Do not use a condom”, there was a choice in the form of “Use a condom”).
Fixed a bug due to which after receiving 80 units of strength and agility, your character was not given the “Nimble Grip” perk.
Fixed a bug due to which, in very rare cases of gameplay, the game could issue exceptions when switching to the acquaintances menu, where all the RNPC familiar to your character were displayed.
Fixed a bug due to which the sale price and business upgrade price were displayed incorrectly and could be either higher or lower than the actual value.
Fixed a flaw due to which the profit and expenses of a purchased business could change too abruptly without any particular reason.
Fixed a fundamental bug due to which the game could throw exceptions when trying to save the game and after a long process of creating a character/RNPC in the RNPC editor, which completely broke the progress and did not allow saving at all, never, under any circumstances.
Fixed a bug due to which randomized male NPCs could move around the screen in the activity menu without any reason.
Fixed a bug due to which blood could be displayed on the genitals of virgin female RNPC, even if there was no penetration as such and should not have been.
Fixed a bug due to which the mouth of a male RNPC with whom your character interacts could simply disappear without any reason.
Fixed a bug that could cause an exception to occur during the event when the RNPC visits your character and goes to visit him, as well as during some specific scenes with MILFs.
Fixed a bug due to which transferring a save from old versions could break the same save on the new version due to the number of exceptions that were issued after.
Fixed a bug with unpleasant graphical artifacts in scene 69 18+ character with a female RNPC if she had big legs, not the standard ones.
Fixed a bug due to which the game could issue an exception when trying to calculate who is a guy and who is a girl in scenes with randomized NPCs. Although very rare, but this could happen, especially in case of errors without exceptions when trying to initialize the RNPC.
Fixed a bug due to which your character's hands in the "Grope Breasts" scene might not reproduce the real color of his hands, but the standard color instead.
Fixed a bug due to which raising and upgrading business through your player's computer and the "Business" tab did not work correctly, due to which the values went into huge numbers after just a couple of such actions.
Fixed a bug due to which a female RNPC could have a short skirt not due to her vulgarity level, as it should have been, but it was simply short for no reason.
Fixed a bug due to which the game could throw an exception when playing in the English translation of the game during certain actions with a randomized female NPC.
Fixed a bug due to which text could overlap each other in certain buttons in the randomized NPC editing interface when playing in English.
Fixed a bug due to which, when playing in English, in some places in the game, the language might not be displayed at all, and instead, Russian.
Fixed a bug due to which the game could throw an error when trying to open the acquaintances interface without any reason, but this is only relevant during the period of the beginning of the game session (the first hour of the game).
Fixed a bug due to which, when going through the storylines with the story character Suzuki Matsui, the game could start giving critical errors without the ability to ignore/press back, etc.
Fixed a bug due to which your character RNPC could/could give as a gift an item for modifications, strange glasses and other items that should not have been given to them as a gift.
Fixed a bug where an exception would occur after fights with randomized NPCs with some chance and without any reason.
Fixed a bug where an exception would occur without any reason during scene initialization with randomized female NPCs, in 18+ scenes and normal ones.
Fixed a bug where the reputation information among bullies/normal peers was mixed up with each other and different information was shown everywhere in the phone interface and the corresponding tab there.
Fixed a bug where it was impossible to talk to the story character Ayano Yoshida when living with her after 8 pm - the game thought that your character was in the academy.
Fixed a bug where RNPCs could be present in some closed locations.
Fixed a bug due to which events with RNPC with a narrative in the Academy locations could occur not only in the Academy itself, but also in other urban locations.
Fixed a bug due to which the game could start to issue an exception in the menu of the interface for interacting with RNPC if your character had a special quest item - X-ray glasses.
Fixed a bug due to which the game could issue exceptions during fights/certain choices and other processes that change the general attitude of RNPC towards your character on a global level.
Fixed a bug due to which during the event where RNPC dives your character with a knife, and he successfully dodges - regardless of the results, the whole process still took too much time - three hours.
As you can see, a huge amount of work has been done, especially in a period of time less than a week - 5 days. We will continue working on the game at the same pace, a new issue of weekly news will be released on March 15, and somewhere around the 6th or 7th - voting on the vector of development of the game for the 964th update.
Files
Get School Game / Sandbox, Simulator, RPG
School Game / Sandbox, Simulator, RPG
School Game
Status | In development |
Author | Kaito |
Genre | Visual Novel, Role Playing, Simulation |
Tags | 2D, Adult, Dating Sim, Eroge, Erotic, Sandbox, Singleplayer |
Languages | English, Russian, Chinese |
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